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Everything posted by evilpuncker
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RO Open Setup, v3.2.1.651 - last updated 2024/07/27
evilpuncker replied to Ai4rei's topic in Client-Side Releases
great mind giving me the missing bits from portuguese so I can translate them? -
actually they are using hidden characters like alt+255
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btw you can just use: mes "["+strnpcinfo(1)+"]"; so there is no need of additional variables
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use this to convert old to new format: http://haru.ws/hercules/itemdbconverter/ and not, there is no easy way to use old format back unless you undo lots of changes in source
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Monster HP, From red bar to numbers. (Client?)
evilpuncker replied to deviruzy's question in General Server Support
then you may want to report it at bugtracker so devs can take a look, since it should work -
Monster HP, From red bar to numbers. (Client?)
evilpuncker replied to deviruzy's question in General Server Support
and then recompiled it. It surely didn't show any bars from monsters. However I'm afraid monsters' hp wasn't showing in numbers even though monster.conf was set to 'show_mob_info: 1'. am I missing something? does it work with another number? -
Monster HP, From red bar to numbers. (Client?)
evilpuncker replied to deviruzy's question in General Server Support
great, what about doing a pull request with it? I will get accepted for sure -
Monster HP, From red bar to numbers. (Client?)
evilpuncker replied to deviruzy's question in General Server Support
mob.c remove those codes: #if PACKETVER >= 20120404 if( !(md->status.mode&MD_BOSS) ){ int i; for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob. if( md->dmglog[i].id ) { struct map_session_data *sd = map->charid2sd(md->dmglog[i].id); if( sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE) ) // check if in range clif->monster_hp_bar(md,sd); } } }#endif #if PACKETVER >= 20120404 if( !(md->status.mode&MD_BOSS) ){ int i; for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob. if( md->dmglog[i].id ) { struct map_session_data *sd = map->charid2sd(md->dmglog[i].id); if( sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE) ) // check if in range clif->monster_hp_bar(md,sd); } } }#endif and recompile -
---------------------------------------*mapwarp "<from map>","<to map>",<x>,<y>{,<type>,<ID>};This command will collect all characters located on the From map and warp them wholesale to the same point on the To map, or randomly distribute them there if the coordinates are zero. "Random" is understood as a special To map name and will mean randomly shuffling everyone on the same map.Optionally, a type and ID can be specified. Available types are: 0 - Everyone 1 - Guild 2 - PartyExample:// Will warp all members of guild with ID 63 on map prontera to alberta. mapwarp "prontera","alberta",150,150,1,63;---------------------------------------
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and I think that commands starting with "/" can't be added through source only, client will not recognize it
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are they unpacked?
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you want to change the message or the duration? message: msgstringtable.txt I guess duration: item_db.conf
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only .conf since hercules updated file structures and formats
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OnBuyItem is easily hacked with WPE
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the message part was just a sample =P click on the link from first post and then read what I said there xD
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db/cashshop_db.conf
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this may help you: http://herc.ws/board/topic/2248-hercules-vs-rathena/
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like this? http://herc.ws/board/topic/5320-unique-nicks/
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troca todos PontoMvp por #PontoMvp
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vc tem q adicionar essa parte toda no arquivo
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http://herc.ws/board/topic/5807-mapflag-help-reduce-damage-of-a-skill/?p=36650 segue o exemplo do post e coloca no lugar: adjust_skill_damage: { AS_SONICBLOW 200} 50 = divide o dano pela metade 100 = dano normal 200 = dobro do dano e assim por diante
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na verdade vc precisa ativar essa opção ^^
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why do people ask so many dumb question? xD
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use o map_zone_db.conf para aumentar/diminuir é bem mais fácil