-
Content Count
2635 -
Joined
-
Last visited
-
Days Won
88
Posts posted by Mystery
-
-
All the best
-
Still not the newest version... but that'll change Welcomes.
-
January Digest 2018
The following digest covers the month of January 1st - January 31st 2018
Team Changes- None
Development Highlights
-
Added support for the
AllowReproduce
flag in the skill DB. This supersedes the skill_reproduce_db. (#1943) -
Added support for the
ZC_PROGRESS_ACTOR
packet. The packet is exposed to the script engine through theprogressbar_unit()
command (available on PACKETVER 20130821 and newer). (#1929) -
Added support for the new item drop packet for the Zero clients. The packet is controlled by the
ShowDropEffect
andDropEffectMode
item DB flags and ignored by non-Zero clients. (#1939) - Added support for the new Map Server Change packet 0x0ac7. (part of #1948)
Developmental Changes
-
Removed the skill_reproduce_db, now superseded by the
AllowReproduce
skill flag. (part of #1943) -
Always enabled assertions and null pointer checks. In order to disable them (very discouraged, as it may lead to security issues), it is now necessary to edit
nullpo.h
. (#1937) - Disabled the address sanitizer's memory leak detector in the travis builds, since it produced failures in third libraries. (#1949, #1952)
- Applied script standardization to the Nydhogg's Nest instance script. (#1871)
- Split packet_keys.h into separate files for main clients and zero clients. (part of #1948)
- Split packets_shuffle.h into separate files for main clients and zero clients. (part of #1948)
- Replaced the custom bank unavailable error message with the actual bank check error packet. (part of #1948)
- Updated and corrected the party member and party info packets. (part of #1948)
- Updated README.md with more relevant badges and links (added Discord, removed Waffle, added more GitHub information). (#1951)
Bug Splat Fixes
- Updated Xcode project to include the RODEX related files. (#1942)
- Fixed RODEX loading mails when it requires multiple packets. (#1945, issue #1933)
December Digest 2017
The following digest covers the month of December 1st - December 31st 2017
Team Changes- None
Development Highlights
-
Implemented Homunculus Autofeeding, available on the 2017 clients. The feature can be disabled by flipping
features.enable_homun_autofeed
in feature.conf. (#1898) -
Added support for the newly released Ragnarok Zero clients. The client type is controlled with the
--enable-packetver-zero
configure-time flag (disabled by default). (#1923)
Developmental Changes
- Applied script standardization to the Old Glast Heim instance script. (#1883)
- Split packets.h into two files: packets.h and packets_shuffle.h. (part of #1923)
Bug Splat Fixes
- Corrected a wrong path displayed in an error message pointing to the map-server configuration. (#1913)
- Fixed the natural expiration of the Poison status when under the effect of Slow Poison. (#1925)
November Digest 2017
The following digest covers the month of November 1st - November 30th 2017
Team Changes- None
Development Highlights
- Added several missing members to the login interface. (Part of #1891)
-
Added support for colored character server population counter in the service selection list. Configurable through
users_count
in login-server.conf. (#1891) -
Added top-level command
miniboss_monster
to label monsters as minibosses, and to send them as such to the client. (part of #1889) - Added support for 2017-10-25 - 2017-11-01 clients. (#1889)
-
Added support to display NPCs with player classes, including equipment and styles (best with clients starting from 20170726). This extends
getunitdata()
andsetunitdata()
with support forUDT_SEX
,UDT_HAIRSTYLE
,UDT_HAIRCOLOR
,UDT_HEADBOTTOM
,UDT_HEADMIDDLE
,UDT_HEADTOP
,UDT_CLOTHCOLOR
,UDT_SHIELD
,UDT_WEAPON
,UDT_ROBE
,UDT_BODY2
. (#1893) -
Added type constants for the
getiteminfo()
andsetiteminfo()
script commands. Existing third party code must be updated to use the new constants (see the pull request description and the command documentation for details). (#1902) -
Added global function
F_GetAmmoType()
, counterpart toF_GetWeaponType()
for ammunitions. Both functions have now been updated to only check the subtype if the item type is correct (IT_AMMO
andIT_WEAPON
respectively). (part of #1902) - Added support for the Skill Scale packet, available in client versions 20151223 and newer. (#1903)
Developmental Changes
-
The use of numeric type constants with
getiteminfo()
andsetiteminfo()
is deprecated. For technical reasons, no deprecation notice is displayed. (part of #1902) -
The
MAX_SKILL
constant has been removed, in favor of the more clearMAX_SKILL_DB
, to be used in all places that use the compacted Skill DB array. For use with the non-compacted clientside Skill IDs, theMAX_SKILL_ID
constant is still available. (part of #1896) - Applied script standardization to the Octopus Cave instance script. (#1882)
- Applied script standardization to the Ghost Palace instance script. (#1879)
- Applied script standardization to the Sara's Memory instance script. (#1884)
-
Extended the script command
setequipoption()
with the possibility to remove item options from an equipment piece. (#1865) -
Updated the
QTYPE_*
constants (questinfo()
,showevent()
) to support the new 2017 client icons. (#1894) - Applied script standardization to the Orc's Memory instance script. (#1872)
- Applied script standardization to the Sealed Shrine instance script. (#1873)
-
Extended the global function
F_GetArmorType()
to support costumes and shadow equipment. (#1836) -
Extended the script commands
has_instance()
andhas_instance2()
with suport to search instances of typeIOT_NONE
. (#1397) - Applied script standardization and improvements to the Endless Tower instance script. (#1862)
- Cleared some confusion between skill IDs and indexes through the codebase. Rewritten Skill DB accessors in a safer, more readable way. (part of #1896)
Bug Splat Fixes
- Fixed compilation warnings when compiling with gcc-7. (#1887)
-
Fixed the display flag for monsters labeled as
boss_monster
to be that of MVP monsters instead of miniboss monsters. (part of #1889) -
Fixed a subtle error in case
skill->unit_group_newid
overflows, causing certain skill unit entries to get stuck and never get deleted correctly. This can manifest itself with some monster spawns becoming immune to certain AoE spells having theUF_NOOVERLAP
flag (Storm Gust, Lord of Vermillion, etc). (#1896) -
Implemented MATK support in the
getiteminfo()
andsetiteminfo()
. This functionality was previously advertised as availble in the command documentation, but was not implemented. (part of #1902) -
Restored View Sprite support in the
getiteminfo()
andsetiteminfo()
. This functionality was lost with #1828. (part of #1902, issue #1895) -
Reimplemented the global function
F_GetArmorType()
to reflect the fact thatITEMINFO_LOC
returns a bitmask. The function now handles multi-slot headgears and other uncommon cases better. (part of #1902) -
Corrected some incorrect data types passed to the SQL
StmtBind
functions, causing query errors and data loss. Said functions will now have a runtime assertion to ensure the right data type is passed. Third party code needs to be updated to reflect this stricter requirement. (#1901, issue #1531) -
Corrected some RODEX related queries in case
MAX_SLOTS
orMAX_ITEM_OPTIONS
are set to custom values. (part of #1901) -
Suppressed assertions in the Skill DB accessors when called with
skill_id = 0
(normal attacks). (#1910, issue #1909) - Fixed an item loading failure in RODEX. (#1917, issue #1912)
-
Fixed invisible NPCs (such as
FAKE_NPC
) being displayed as novices. (#1918, issue #1916)
October Digest 2017
The following digest covers the month of October 1st - October 31st 2017
Team Changes- None
Development Highlights
-
Added the script command
getmapinfo()
, which allows to obtain misc information about a map. (#1852) -
Added an option to restrict party leader changes to characters on the same map. Controlled by the setting
party_change_leader_same_map
(defaults to true). (#1812) - Added initial support (shuffle packets, obfuscation keys) for clients 2017-09-27, 2017-10-02, 2017-10-11, 2017-10-18. (#1859)
-
Added the
noautoloot
mapflag, allowing to disable the@autoloot
functionality on a map by map basis. (#1833)
Developmental Changes
-
Extended the script command
logmes()
with an option to log to theatcommandlog
table. (#1843) -
Updated RoDEX, with support for packetver
20170419
and newer. (#1859) -
Updated Exp-related packets and handling functions to support values larger than 2 billions (as seen in packetver
20170830
and newer). (#1859) -
Changed the diagnostic message in
skill_init_unit_layout()
to report the skill ID instead of its index. (#1854)
Bug Splat Fixes
- Corrected the Kafra dialog in case a Doram without the Summoner's Basic Skill attempts to open the Storage. (#1864)
- Changed the cell stack counting algorithm to ignore invisible NPCs, improving the Dancer Quest experience as well as other cases of hidden NPCs blocking off certain cells. (#1827)
-
Improved the handling of the
cardfix
value to make it more resistant to overflows, especially in renewal mode. Simplified the related renewal/pre-renewal conditional code. (#1825) - Fixed some compilation warnings occurring in VS2017. (#1870)
-
Fixed a wrong null pointer check in
logmes()
, which caused the command to never log and instead print debug information.
-
Certifique-se de publicar na seção de suporte apropriado; na comunidade portuguesa ----> http://herc.ws/board/forum/79-portuguese-community/
-
If some of you haven't been keeping up with the news, I post a lot of it on MC (for this news, you can see more info here: https://www.midgard-community.com/information/ragnarok-zero-new-adventures-begin-r25/).
kRO has announced a new Ragnarok.... Ragnarok Zero. What is Ragnarok Zero? Basically put, Ragnarok Zero is going to be a new beginning... back to when it wasn't Renewal! With this in mind, they want you to remember the olden day memories we all have bundled in our heads. They are also doing a lot of new UI changes and adding tons of new content... of course keeping everything Trans-based and no Third Jobs. We all remember those days of playing RO before renewal... and well, kRO wants to make sure we keep them and relive them through Ragnarok Zero.
Here are some infographics that I translated to give us more of a sense of what's in store for us.
What are you thoughts? I really love that new navigation interface along with the character creation... and glad they are putting the random options enchantments in this mode.
Here is their opening animation for Ragnarok Zero:
PS: You'll see the Doram Race as well.
Correction: The navigation UI isn't -new-. It may have just been slightly modified a tad (according to the translation).
Topic Updated: November 29th 2017
kRO has released more information about Ragnarok Zero. Here is a low down:
System:
-
Ragnarok Online ZERO will be using a pre-renewal status system. They believe having a random item options for equipment will make it beneficial to farm equipment (as oppose to the way it use to be). There will be an increase in armor resistance by 3x compared to previously. Experience based on level difference and Drop Penalty have been adjusted. Global cooldown of the skills have been limited to a maximum of 0.3 seconds.
Change to the Quest Structure:
-
Levelling up and farming in the new system makes it easier to progress through various quests.
-
1) Quest rewards
-
2) Tips Box Reorganization:
-
3) Change the UI Structure and the structure of Quests
-
Billing System
-
This part doesn't really pertain much to private servers... but overall:
Ragnarok Online: ZERO offers partial subscription services like Ragnarok Online.
This is to allow more Ragnarok users to enjoy the game.
In addition, Ragnarok Online: ZERO will sell the monthly premium service and character premium service, which
will change the billing system by introducing a new product called "gelstar".> Premium Service ProductsRagnarok Online: ZERO offers a wide range of premium services.1) Account Premium Service: Account PackageThe monthly premium service is a service that increases experience, drop rate, death penalty, and warehouse capacity.
This service applies to all characters in your account at the time of purchase.2) Character Premium Service: Essential PackageThe Essential Package is a character premium service that adds convenience to the progress of the game.
This product has a 20% increase in experience and drop rate, and it also provides a limited number of 10 [Dew Water of the World] with some functions of Gelstar every day. (Please be aware that the dew of the world number will be redeemed every time you receive the remainder of the world.)
Through the dew of the world number, you can conveniently use the world map transfer service or receive special buffs.3) Character Premium Service: Hunting PackageThe hunting package is a character that can receive 50% experience and 100% increase in drop rate twice daily for 1 hour each day.Premium package.
Ragnarok Online: At ZERO, you can sell or combine the effects of an existing combat manual or bubble gum as a separate item.This is a very attractive premium item for users who want to nurture quickly.4) About PC room premium serviceWe will inform you about PC room premium service. Ragnarok Online: ZERO no longer offers
experience points and drop rates, death penalty effects, and proverbial buffs on PC room premium services .
The main effect is transferred to "Essential Package", and only "PC room mileage" is served in PC room.
"PC room mileage" through the special toolbox coupon and costume helmet replacement coupon can be used to exchange.
Fiver Field:
- In Ragnarok Zero, they are introducing a new field titled "Fiver Field". This field will contain stronger monsters compared to normal monsters. Killing these strong monsters will provide you a chance to obtain powerful equipment / items (better random options).
Item Farming Structure:
-
1) Random Option:
- Ragnarok Zero provides players with random option for dropped equipment. It is more vast which allows items to be more specialized towards short range, ranged, and magical weapons. There are also options such as HP/SP absorption, fixed casting reduction, and some options that are exempt from all in-game equipment.
-
2) Specialized Equipment Upgrade:
- Players will now be able to get occupational specialized gear when completing Memorial Dungeons. These gears can be upgraded based on your level.
-
3) Advanced Equipment Combination:
- You will be able to collection various items / materials throughout Midgard to help you upgrade certain equipment. These items collected must be given to an NPC to upgrade your gear. The material needed is Mithril.
- 4) The Flame: Torre, the ruler of Ore
it's basically renewal with a level cap and 0.9% base exp rates and you lose 10% base/job exp on death instead of 1%. you reach job lv.50 at base lv.30. it's likely p2w with those random box buff potions (it may be removed on official release but i doubt it) these retards aren't even up to date with how much lootboxes are hated right now.
drop table is different, it's infested with quests and half of them don't even work.. despite having a new client they haven't addressed the cell lag. the episodes will basically be the same. all of this can be done from a day of scripting, many koreans were enraged and disappointed.
they claimed in the interview that they won't include cash items that directly effect the gameplay but they added a npc in izlude that sells random boxes that give upto 18 different buff potions. jelstar will be the token currency like silvervine in re:start to open these boxes / warp to a certain map (not released yet)
players hoped it to be far from p2w but it seems to be clear at this point.. and i haven't even got to the part that the game has 3 different vip systems.
the status formula will be the same as the renewal.
shadow equipment will not be included in this version.
they are considering not to implent rerolls on random options from dropped items, there can be upto 3 options and the drop effect colors are (white for 1 option, blue for 2 options, gold for 3 options) mp regen % is extremely common and i've seen stats like 164 defense on tights.
their goal is to implent upto trans lv.99 their cash shop / random box idea is directly from lineage m. their plan is to reach top 1 in sales (LOL)
the dynamic field which has a trigger that must be met to spawn a certain boss monster. (example: kill 200 poring 100 lunatic 50 pupa to spawn a eclipse. (example2: examine (click) a certain object(s) to spawn a boss)
the exp penalty for fighting monsters +15 levels higher than you will be removed (-15 levels lower will still remain) - this may be wrong, it's confusing.
overpowered cards like golden thief bug or trash boss cards will have their card stats changed or swap their equip slot
they are using a new engine so we might get some bugs fixed. ie: cell bug
it will also not be possible to run multiple clients.
the after delay for skills will be limited to a maximum of 0.3 seconds so it will likely be easier to spam skills.
there will be some craftable costumes like this one at lv.30 and wings (some are afraid it may require cash ingredients)
-
-
Ehhhh look at you with the new power house Liquid cooling as well?
-
Personally, we aren't eAthena either (just like your rA post)... but since eA is pretty much 'gone', I will leave this here.
-
On 12/23/2017 at 11:02 AM, Miyaa said:yes i agree, i have seen cms, homunculus ranking etc .. but that's just addition.. i want to know what difference ?
why rathena and herc is been sold differently ?There isn't really a huge difference. The only differences (really) between the two CPs are the coding in terms of changing column names in the SQL, the theme changer, and handful of merges from PR. The additions of CMS, etc. can be found and added yourself.
-
5 hours ago, Alayne said:There's a release on rathena too for these instances. But yes you can take this one, comment the Hercules lines and uncomment the rathena ones.
That's good of you to add 2 different scripts for the emulators.
-
On 10/26/2017 at 10:47 AM, daim said:issit for sale?
They're not his to resell.
-
September Digest 2017
The following digest covers the month of September 1st - September 30th 2017
Team Changes- None
Development Highlights
- Adjust rodex packet versions based on tests
- Add SC_DAILYSENDMAILCNT into constants.conf and sc_config.txt
- Add missing checks in attaching item to rodex mail
- Reimplement getiteminfo/setiteminfo in a safer and more maintainable way
- Split 'View' in two different fields in the item database
- Added Constant SEX_ANY (2) for Male and Female genders
- Move other view-related variables to `sd->status.look`
- allow buildin_getgroupid to take a GID
-
Packet Additions / Changes:
- Change char server packets for 20170830 and newer clients.
- Split packets and packets keys.
- Add autogenerated encryption keys list for all client versions.
- Add non shuffle packets for 2017-06-14bRagexeRE and newer.
- Add shuffle packets for all 2014 ragexe clients.
- Add shuffle packets for all 2015 ragexe clients.
- Add shuffle packets for all 2016 ragexeRe clients.
- Add shuffle packets for all released 2017 ragexeRe clients.
Database Highlights
- Add item subtype (weapon/ammunition type) constants
-
Bitmask entries for weapons, ammunition, armors, etc. have been replaced with constants:
- Replace W_DAGGER in the item database
- Replace W_1HSWORD in the item database
- Replace W_2HSWORD in the item database
- Replace W_1HSPEAR in the item database
- Replace W_2HSPEAR in the item database
- Replace W_1HAXE in the item database
- Replace W_2HAXE in the item database
- Replace W_MACE in the item database
- Replace W_STAFF in the item database
- Replace W_BOW in the item database
- Replace W_KNUCKLE in the item database
- Replace W_MUSICAL in the item database
- Replace W_WHIP in the item database
- Replace W_BOOK in the item database
- Replace W_KATAR in the item database
- Replace W_REVOLVER in the item database
- Replace W_RIFLE in the item database
- Replace W_GATLING in the item database
- Replace W_SHOTGUN in the item database
- Replace W_GRENADE in the item database
- Replace W_HUUMA in the item database
- Replace W_2HSTAFF in the item database
- Replace A_ARROW in the item database
- Replace A_DAGGER in the item database
- Replace A_BULLET in the item database
- Replace A_GRENADE in the item database
- Replace A_SHURIKEN in the item database
- Replace A_KUNAI in the item database
- Replace A_CANNONBALL in the item database
- Replace A_THROWWEAPON in the item database
Scripting Highlights
September Statistics
- During the period there were 24 Commits.
- 6 Commits from Pull Requests with 0 Bugs* fixed from merged issues.
*Please note: Bug fixes are counted as references to issues; it does not include bugs that have been fixed without issue reference. The number of commits includes those that were merged.
-
Not too shabby. Though, the hills look a bit odd? o_o
-
August Digest 2017
The following digest covers the month of August 1st - August 30th 2017
Team Changes- None
Development Highlights
-
Item DB: replace numbers with constants and split View into Subtype and ViewSprite (This has been merged on Sept. 17, however, all commits were created on August 21).
-
Added support for bitmasks, in the form of libconfig arrays of constants (strings) in the
Upper
andLoc
fields of the item DB. -
Split the
View
field intoSubtype
andViewSprite
, to better describe its actual use, depending on the item type. - Changed several numeric values into human-readable constants:
- Fixed some incorrect values in the Renewal item DB, detected thanks to the above changes.
- Differentiated and refactored the variables that hold view sprites from those that hold item subtypes.
-
This includes entire contents of PR #1633, which was merged (rebased and fast-forwarded) into this branch.
-
Added support for bitmasks, in the form of libconfig arrays of constants (strings) in the
- Disable warning -Wdiscarded-qualifiers in hpm code for now
- Fix various issues detected by coverity in rodex-related code
- Save near 200 places in arrays with size SC_MAX
- Update travis for ubuntu trusty
- add clang-5.0 re and pre-re builds to travis
- add clang-4.0 re and pre-re builds to travis
Scripting Highlights
August Statistics
- During the period there were 65 Commits.
- 5 Commits from Pull Requests with 2 Bugs* fixed from merged issues.
*Please note: Bug fixes are counted as references to issues; it does not include bugs that have been fixed without issue reference. The number of commits includes those that were merged.
-
July Digest 2017
The following digest covers the month of July 1st - July 31st 2017
Team Changes- None
Development Highlights
- Implementation of RoDEX
- Optimisation of char_memitemdata_to_sql()
- Removed 'NO MSG' message in clients < 20101123
- Added time limit parameter to setquest
- Added getcalendartime script command
-
Code Organization:
- Move some immune/resists checks from status_change_start into separate functions
- Move from status_change_start code for end previous sc to separate function
- Move code for stop actions into separate function from status_change_start
- Move set options from status_change_start into separate function
- Move getting val_flag based on type from status_change_start into separate functions
- Move adding icon code from status_change_start into separate function
- Move handling unknown sc code from status_change_start into separate functions
- Add configure flag for silent warnings about var tracking errors
- Fix possible buffer overflows with snprintf
July Statistics
- During the period there were 17 Commits.
- 9 Commits from Pull Requests with 2 Bugs* fixed from merged issues.
*Please note: Bug fixes are counted as references to issues; it does not include bugs that have been fixed without issue reference. The number of commits includes those that were merged.
-
June Digest 2017
The following digest covers the month of June 1st - June 30th 2017
Team Changes- None
Development Highlights
- convert specialeffect calls with strings to use GID
-
Unify specialeffect, convert legacy scripts
- allow to use specialeffect() on any unit, and to send to any player
- update the documentation for specialeffect()
- remove specialeffect2 from databases
- remove specialeffect2 from npcs
- remove misceffect from npcs
- convert specialeffect calls with strings to use GID
- add missing constants to specialeffect calls
- flag specialeffect2() as deprecated
- flag misceffect() as deprecated
- Removed reading battle.conf multiple times from import folder
- Fixed a bug when removing a card
- Channel Adjustments:
-
Packet Additions, Changes & Fixes:
- Add packet 0x0a37 ZC_ITEM_PICKUP_ACK_V7 (based on rAthena)
- Fix vending list packet for 2016 clients (based on rAthena)
- Add packet 0x0a84 for guild basic info (based on rAthena)
- Add packet 0x0aa5 for 2016 clients for guild members list (based on rAthena)
- Add packet 0x0a43 for party member info (based on rAthena)
- Add packet 0xa44 for party info (based on rAthena)
- Add packet 0xabd for send job and base levels to party members (based on rAthena)
- fix guild leader change in 2017 clients (based on rAthena)
Documentation
Database Highlights
- Fixed assert report when arrow shower(skill) was used on traps
- correct combo bonus for advanced angelic set
- Corrected some bonuses in item_options.conf
- correct Yggdrasil_Herald_Crown equip location
June Statistics
- During the period there were 39 Commits.
- 14 Commits from Pull Requests with 3 Bugs* fixed from merged issues.
*Please note: Bug fixes are counted as references to issues; it does not include bugs that have been fixed without issue reference. The number of commits includes those that were merged.
-
Things are looking sharp guys. Keep up that work!
-
Hey everyone!
Some of you have left me many messages (here on the forum and on Discord) regarding my activity. Sadly, I've been quite busy working at Summer Camp (hence why I haven't been active much through the summer....). I try to check in whenever I have some time to myself, but it is quite difficult to do so with lack of internet and lack of connection.
Good news is... it's almost done and I'm about ready to get back to my normal routine. Please, if you have any more questions/concerns/ or just want to say hi, don't hesitate to talk to me via PM or Discord! I check Discord more often since I am on my phone more often.
Mystery out!
-
-
May Digest 2017
The following digest covers the month of May 1st - May 31st 2017
Team Changes- hemagx has been moved from Core Developer to Community Contributors
- malufett has been moved from Core Developer to Community Contributors
- Pan has been moved from Core Developer to Community Contributors
- GreenBox has been moved from Core Developer to Community Contributors
- Susu has been moved from Core Developer to Community Contributors
- Kenpachi has been moved from Script Developers to Community Contributors
- Joseph has been moved from Script Developers to Community Contributors
- AnnieRuRu has been moved from Scripting Moderators to Community Contributors
- JayPee has been moved from Int'l Moderators to Community Contributors
- Mhalicot has been moved from Int'l Moderators to Community Contributors
- Mumbles has been moved from Global Moderators to Community Contributors
- Olrox has been moved from Graphics Moderators to Community Contributors
These members had the 'Former' tag set on their group, however, due to the move towards IPB4, we scraped that Former Tag and figured it was best to just move them to CC.
Development Highlights
- Fix a race condition when saving the storage on logout
- Fix saving of storage for non-stackable items
- Fix storage saving checks and amount update
- Normal Stat food can't override the effect of Cash Stat food
- add channel handler events
- Add storage_data reception, parsing and sending to/from the map-server
- allow to pass actual params to getparam
- add exponentiation operator
- update documentation for the exponentiation operator
- remove the pow buildin from existing scripts
- remove the pow buildin from item databases
- flag the pow() buildin as deprecated
- allow custom atcommands to have different permissions for each group
- add buildin add_group_command()
- add support for custom atcommands in can_use_command
Scripting Highlights
- Optimize Uwe Kleine NPC, fix typos and an unintended fall through
- Updated npc/re/merchants/shadow_refiner.txt to version 2.0
- Update npc/<re/>merchants/advanced_refiner.txt
Documentation
- Updated *showscript documentation description
- Documentation update for getequippercentrefinery() and refine_db.confs
- document previously undocumented parameter of getparam
Database Highlights
May Statistics
- During the period there were 59 Commits.
- 10 Commits from Pull Requests with 2 Bugs* fixed from merged issues.
*Please note: Bug fixes are counted as references to issues; it does not include bugs that have been fixed without issue reference. The number of commits includes those that were merged.
-
-
Honestly, good work so far with the content. That shadowing though lol. Also, is it just me or do the character sprites look a bit more smoothed out? o-o
-
6 hours ago, hazimjauhari90 said:and perhaps u could add the discord id to be place in the contact method at the user profile... much more convenient..
In my profile?... o.o I can add it in the contact form though.
-
-
Hey everyone,
As I mentioned previously in my last topic:
Hercules has a Discord server. Although many of you stick with IRC, we are not closing our IRC channel; it will stay open for those of you who prefer IRC over Discord. You can get our IRC Channel information by visiting this topic:
Join us in our Discord Channel!
If you use Discord often, then visit our channel --> https://discord.gg/ZUzbRSp Our staff is present both in IRC and Discord. Please note: do not use our Discord Channel as direct access for support; you will be redirected to use our forums for posting support topics. If you have simple questions, sure, not a problem but don't be expected to get answers for every question.
I miss Ind :'(
in Off Topic
Posted
He left not just Hercules, but the entire RO scene. He left due to personal life reasons.