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Angelmelody

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Everything posted by Angelmelody

  1. OMG Thank you! If you don't mind can u also give the line of 20% fixed castime? I want to reduce the value maybe to 15% around line 13921 , you can find 20% fixed castime fixed = (int)time * 20 / 100; // fixed time
  2. add before this line // underflow checking/capping if( (status_get_dex(bl)*2 + status_get_int(bl)) >= 530 ) fixed = 0;
  3. Hello Angel, What I want is to limit the Vendors in the area. so if the player already have 3 vendors in the area and if he got another who wants to go to the map it will be kicked back to prontera. Sorry,I have no idea how to limit dynamic-ip player to set up a vendor
  4. add this condition into you mysql query, thus @at vendor will not be counted AND `account_id` NOT IN (SELECT `account_id` FROM `autotrade_merchants`)
  5. Nope ,they are not all the same,mob_boss monsters are include little boss and mvp boss monsters, if I wanna disable mvp monster's summon slave skill on certern maps ,I think I need a new mob_mvp unit
  6. ex: switch(prompt ("Yes:No")) {case 1: mes "Yes"; close;case 2: mes "No"; close;case 255: mes "You should not have closed the menu... BAD BOY!" close;}
  7. this? if((struct mob_data *)bl->db->mexp >0)
  8. Hi, is this the fix for Sonic Blow bug? nope,idk how the sonic blow formula in src works, just make the damage like old pre behavior that we are used to it's my custom modifiaction.
  9. I tried that. when i remove the - of 8 sonic blow becomes so strong. Personally, the Sonic blow skill was originally strong since Eathena emulator
  10. 1. db/pre-re/skill_db.txt 136,-1,8,1,-1,0,0,10,-8,no,0,0,0,weapon,0, AS_SONICBLOW,Sonic Blow change to 136,-1,8,1,-1,0,0,10,8,no,0,0,0,weapon,0, AS_SONICBLOW,Sonic Blow 2. maybe the weapon switching behavior was not allow in official ,so hercules fix that bug
  11. you can define a new zone in map.h then use the new zone in map_zone_db.conf #define MAP_ZONE_YOURS_NAME "YOURS"
  12. try this - script cieffect -1,{Onatlootend: atcommand "@autoloot 0";end;}and item script Script: <" deltimer "cieffect::Onatlootend"; while(input(.@rate,1,100)!=0); atcommand "@autoloot "+.@rate; addtimer 5000,"cieffect::Onatlootend"; ">
  13. you can reference to Ancyker's method click
  14. About storage armor & weapon Inverted issue , Herc's solution was different form rA,It's no need to switch item type http://herc.ws/board/tracker/issue-7749-storage-problem/
  15. find if(maxhp/hp>=4) chage to if(MaxHp/4>=Hp)
  16. HPM plugin doesn't support the custom modification with skill formula、 event label、mapflag 、EDP effect、configuration... I can handle the conflict within pulling one commit by manual, but if I pull many commits at a time ,I will be confused. That's why I post the topic to request support , sorry for my bad English
  17. I mean the subsequently update after merged my modifications and Hercules Git ,becoz I have a lot of translational modifications and easily got conflicted when I pull a lot of commits, so I wonder if it's possible to update herc git hash one by one ?
  18. Hi~, I have some custom modifications on my local git folder ,so don't wanna pull all commits from official herc at a time, I was wondering how can I merge new commit from git-hub response one by one hash? I'm using Tortoise-git now ,hope some one can help me ,thanks.
  19. this script wasn't working properly with merchant class Character , but bonus script working well. try to switch same position equipments or equip another different position equipment ,you can find enlarge weight Limit skill effect not being calculated,also not calculated on merchant class Character who is in Spirit state
  20. report a bug the option Enable Proxy Support crashes my client (2013-08-07 ragexe)
  21. OnInit: sleep2 1; Isn't there any warning?
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