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Dastgir
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Content Count
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Joined
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Last visited
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Days Won
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Posts posted by Dastgir
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@Suggestion
Use bc_self so that output will be clearer..
and
if ( getguildname( .guild_id[.i] ) == "null" ) requestguildinfo .guild_id[.i];
Other guild names become NULL when you restart your server.
mes "Sending data..."; announce "Format: Data Based on "+gettime(5)+"Days/"+$AgitCount+" Castles",bc_self,0xff6622; announce "[GuildName] - Breaks - Kills - Death - GuildPoints "+((getgmlevel()>=getvariableofnpc(.Config_UGR[4],"UltimateRanker#00"))?"- Active Partrticipant":"")+" ",bc_self,0xff6622; announce "----------------------",bc_self,0xff6622; for (.i=0; .i<getarraysize(.guild_id); .i++){ if ( getguildname( .guild_id[.i] ) == "null" ) requestguildinfo .guild_id[.i]; announce (.i+1) +". [ "+getguildname(.guild_id[.i])+" ] - "+.breaks[.i]+" - ^66D729"+.kills[.i]+" - "+.deaths[.i]+"0 - "+.percent[.i]+" "+((getgmlevel()>=getvariableofnpc(.Config_UGR[4],"UltimateRanker#00"))?"- "+.apart[.i]+"":"")+"",bc_self,0xff6622; } announce "----------------------",bc_self,0xff6622;
@question
What is this for?
((getgmlevel()>=getvariableofnpc(.Config_UGR[4],"UltimateRanker#00"))?" - Active Partrticipant":"")+" "
if gm level is greater than or equals 3600 show "- Active Partrticipant" ? correct me if i am wrong.
Seems like i messed away the getgmlevel Part, First i implemented these, than after seeing your comment here, i used [4] for time, and it messed away.
Other guild names become NULL when you restart your server.
Never experienced this, but yet, i will implement your way.
About bc_self,(I don't like announce, that's why i have chosen npc dialog...)
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+1 for Overhaul of refine_db.txt, current one is not soo readable...
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Hy Dastgir Pojee, there is a way to make auraset loop-ing ??
What you mean by making auraset looping, mind giving an example?
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1. Whenever I @agitstart & @agitstop and @reloadnpc this executes set $AgitCount, $AgitCount + 1;. and may high percentage / guild points bug.
2.
[SQL]: DB error - Column 'percent' cannot be null[Debug]: at c:testsrcmapscript.c:14582 - UPDATE `ugr_guild_info` SET `percent`=( ((1/3*100)*20/100)+((`kills`/(`deaths`+1)*100)*10/100)+((`breaks`/1*100)*50/100)+((`APart`/(select count(*) FROM `guild` WHERE `guild`.`guild_id`=`ugr_guild_info`.`guild_id`)*100)*20/100)) WHERE `date`=201403[Debug]: Source (NPC): UltimateGuildRanker at prontera (153,181)
break emperium and use @breakguild then check UGR npc.
These are the problems I've encountered so far.. ^^
1) & 2) I will fix it in next update. (you could have lowered the percent of agitcount too, but anyways, included some options to prevent unnecessary increment of AgitCount)
Added a new configuration .Config_UGR[4](set seconds here), if WoE Starts again within x seconds, then AgitCount will not increase.
(you were using v1.0b, while v1.0c was out, anyways new version will be v1.0d, and will have these problems fixed.)
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Get the new texture folder from https://github.com/ROClientSide/Translation/tree/master/Data/texture
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ahh sprintf warning in new version, nah(impossible), I removed all sprintf functions. and only 1 sscanf function is there in Atcommand(That's an necessity)
/usr/include/stdio.h:363: note: expected ‘const char * __restrict__’ but argument is of type ‘long unsigned int’
Its not an plugin problem, see the include path, its your msvc stdio problem.
While opt_flag was also fixed.
So just get the new version, and its fixed.
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Get the latest msgstringtable.txt and texture folder.
Maybe this can help: https://github.com/ROClientSide/Translation
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Make 4 Inivisible Trader NPC's
then make 1 new npc with list
prontera,150,150,5<tab>script<tab>Vote Shop<tab>,999,{mes "Select Category";switch(select("SHOP1:SHOP2")){ case 1: openshop("Vote_SHOP1"); close; case 2: openshop("Vote_SHOP2"); close;}}-<tab>trader<tab>Vote_SHOP1<tab>-1,{//Some Stuff HERE}-<tab>trader<tab>Vote_SHOP2<tab>-1,{//Some Stuff HERE}
Haven't tested, but should work.
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Dastgir it is possible that you make plugin for this
. it would be easier to people.
I won't be updating this, either won't recommend anyone also, since Hercules have its inbuilt new Shop System: http://herc.ws/board/topic/3614-christmas-patch-gifto/
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Maybe I am the only one who is given warning with sprintf (maybe bcoz i use MSVC++ for compiling.)
Changing it to sprintf,
(anyways, it was just a warning and i guess it would have compilied, and ran properly._
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Maybe they eliminated the same IP votes..........
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And then we won
Didn't we lose? MMOBomb Site: http://www.mmobomb.com/ultimate-f2p-showdown?nxid=10 , Or check image below.
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+1,
A Very Nice Tool for checking which keys are strong to use....
(design stolen from jsperf.com).haha.
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Thank you hahah!
What do u think is the reason of this?
auraset.c: In function 'atcommand_aura':auraset.c:85: warning: implicit declaration of function 'sscanf_s'auraset.c:95: warning: implicit declaration of function 'sprintf_s'auraset.c: In function 'status_change_start_postAura':auraset.c:208: warning: unused variable 'tick_time'auraset.c:208: warning: unused variable 'val_flag'auraset.c: In function 'status_change_end_postAura':auraset.c:252: error: 'struct clif_interface' has no member named 'sendauras'auraset.c:231: warning: unused variable 'opt_flag'make[1]: *** [../../plugins/auraset.so] Error 1
Maybe I need too update again my trunk.
Maybe later hehe
Fixed problems of tick_time,val_flag(Strange, my VC++ haven't given warning of unused variables)
Fixed clif->sendauras(It was completely my fault for not checking in newly checkout'd Hercules)
You don't need to update the trunk, it was the plugin problem
(Uploaded new version, let's wait till it gets approved_
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you can type your keys in those forms and test it, it will show passed/Failed.I wrote this online web service, if it can help : http://www.robrowser.com/prototype/packet-keys/
It's a tool to list the current brokens keys (and the working one), there is also a form to help generate new keys.
All the tests are executed 100'000 times (it's enough and avoid to freeze your browser for a while since all tests are done client-side).
Have fun~
may i ask for the form to help generate new keys ?
thanks
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File Name: Auraset
File Submitter: Dastgir
File Submitted: 24 Mar 2014
File Category: Plugins
For Building Plugins:
Windows: http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC
Linux: http://herc.ws/wiki/Building_HPM_Plugin_for_gcc
Usage:
Atcommand:
(usage: @aura <aura1> {<aura2> <aura3>})
(aura1,aura2 are optional)
ScriptCommand:
(usage: aura aura1{,aura2,aura3}
aura1 is compulsory, while aura2,aura3 are optional.
aura1,aura2,aura3 are AuraID's
NOTE: 1) This effects are permanent(unless the effect is not, which is clientside) and if you want to remove it, either do "@aura 0 0 0" or by Script (aura(0,0,0))
2) If you type aura(586,-1,240), the 2nd aura will remain same, while first and third aura will change.
You can check/set User's AuraID's by following variables
USERAURA - Aura1
USERAURA1 - Aura2
USERAURA2 - Aura3
You can also change aura by changing these variables.
Some Useful aura Combinations:
{ 586, -1, -1 },{ 586, 362, -1 },{ 586, 362, 240 },{ 418, -1, -1 },{ 486, -1, -1 },{ 485, -1, -1 },{ 239, -1, -1 },{ 240, -1, -1 },{ 241, -1, -1 },{ 620, -1, -1 },{ 202, -1, -1 },{ 362, -1, -1 },{ 678, -1, -1 },{ 679, -1, -1 },{ 680, -1, -1 },{ 239, 418, -1 },{ 239, 486, -1 },{ 239, 485, -1 },{ 240, 418, -1 },{ 240, 486, -1 },{ 240, 485, -1 },{ 241, 418, -1 },{ 241, 486, -1 },{ 241, 485, -1 },{ 620, 418, -1 },{ 620, 486, -1 },{ 620, 485, -1 },{ 239, 418, 202 },{ 239, 486, 202 },{ 239, 485, 202 },{ 240, 418, 202 },{ 240, 486, 202 },{ 240, 485, 202 },{ 241, 418, 202 },{ 241, 486, 202 },{ 241, 485, 202 },{ 620, 418, 202 },{ 620, 486, 202 },{ 620, 485, 202 },{ 239, 418, 362 },{ 239, 486, 362 },{ 239, 485, 362 },{ 240, 418, 362 },{ 240, 486, 362 },{ 240, 485, 362 },{ 241, 418, 362 },{ 241, 486, 362 },{ 241, 485, 362 },{ 620, 418, 362 },{ 620, 486, 362 },{ 620, 485, 362 },{ 239, 418, 678 },{ 239, 486, 678 },{ 239, 485, 678 },{ 240, 418, 678 },{ 240, 486, 678 },{ 240, 485, 678 },{ 241, 418, 678 },{ 241, 486, 678 },{ 241, 485, 678 },{ 620, 418, 678 },{ 620, 486, 678 },{ 620, 485, 678 },{ 680, 679, 678 },
I guess no further explanation is needed.
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evilpuncker showed u an alternative../*========================================== * @buffmanage *------------------------------------------*/ACMD(buffmanage){ nullpo_retr(-1,sd); npc_event(sd,"Buff::OnBuffManage",0); return 0;}
I keep getting @buffmanage failed, but it still works. and my other custom commands.but , if still you want solution
change
return 0;
To
return true;
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We are 52% now
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I thought they would open poll in their own site with own code to prevent cheats.New poll link
http://www.easypolls.net/poll.html?p=532c923ae4b07c9e253b1cae
huh we are so down there, i still think that they are using cheats ):
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Seems the voting poll will be re-opened/defaulted Friday. Somebody must have cheated.
(Info from RMS forum, thanks yC)
Oh Yah, http://www.mmobomb.com/ultimate-f2p-showdown?nxid=10 Also listed here,
Maybe Mabigoni cheated, (Their votes were increasing every few seconds, I can see percentage change of theirs) Or maybe both games were .
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Use updated lua files. this error appears if you are using outdated lua files
specifically This Folder: https://github.com/ROClientSide/Translation/tree/master/Data/luafiles514/lua%20files/effecttool
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Rates doesnt affect the damage, afaik, you can increase skill damages by map_zone_db.Hello @ All
I am not sure where this is suppose to be posted but, how do i increase the damage of all skills?
my players are complaining about their dmg is to low and should be higher. they compare our server which is 50 50 25 to
offical servers that are 1 1 1 and our dmg is way lower than theirs.
mfg
Snowflake
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Not sure though, i guess this problem was fixed,
Are younusing latest hercules?
Compile Error
in General Server Support
Posted · Edited by Dastgir Pojee
Follow http://herc.ws/board/topic/152-obtaining-hercules/ and download via git.
(maybe its your winzip(or whatever you use) problem on extracting,or try other program to extract like 7-zip, winrar)