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Dastgir

Script Developers
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Posts posted by Dastgir


  1. About zeny, you only need to change

    AegisName: "Zeny"

    Cashpoint variable is #CASHPOINTS

    you can check that variable value by typing "@set #CASHPOINTS", you can also set cashpoint by command "@set #CASHPOINTS 1000"

    this will set your cashpoints to 1000.

     

     

    (try using some item as requirements, and check if you can buy...)


  2. thumb-438250cc31bbc94ed02304e432cf7fa1-screenhercules002.jpg

    File Name: Rebirth System

    File Submitter: Dastgir

    File Submitted: 05 Apr 2014

    File Category: Utility

     

    It is Rebirth System , which allows to rebirth unlimited times

     

    Some of its features on how it works

    • It does not give any Extra StatusPoints(Adjustable via Config)
    • Requires Some Item to Rebirth
    • Rewards are given when you rebirth with x% chance
    • You can Only Rebirth when you are Max Level (3rd,2nd job Configurable Option)
    • RebirthSystem Ranking(To know who has Rebirth How many times)
    • Master Rebirth System(When you have Rebirthed for x times, You can do Master Rebirth. You can add ItemReward and ItemRequirements, only for MasterRebirth too..)
    • GM can reset the Rebirth Rankings(Affects StatusPoint Given)
    • Can Force the User to be rebirthed to Novice/High Novice.
    • Can Give x status point every Rebirth.
    • Can Give y status point every Master Rebirth.
    • Can Limit Number of Rebirth/Master Rebirths.
    • Can rebirth to Any Jobs(Job Adjustable via Config)

    I made this script because it was requested to me by someone.

     

    Click here to download this file


  3. do i have to repack all of them so that the sprites that i want will on my main grf?

    Sprites will be read from data.grf.

    If you are using your Custom GRF,then just Replace this files(or add new entries, if you have custom entries in these files)

    1)https://github.com/ROClientSide/Translation/blob/master/Data/luafiles514/lua%20files/datainfo/jobname.lub

    2)https://github.com/ROClientSide/Translation/blob/master/Data/luafiles514/lua%20files/datainfo/jobidentity.lub

    to your main GRF.(the one which is read first)


  4. Thanks i will test it, but that strange sorry for the trouble but can you tell me what these line supposed to mean

    if (rand(1,100) <= getd( ".petc"+.@pet_class[.@s] +"["+.@i+"]")){				if (getd(".petc"+.@pet_class[.@s] +"["+.@i+"]" > .@chance)){					.@chance = getd( ".petc"+.@pet_class[.@s] +"["+.@i+"]");					.@a_id = .@i;
    if (rand(1,100) <= getd( ".petc"+.@pet_class[.@s] +"["+.@i+"]")){

    this line will generate random number from 1 to 100 and compare the generated number is Less than or equal to  " setarray getd( ".petc"+ 1002 ), 3000, 5000; "

     

    let say as sample : from rand(1,100) got number 58 then in the ' getd( ".petc"+ 1002 ) ' is 3000 and 5000, than 58 will never meet the chance, i cant understand it

     

    and .@a_id = .@i; what is this stand for

    i hope you will be patient for me, im total noob :sob:

    Oops, rand() was supposed to be .@rand; (Updated the above post)

    .@a_id stores the index of ".pet1002(or other id)" which is supposed to be given.

    i.e

    Suppose if

    setarray getd( ".pet"+ 1002 ), 1113, 1031,1032;

    setarray getd( ".petc"+ 1002 ), 3000, 5000,2000;

     

    and rand() is 4500, then .@a_id will have value 1(because .pet1002[1]=1031 and is the highest random value which matches the rand())

    so it will give the pet which is stored in .pet1002[1] (i.e ID 1031)


  5. umm, the thing i asked its not that, let me explain,

     

    the script generate random(1,100) for chance to get evolved to next pet and in the oninit part that will be set like this

     

    setarray getd( ".pet"+ 1002 ), 1113, 1031; // poring pet(1002) can evolve into drops(1113) or poporing(1031)

     

    setarray getd( ".petc"+ 1002 ), 30, 50; // this mean from 1002 when evolving there will be chance like 1 - 30 (30%) to get 1113 pet and 31 - 50 ( 20% Chance ) to get 1031 pet, then if he got rand number from 51 till 100 ( 50% ) it will make he failed the chance of evolving the pet, then he will get the original pet ( before brought to evolve in npc ) with intimate value be reduced to 0 (zero)

     

    and the script you made was mean to be like this

     

    the chance for pet_id 1002 is 80%, if he pass the chance then the script will continue to evolve random pet from ' setarray getd( ".pet"+ 1002 ) ', if the option set 2 like ' setarray getd( ".pet"+ 1002 ), 1113, 1031; ' it will be like 50 / 50 to get each of option right ??

     

    CMIWW  :meow: :meow:

     

     

    I misunderstood because of lack of details in 1st post ;)

    prontera,156,178,5	script	ldfhsdfkljs	100,{	if ( getpetinfo(PET_CLASS) ) {		mes "please return your pet into egg state to continue";		close;	}	getinventorylist;	for ( .@i = 0; .@i < @inventorylist_count; .@i++ ) {		if ( @inventorylist_card1[.@i] == -256 ) {			query_sql "select intimate, class, level, equip, name from pet where pet_id = "+( .@id = @inventorylist_card2[.@i] + ( ( @inventorylist_card2[.@i] >= 0 )? 0 : 1 << 16 ) + @inventorylist_card3[.@i] * ( 1 << 16 ) ), .@intimate, .@class, .@level, .@equipped, .@name$;			if ( .@intimate > .pet_min_friendly ) {				.@menu$ = .@menu$ +"^0000FF"+ .@name$ +" ^00CC00{"+ getmonsterinfo( .@class, 0 ) +"} ^000000["+ .@level +"] ^FF0000"+( ( .@equipped )? "*equipped" : "" )+":";				.@pet_id[.@c] = .@id;				.@egg_id[.@c] = @inventorylist_id[.@i];				.@pet_name$[.@c] = .@name$;				.@pet_class[.@c] = .@class;				.@pet_level[.@c] = .@level;				.@pet_equipped[.@c] = .@equipped;				.@c++;			}		}	}	if ( !.@c ) {		mes "your inventory doesn't have any pet egg that intimate enough";		close;	}	mes "select which pet that you want it to evolve";	next;	.@s = select( .@menu$ ) -1;	mes "selected : "+ .@pet_name$[.@s];	mes "level : "+ .@pet_level[.@s];	mes "equipped : "+( ( .@pet_equipped[.@s] )? "Yes" : "No" );	if ( getd( ".petr"+ .@pet_class[.@s] ) ) {		mes "require :-";		.@size = getarraysize( getd( ".petr"+ .@pet_class[.@s] ) );		for ( .@i = 0; .@i < .@size; .@i += 2 )			mes getd( ".petr"+ .@pet_class[.@s] +"["+( .@i +1 )+"]" )+"x "+ getitemname( getd( ".petr"+ .@pet_class[.@s] +"["+ .@i +"]" ) );	}	next;	if ( !getd( ".pet"+ .@pet_class[.@s] ) ) {		mes "this pet cannot evolve any further";		close;	}	if ( .@pet_level[.@s] < .min_level ) {		mes "this pet doesn't meet the level requirement";		close;	}	if ( .@pet_equipped[.@s] ) {		mes "please unequip this pet accesory to continue";		close;	}	if ( getd( ".petr"+ .@pet_class[.@s] ) ) {		.@size = getarraysize( getd( ".petr"+ .@pet_class[.@s] ) );		for ( .@i = 0; .@i < .@size; .@i += 2 ) {			if ( countitem( getd( ".petr"+ .@pet_class[.@s] +"["+ .@i +"]" ) ) < getd( ".petr"+ .@pet_class[.@s] +"["+( .@i +1 )+"]" ) ) {				mes "you need "+ getd( ".petr"+ .@pet_class[.@s] +"["+( .@i +1 )+"]" ) +"x "+ getitemname( getd( ".petr"+ .@pet_class[.@s] +"["+ .@i +"]" ) ) +" to evolve this pet";				close;			}		}		for ( .@i = 0; .@i < .@size; .@i += 2 )			delitem getd( ".petr"+ .@pet_class[.@s] +"["+ .@i +"]" ), getd( ".petr"+ .@pet_class[.@s] +"["+( .@i +1 )+"]" );					.@rand = rand(1,10000);		for (.@i = 0; .@i < getarraysize( getd(".pet"+ .@pet_class[.@s]) ); .@i++){			if (!getd( ".petc"+.@pet_class[.@s] +"["+.@i+"]")){set getd( ".petc"+.@pet_class[.@s] +"["+.@i+"]"),10000;}			if (.@rand <= getd( ".petc"+.@pet_class[.@s] +"["+.@i+"]")){				if (getd(".petc"+.@pet_class[.@s] +"["+.@i+"]" > .@chance)){					.@chance = getd( ".petc"+.@pet_class[.@s] +"["+.@i+"]");					.@a_id = .@i;				}			}		}		if (.@chance==0){			mes "Failed to Evolve the Pet.";			mes "Pet intimacy Dropped to 0";			query_sql "UPDATE `pet` SET `intimate`=0 where pet_id = "+.@pet_id[.@s];			close;		}	}	delitem2 .@egg_id[.@s], 1, 1, 0, 0, -256, ( .@pet_id[.@s] % ( 1 << 16 ) - ( .@remainder15 = .@pet_id[.@s] % ( 1 << 15 ) ) < ( 1 << 15 ) )? .@remainder15 : ( .@remainder15 - ( 1 << 15 ) ), .@pet_id[.@s] >> 16, 0;	makepet .@get_pet_id = getd( ".pet"+ .@pet_class[.@s] +"["+ .@a_id +"]" );	mes "your "+ .@pet_name$[.@c] +" has reborn into "+ getmonsterinfo( .@get_pet_id, 0 );	mes "please rename your pet ~";	close;OnInit:	.min_level = 80; // minimum level 80 to change pet egg	.pet_min_friendly = getbattleflag("pet_support_min_friendly");//	setarray getd( ".petr"+ <require pet egg> ), <require itemID 1>, <require item require 1>, <require itemID 2>, <require item require 2>, ...	setarray getd( ".petr"+ 1002 ), 501,1, 502,2, 503,10;	setarray getd( ".petr"+ 1011 ), 512,5, 513,8, 514,20;	setarray getd( ".petc"+ 1002 ), 3000, 5000; //.petc1011 = PetChance for ID 1002(30%=>1113,50%=>1031). If chance is not set then its 100%//	setarray getd( ".pet"+ <require pet egg> ), <random pet egg 1>, <random pet egg 2> ....	setarray getd( ".pet"+ 1002 ), 1113, 1031; // poring pet(1002) can evolve into drops(1113) or poporing(1031)	setarray getd( ".pet"+ 1011 ), 1042; // chonchon(1011) can evolve into steel chonchon(1042)	// add more as needed	end;} 

    This may work.


  6. i hope the next month will be more bug fixing and so on.

     

    but good job, is there any plan when you want to finish the bg quere? i think this feature is realy wanted by the community.

    just drop the hpm shit for a month and concentrate on this feature and some core bugs o.o

    There was only 3 HPM Commits

     

    Improved const pointer detection in the HPMHooking generator (f3c079d)Added --load-plugin commandline argument (ab87890, 0e58529) 

    But yah, BG Queue, Rebellion Jobs are the most awaited ones. Hope we would have them this month..

     

     

     

    Would Also be nice if there Some rA merges (the patch which added Class_ enums, i.e the Aegis Method)


  7. prontera,156,178,5	script	ldfhsdfkljs	100,{	if ( getpetinfo(PET_CLASS) ) {		mes "please return your pet into egg state to continue";		close;	}	getinventorylist;	for ( .@i = 0; .@i < @inventorylist_count; .@i++ ) {		if ( @inventorylist_card1[.@i] == -256 ) {			query_sql "select intimate, class, level, equip, name from pet where pet_id = "+( .@id = @inventorylist_card2[.@i] + ( ( @inventorylist_card2[.@i] >= 0 )? 0 : 1 << 16 ) + @inventorylist_card3[.@i] * ( 1 << 16 ) ), .@intimate, .@class, .@level, .@equipped, .@name$;			if ( .@intimate > .pet_min_friendly ) {				.@menu$ = .@menu$ +"^0000FF"+ .@name$ +" ^00CC00{"+ getmonsterinfo( .@class, 0 ) +"} ^000000["+ .@level +"] ^FF0000"+( ( .@equipped )? "*equipped" : "" )+":";				.@pet_id[.@c] = .@id;				.@egg_id[.@c] = @inventorylist_id[.@i];				.@pet_name$[.@c] = .@name$;				.@pet_class[.@c] = .@class;				.@pet_level[.@c] = .@level;				.@pet_equipped[.@c] = .@equipped;				.@c++;			}		}	}	if ( !.@c ) {		mes "your inventory doesn't have any pet egg that intimate enough";		close;	}	mes "select which pet that you want it to evolve";	next;	.@s = select( .@menu$ ) -1;	mes "selected : "+ .@pet_name$[.@s];	mes "level : "+ .@pet_level[.@s];	mes "equipped : "+( ( .@pet_equipped[.@s] )? "Yes" : "No" );	if ( getd( ".petr"+ .@pet_class[.@s] ) ) {		mes "require :-";		.@size = getarraysize( getd( ".petr"+ .@pet_class[.@s] ) );		for ( .@i = 0; .@i < .@size; .@i += 2 )			mes getd( ".petr"+ .@pet_class[.@s] +"["+( .@i +1 )+"]" )+"x "+ getitemname( getd( ".petr"+ .@pet_class[.@s] +"["+ .@i +"]" ) );	}	next;	if ( !getd( ".pet"+ .@pet_class[.@s] ) ) {		mes "this pet cannot evolve any further";		close;	}	if ( .@pet_level[.@s] < .min_level ) {		mes "this pet doesn't meet the level requirement";		close;	}	if ( .@pet_equipped[.@s] ) {		mes "please unequip this pet accesory to continue";		close;	}	if ( getd( ".petr"+ .@pet_class[.@s] ) ) {		.@size = getarraysize( getd( ".petr"+ .@pet_class[.@s] ) );		for ( .@i = 0; .@i < .@size; .@i += 2 ) {			if ( countitem( getd( ".petr"+ .@pet_class[.@s] +"["+ .@i +"]" ) ) < getd( ".petr"+ .@pet_class[.@s] +"["+( .@i +1 )+"]" ) ) {				mes "you need "+ getd( ".petr"+ .@pet_class[.@s] +"["+( .@i +1 )+"]" ) +"x "+ getitemname( getd( ".petr"+ .@pet_class[.@s] +"["+ .@i +"]" ) ) +" to evolve this pet";				close;			}		}		for ( .@i = 0; .@i < .@size; .@i += 2 )			delitem getd( ".petr"+ .@pet_class[.@s] +"["+ .@i +"]" ), getd( ".petr"+ .@pet_class[.@s] +"["+( .@i +1 )+"]" );		if (rand(1,100) <= getd(".petc"+ .@pet_class[.@s]) ){			mes "Failed to Evolve the Pet.";			mes "Pet intimacy Dropped to 0";			query_sql "UPDATE `pet` SET `intimate`=0 where pet_id = "+.@pet_id[.@s];			close;		}	}	delitem2 .@egg_id[.@s], 1, 1, 0, 0, -256, ( .@pet_id[.@s] % ( 1 << 16 ) - ( .@remainder15 = .@pet_id[.@s] % ( 1 << 15 ) ) < ( 1 << 15 ) )? .@remainder15 : ( .@remainder15 - ( 1 << 15 ) ), .@pet_id[.@s] >> 16, 0;	makepet .@get_pet_id = getd( ".pet"+ .@pet_class[.@s] +"["+ rand( getarraysize( getd( ".pet"+ .@pet_class[.@s] ) ) ) +"]" );	mes "your "+ .@pet_name$[.@c] +" has reborn into "+ getmonsterinfo( .@get_pet_id, 0 );	mes "please rename your pet ~";	close;OnInit:	.min_level = 80; // minimum level 80 to change pet egg	.pet_min_friendly = getbattleflag("pet_support_min_friendly");//	setarray getd( ".petr"+ <require pet egg> ), <require itemID 1>, <require item require 1>, <require itemID 2>, <require item require 2>, ...	setarray getd( ".petr"+ 1002 ), 501,1, 502,2, 503,10;	setarray getd( ".petr"+ 1011 ), 512,5, 513,8, 514,20;	.petc1002 = 8000;	//8000=80%	.petc1011 = 8000;	//.petc1011 = PetChance for ID 1011. If chance is not set then its 100%//	setarray getd( ".pet"+ <require pet egg> ), <random pet egg 1>, <random pet egg 2> ....	setarray getd( ".pet"+ 1002 ), 1113, 1031; // poring pet(1002) can evolve into drops(1113) or poporing(1031)	setarray getd( ".pet"+ 1011 ), 1042; // chonchon(1011) can evolve into steel chonchon(1042)	// add more as needed	end;} 
     

    So here's the Script, with some options to set Chance to Success.

    If a Pet evolution fails, it will delete the item required to evolve the pet, and change intimacy to 0

    If Pet evolution pass, It will NOT set intimacy to 0 and will delete the item required to evolve the pet.


  8. Well After thinking a lot about this, I think its better to keep quite, and don't buy any new harmony license(if you wanna complain, then why you are still buying new license of harmony), IF you know that harmony is not updating, better find something else.....

     

    For the existing users, maybe wait or just switch of to other Protectors which are in active development......


  9.  

    [ACCESSORY_IDs.ACCESSORY_IMPERIAL_FEATHER] = "_ÀÓÆ丮¾óÆä´õ",  [ACCESSORY_IDs.ACCESSORY_BANKRUPTCY_MASK] = "_ÆÄ»êÀÚÀÇ°¡¸é",  [ACCESSORY_IDs.ACCESSORY_MONEYLOSE_MIND] = "_µ·À»ÀÒÀºÀÚÀǸ¶À½",  [ACCESSORY_IDs.ACCESSORY_SWEET_BONNET] = "_½ºÀ§Æ®º¸³Ý",  [ACCESSORY_IDs.ACCESSORY_WOODIE_HAT] = "_ÃÊ·ÏÀ̸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_VALKYRIE_CIRCLET] = "_¹ßÅ°¸®ÀǼ­Å¬¸´",  [ACCESSORY_IDs.ACCESSORY_2012_RMSC_1] = "_2012RMSCNO1",  [ACCESSORY_IDs.ACCESSORY_2012_RMSC_2] = "_2012RMSCNO2",  [ACCESSORY_IDs.ACCESSORY_2012_RMSC_3] = "_2012RMSCNO3",  [ACCESSORY_IDs.ACCESSORY_2012_RMSC_4] = "_2012RMSCNO4",  [ACCESSORY_IDs.ACCESSORY_ROLFVONZIEGE_666] = "_¶öÇÁÆùÁö°Ô666¼¼",  [ACCESSORY_IDs.ACCESSORY_ANGELING_FURHAT] = "_¿£Á©¸µÅиðÀÚ",  [ACCESSORY_IDs.ACCESSORY_CIRCLET_OF_MARIN] = "_¸¶¸°ÀÇ°ü",  [ACCESSORY_IDs.ACCESSORY_SAKURA_HAIRBAND] = "_»çÄí¶ó¸Ó¸®¶ì",  [ACCESSORY_IDs.ACCESSORY_ANNIVERSARY_RAG_10TH] = "_¶ó±×10ÁÖ³â±â³ä¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_LIMITED_RAG_10TH] = "_¶ó±×10ÁÖ³â±â³äÇÑÁ¤¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_CHEER_WHISTLE] = "_ÀÀ¿ø¿ëÈ£·ç¶ó±â",  [ACCESSORY_IDs.ACCESSORY_WISH_LAMP] = "_¼Ò¿ø¼ºÃëõµî",  [ACCESSORY_IDs.ACCESSORY_PORING_SUNGLASS] = "_Æ÷¸µ¼±±Û·¡½º",  [ACCESSORY_IDs.ACCESSORY_Small_Poring_Band] = "_½º¸ôÆ÷¸µ¸Ó¸®¶ì",  [ACCESSORY_IDs.ACCESSORY_Hat_Of_Girl] = "_¼Ò³àÀǸðÀÚ",  [ACCESSORY_IDs.ACCESSORY_Small_Deviling_Hat] = "_½º¸ôµ¥ºô¸µ¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_Blue_Poring_Bubble] = "_ÆĶõÆ÷¸µÇ³¼±",  [ACCESSORY_IDs.ACCESSORY_Banshee_Master_Kiss] = "_¹ê½Ã¸¶½ºÅÍÀÇÅ°½º",  [ACCESSORY_IDs.ACCESSORY_PROTECT_OF_SEAGOD] = "_ÇؽÅÀǼöÈ£",  [ACCESSORY_IDs.ACCESSORY_SHINESANTAPORING] = "_¹ß±¤»êŸÆ÷¸µ",  [ACCESSORY_IDs.ACCESSORY_JOLLY_ROGER_HAT] = "_Á¹¸®·ÎÀú",  [ACCESSORY_IDs.ACCESSORY_MOCHRING_HAT] = "_¸ðÄ¡¸µ¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_DELICIOUS_STRAWBERRY_HAT] = "_¸ÀÀִµþ±â¸ð",  [ACCESSORY_IDs.ACCESSORY_AVIATOR_HAT] = "_¿¡ºñ¿¡ÀÌÅ͸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_W_KING_TIGER_DOLL_HAT] = "_ÈòÈ£¶ûÀÌ¿Õ¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_CURUPIRA_HAT] = "_Äí·çÇǶó¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_PINK_ANGELING_BUBBLE] = "_ÇÎÅ©¿£Á©¸µÇ³¼±",  [ACCESSORY_IDs.ACCESSORY_ANGELING_BUBBLE] = "_¿£Á©¸µÇ³¼±",  [ACCESSORY_IDs.ACCESSORY_PRESCHOOL_HAT] = "_À¯Ä¡¿ø»ýÀǸðÀÚ",  [ACCESSORY_IDs.ACCESSORY_GOTHIC_HEAD_DRESS] = "_°íµñÇìµåµå·¹½º",  [ACCESSORY_IDs.ACCESSORY_Sword_Master_Crown] = "_°Ë¼ºÀÇ¿Õ°ü",  [ACCESSORY_IDs.ACCESSORY_Owlduke_Silk_Hat] = "_¾Æ¿ïµàÅ©ÀǽÇÅ©ÇÞ",  [ACCESSORY_IDs.ACCESSORY_Vajra] = "_¹ÙÁê¶ó",  [ACCESSORY_IDs.ACCESSORY_ASSASSIN_SKULL_MASK] = "_¾Ï»ìÀÚÇØ°ñ°¡¸é",  [ACCESSORY_IDs.ACCESSORY_TARE_ZONDA] = "_Á¸´ÙÀÎÇü¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_Snake_Hat] = "_¹ì¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_BARON_EVIL_EYE] = "_¹Ù·ÑÀǸ¶¾È",  [ACCESSORY_IDs.ACCESSORY_C_Saint_Frill_Ribbon] = "_C¼¼ÀÎÆ®ÇÁ¸±¸®º»",  [ACCESSORY_IDs.ACCESSORY_C_Light_Darkness_Crown] = "_Cºû°ú¾îµÒÀÇÁøÈ¥°ü",  [ACCESSORY_IDs.ACCESSORY_C_Shelter_Wing_Ears] = "_C¼öÈ£³¯°³",  [ACCESSORY_IDs.ACCESSORY_Palace_Guard_Cap] = "_±ÙÀ§º´ÀǸðÀÚ",  [ACCESSORY_IDs.ACCESSORY_RAINBOW_VEIL] = "_¹«Áö°³¸é»çÆ÷",  [ACCESSORY_IDs.ACCESSORY_WHITE_LILY] = "_È­ÀÌÆ®¸±¸®",  [ACCESSORY_IDs.ACCESSORY_HAPPY_PEACE_PROOF] = "_ÇູÆòÈ­ÀÇÁõÇ¥",  [ACCESSORY_IDs.ACCESSORY_Angry_Scorpion_Hat] = "_½ºÄÝÇǿ¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_YGGDRASIL_HAT] = "_¼¼°è¼öÀǸðÀÚ",  [ACCESSORY_IDs.ACCESSORY_BLACKDEATHKING_GOLDEN] = "_°í±ÞÈæ»ç¿ÕÀǸðÀÚ",  [ACCESSORY_IDs.ACCESSORY_C_Tomboy_Fairy] = "_C¸»½é²Ù·¯±â¿äÁ¤",  [ACCESSORY_IDs.ACCESSORY_Mimic_Egg_Shell] = "_¹Ì¹Í¾Ë²®Áú",  [ACCESSORY_IDs.ACCESSORY_Bunny_Egg_Shell] = "_Åä³¢¸Ó¸®¾Ë²®Áú",  [ACCESSORY_IDs.ACCESSORY_Picky_Egg_Shell] = "_ÇÈÅ°¾Ë²®Áú",  [ACCESSORY_IDs.ACCESSORY_EVIL_MARCHER_HAT_J] = "_»ç¾ÇÇѸ¶ÄªÇÞ_J",  [ACCESSORY_IDs.ACCESSORY_Kannam_On_Head] = "_Ä­³²¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_BUSHY_MOUSTACHE] = "_¹«¼ºÇÑÄà¼ö¿°",  [ACCESSORY_IDs.ACCESSORY_TWINKLE_LITTLE_STAR] = "_¹Ý¦¹Ý¦ÀÛÀºº°",  [ACCESSORY_IDs.ACCESSORY_BLACK_WITCH_HAT] = "_°ËÀº¸¶³àÀǸðÀÚ",  [ACCESSORY_IDs.ACCESSORY_RAINBOW_LONG_OCTOPUS] = "_¹«Áö°³³«Áö¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_JEJECAP] = "_Á¦Á¦Ä¸",  [ACCESSORY_IDs.ACCESSORY_AQUA_BUNNY_BAND] = "_¾ÆÄí¾Æ¹ö´Ï¹êµå",  [ACCESSORY_IDs.ACCESSORY_MAROON_BUNNY_BAND] = "_¸¶·é¹ö´Ï¹êµå",  [ACCESSORY_IDs.ACCESSORY_GOLDEN_BUNNY_BAND] = "_°ñµç¹ö´Ï¹êµå",  [ACCESSORY_IDs.ACCESSORY_GRAY_BUNNY_BAND] = "_±×·¹À̹ö´Ï¹êµå",  [ACCESSORY_IDs.ACCESSORY_HUSKY_HAT] = "_Ç㽺۸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_UFO_PORING_HAT] = "_UFOÆ÷¸µ¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_DRAGON_CLAW_HELM] = "_¿ë¹ßÅéÇï¸ä",  [ACCESSORY_IDs.ACCESSORY_RAINBOW_STAR] = "_¹«Áö°³½ºÅ¸",  [ACCESSORY_IDs.ACCESSORY_CELESTIAL_DARK_FLAME] = "_õ»óÀǾîµÒÈ­¿°",  [ACCESSORY_IDs.ACCESSORY_PTERIOS_FINS] = "_ÇÁ·¹Æ¼¸®¿À½ºÁö´À·¯¹Ì",  [ACCESSORY_IDs.ACCESSORY_AZURE_DIADEM] = "_Çϴûö¿Õ°ü",  [ACCESSORY_IDs.ACCESSORY_BLUE_EYESHADOW] = "_ºí·ç¾ÆÀÌ»õµµ",  [ACCESSORY_IDs.ACCESSORY_DEVOTED_EYES] = "_½Å¾ÓÀÇ´«",  [ACCESSORY_IDs.ACCESSORY_WEISSWURST] = "_¹ÀÇî¼Ò½ÃÁö",  [ACCESSORY_IDs.ACCESSORY_SEPPL_HAT] = "_µ¶ÀÏÃàÁ¦¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_FROZEN_LAND_ROSE] = "_¾ó¾îºÙÀº¶¥ÀÇÀå¹Ì",  [ACCESSORY_IDs.ACCESSORY_CARNATION_GARLANDS] = "_Ä«³×À̼Çȭȯ",  [ACCESSORY_IDs.ACCESSORY_BUTTERFLY_BARRETTES] = "_³ªºñÀÇÆ®À©¹Ù·¿",  [ACCESSORY_IDs.ACCESSORY_HOLY_ROSARIO] = "_¼º½º·¯¿î·Î»ç¸®¿À",  [ACCESSORY_IDs.ACCESSORY_DROOPING_PANDA] = "_´Ã¾îÁøÆÇ´Ù",  [ACCESSORY_IDs.ACCESSORY_ISABELLA_RED_EAR] = "_À̻级¶ó·¹µå±Í¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_ISABELLA_BROWN_EAR] = "_À̻级¶óºê¶ó¿î±Í¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_ISABELLA_BLUE_EAR] = "_À̻级¶óºí·ç±Í¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_RED_FLOWER_HAT] = "_·¹µåÇöó¿ö¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_BELL_PIGEON] = "_º§ÀǺñµÑ±â",  [ACCESSORY_IDs.ACCESSORY_GOSSIP_RAVEN] = "_¼ö´ÙÀïÀ̱±Í",  [ACCESSORY_IDs.ACCESSORY_KID_DEVILING] = "_²¿¸¶µ¥ºô¸µ",  [ACCESSORY_IDs.ACCESSORY_BLOOD_BUFFTERFLY] = "_Çǹ¯Àº³ªºñ±Í",  [ACCESSORY_IDs.ACCESSORY_BEAR_BALLOON] = "_°õµ¹ÀÌdz¼±",  [ACCESSORY_IDs.ACCESSORY_LOVELOVE_BALLOON] = "_·¯ºê·¯ºêdz¼±",  [ACCESSORY_IDs.ACCESSORY_LONG_OCTOPUS_BALLOON] = "_³«Áödz¼±",  [ACCESSORY_IDs.ACCESSORY_JACK_CASTLE_BAT] = "_Àèij½½¹èÆ®",  [ACCESSORY_IDs.ACCESSORY_FEZ_OF_GENTLE] = "_½Å»çÀÇÆäÁî",  [ACCESSORY_IDs.ACCESSORY_BORK] = "_º¸¾îÅ©",  [ACCESSORY_IDs.ACCESSORY_RED_VANE_HAIRPIN] = "_ºÓÀºÇ³Â÷ºñ³à",  [ACCESSORY_IDs.ACCESSORY_TABOO_CURSE_SCROLL] = "_±ÝÁÖÀǵη縶¸®",  [ACCESSORY_IDs.ACCESSORY_FULL_BLOOM_HAIRPIN] = "_¾ÞÈ­³­¸¸ÀǺñ³à",  [ACCESSORY_IDs.ACCESSORY_MAJESTIHELMET] = "_À§Ç³À§¿¬ÀÇÅõ±¸",  [ACCESSORY_IDs.ACCESSORY_C_Lolita_Ten_Gallon_Hat] = "_·Î¸®Å¸ÅַٰиðÀÚ",  [ACCESSORY_IDs.ACCESSORY_C_Pecopeco_Cap] = "_ÆäÄÚÆäÄÚĸ",  [ACCESSORY_IDs.ACCESSORY_C_Ifrits_Breath] = "_ÀÌÇÁ¸®Æ®ÀǼû°á",  [ACCESSORY_IDs.ACCESSORY_GODOFWINDS_FAN] = "_dz½ÅÀǺÎä",  [ACCESSORY_IDs.ACCESSORY_WHITE_CAT_HOOD] = "_Èò°í¾çÀÌÈĵå",  [ACCESSORY_IDs.ACCESSORY_EVIL_DRUID_HAT] = "_À̺íµå·çÀ̵å¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_VICIOUS_STOP_BANDAGE] = "_»ç¾ÈºÀÀÎÀǺشë",  [ACCESSORY_IDs.ACCESSORY_HELMET_OF_SIEGFRIED] = "_ÁöÅ©ÇÁ¸®Æ®ÀÇÅõ±¸",  [ACCESSORY_IDs.ACCESSORY_CIRCLET_OF_KRIEMHILD] = "_Å©¸²ÈúÆ®ÀÇ¿Õ°ü",  [ACCESSORY_IDs.ACCESSORY_DIADEM_OF_BRUENHILD] = "_ºê·ôÈúÆ®ÀÇ¿Õ°ü",  [ACCESSORY_IDs.ACCESSORY_GREEN_FOXTAIL] = "_³ì»ö°­¾ÆÁöÇ®",  [ACCESSORY_IDs.ACCESSORY_HAPPY_SUMMER_WIG] = "_ÇØÇǼ¶¸Ó¾ÆÇÁ·Î",  [ACCESSORY_IDs.ACCESSORY_IRO_Flag_Bandana] = "_IROÇ÷¡±×µÎ°Ç",  [ACCESSORY_IDs.ACCESSORY_IRO_Flag_Hat] = "_IROÇ÷¡±×¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_Miracle_Blue_Rose] = "_±âÀûÀÇǪ¸¥Àå¹Ì",  [ACCESSORY_IDs.ACCESSORY_ELEPHANT_MODEL_HAT] = "_ÄÚ³¢¸®¸ðÇü¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_GORILLA_MODEL_HAT] = "_°í¸±¶ó¸ðÇü¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_LION_MODEL_HAT] = "_¶óÀ̿¸ðÇü¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_RHINO_MODEL_HAT] = "_ÄÚ»Ô¼Ò¸ðÇü¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_BLACK_CAT_EARS_BERET] = "_°ËÀº°í¾çÀ̱ͺ£·¹¸ð",  [ACCESSORY_IDs.ACCESSORY_WEISSBIER_HAT] = "_¹ÙÀ̽ººñ¾îÇÞ",  [ACCESSORY_IDs.ACCESSORY_GOLDEN_FISH] = "_ÀÔ¿¡¹®È²±Ý¹°°í±â",  [ACCESSORY_IDs.ACCESSORY_DEVIRUCHI_BALLOON] = "_µ¥ºñ·çġdz¼±",  [ACCESSORY_IDs.ACCESSORY_TARE_MAID_DOLL_HAT] = "_´Ã¾îÁø¸ÞÀ̵åÀÎÇü¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_TARE_HSCHOOL_DOLL_HAT] = "_´Ã¾îÁø¿©°í»ýÀÎÇü¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_PRETTY_RABBIT_HOOD] = "_ÇÁ¸®Æ¼Åä³¢Èĵå",  [ACCESSORY_IDs.ACCESSORY_FLOWERPOT_MASK] = "_Çöó¿öÆ÷Æ®¸¶½ºÅ©",  [ACCESSORY_IDs.ACCESSORY_PIAMETTE_HOOD] = "_ÇǾƸäÆ®ÀǵΰÇ",  [ACCESSORY_IDs.ACCESSORY_PIPE_OF_JIRAIYA] = "_Áö¶óÀ̾ßÀÇ´ã¹î´ë",  [ACCESSORY_IDs.ACCESSORY_MASK_OF_OROCHIMARU] = "_¿À·ÎÄ¡¸¶·çÀǸ¶½ºÅ©",  [ACCESSORY_IDs.ACCESSORY_SCROLL_OF_TSUNADE] = "_Ã÷³ªµ¥ÀÇÀμú¼­",  [ACCESSORY_IDs.ACCESSORY_MECHANICAL_PLANT_HAT] = "_±â°è½Ä¹°¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_FOX_EARS_DROP_RIBBON] = "_¿©¿ì±Í¹æ¿ï¸®º»",  [ACCESSORY_IDs.ACCESSORY_MEMORIES_OF_LOVERS] = "_¸Þ¸ð¸®¿Àºê·¯¹ö½º",  [ACCESSORY_IDs.ACCESSORY_ASTRO_CIRCLE] = "_õü¼­Å¬",  [ACCESSORY_IDs.ACCESSORY_THERE_IS_SOMETHING] = "_¹º°¡ÀÖ¾î",  [ACCESSORY_IDs.ACCESSORY_GERHARD_VON_DEVI] = "_°Ô¸£Çϸ£Æ®Æùµ¥ºñ",  [ACCESSORY_IDs.ACCESSORY_ANGEL_EARING] = "_õ»çÀDZͰÉÀÌ",  [ACCESSORY_IDs.ACCESSORY_PH_RO_10TH_CAP] = "_Çʸ®ÇÉ10ÁÖ³â¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_RABBIT_HEAD_DRESS] = "_·¹ºøÇìµåµå·¹½º",  [ACCESSORY_IDs.ACCESSORY_10_GALLON_HAT_OF_FLAME] = "_ºÒ²ÉÀÇÅÙ°Ö·ÐÇÞ",  [ACCESSORY_IDs.ACCESSORY_HUNTING_CAP_OF_GUST] = "_µ¹Ç³ÀÇÇåÆÃĸ",  [ACCESSORY_IDs.ACCESSORY_KNIT_CAP_OF_WATER] = "_¹°ÀÇ´ÏƮĸ",  [ACCESSORY_IDs.ACCESSORY_SILK_HAT_OF_EARTH] = "_´ëÁöÀǽÇÅ©ÇÞ",  [ACCESSORY_IDs.ACCESSORY_SPECIAL_EYEPATCH] = "_¸ÚÁøÇØÀû¾È´ë",  [ACCESSORY_IDs.ACCESSORY_HALLOWEEN_HAT] = "_ÇÒ·ÎÀ©¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_TRIANGULAR_ROOF_HAT] = "_»ï°¢ÁöºØ¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_CAT_EYE] = "_°í¾çÀÌ´«",  [ACCESSORY_IDs.ACCESSORY_FELOCK_CAP] = "_ÆĶõ¼±Àå¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_OLD_PINK_POO_HAT] = "_¿À·¡µÈÇÎÅ©»ö°Å½Ã±â",  [ACCESSORY_IDs.ACCESSORY_LITTLE_DEVIL_S_HORN] = "_¼Ò¾Ç¸¶ÀÇÀÛÀº»Ô",  [ACCESSORY_IDs.ACCESSORY_BLACK_CAT_HAT] = "_°ËÀº°í¾çÀ̸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_CHOCOLATE_BOMB] = "_ÃÊÄÝ·¿Æøź",  [ACCESSORY_IDs.ACCESSORY_Gothic_Heart_Wing] = "_°íµñÇÏÆ®À®¹êµå",  [ACCESSORY_IDs.ACCESSORY_Classic_Ribbon] = "_Ŭ·¡½Ä¸®º»",  [ACCESSORY_IDs.ACCESSORY_Angel_Mini_Silk_Hat] = "_õ»çÀǹ̴ϽÇÅ©ÇÞ",  [ACCESSORY_IDs.ACCESSORY_EGGTART_HAT] = "_¿¡±×Ÿ¸£Æ®¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_PANDA_BALLOON] = "_ÆÇ´Ùdz¼±",  [ACCESSORY_IDs.ACCESSORY_HAPPY_PARROT] = "_Áñ°Å¿î¾Þ¹«»õ",  [ACCESSORY_IDs.ACCESSORY_Crown_Of_Saint] = "_¼ºÀÚÀÇ¿Õ°ü",  [ACCESSORY_IDs.ACCESSORY_ASCENDANT_CROWN_] = "_¾î¼¾µåÅ©¶ó¿î",  [ACCESSORY_IDs.ACCESSORY_AUTUMN_HEADBAND] = "_°¡À»¸Ó¸®¶ì",  [ACCESSORY_IDs.ACCESSORY_BLACK_RIBBON_] = "_±î¸¸¸®º»¸Ó¸®¶ì",  [ACCESSORY_IDs.ACCESSORY_DIVINE_GUARD_HAT_] = "_½ÅÀǺ¸È£",  [ACCESSORY_IDs.ACCESSORY_FOCUS_BERET_] = "_ÁýÁßÀǺ£·¹¸ð",  [ACCESSORY_IDs.ACCESSORY_HARVESTER_HAT_] = "_Ãß¼öÀǸðÀÚ",  [ACCESSORY_IDs.ACCESSORY_HITAIKAKUSHI_] = "_Á×ÀºÀÚÀǵΰÇ",  [ACCESSORY_IDs.ACCESSORY_INCONSPICUOUS_HAT_] = "_¾ÆÁÖÆò¹üÇѸðÀÚ",  [ACCESSORY_IDs.ACCESSORY_LYRICA_HAT_] = "_¸®¸®Ä«¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_ONI_HORNS_] = "_¿À´ÏÀÇ»Ô",  [ACCESSORY_IDs.ACCESSORY_SEA_CAPTAIN_HAT_] = "_¹Ù´Ùĸƾ¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_SHAVING_FOAM] = "_½¦À̺ùÆû",  [ACCESSORY_IDs.ACCESSORY_JINN_PORING_BALLOON] = "_Á¤·ÉÆ÷¸µÇ³¼±",  [ACCESSORY_IDs.ACCESSORY_JINN_MARIN_BALLOON] = "_Á¤·É¸¶¸°Ç³¼±",  [ACCESSORY_IDs.ACCESSORY_Boss_Beret] = "_º¸½ºº£·¹¸ð",  [ACCESSORY_IDs.ACCESSORY_Globe_Hat] = "_Áö±¸º»¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_RWC2013_JP_Hat] = "_RWC2013_JP±â³ä¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_Choir_Hat] = "_¼º°¡´ë¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_Drooping_Argiope] = "_´Ã¾îÁø¾Æ¸£Áö¿ÀÇÁ",  [ACCESSORY_IDs.ACCESSORY_Chain_Puppet] = "_üÀÎÆÛÆê",  [ACCESSORY_IDs.ACCESSORY_Protect_Of_Crown] = "_¼öÈ£ÀÇ°ü",  [ACCESSORY_IDs.ACCESSORY_Circlet_Of_Bone] = "_»ÀÀǼ­Å¬¸´",  [ACCESSORY_IDs.ACCESSORY_Camouflage_RabbitHood] = "_¾ó·è¹«´ÌÅä³¢Èĵå",  [ACCESSORY_IDs.ACCESSORY_Falconer_Flute] = "_¸ÅºÎ¸®ÀÇÇǸ®",  [ACCESSORY_IDs.ACCESSORY_C_Cat_Santa_Hat] = "_C°í¾çÀ̻ꟸðÀÚ",  [ACCESSORY_IDs.ACCESSORY_C_Golden_Exclamation] = "_C±Ý»ö´À³¦Ç¥",  [ACCESSORY_IDs.ACCESSORY_C_Silver_Exclamation] = "_CÀº»ö´À³¦Ç¥",  [ACCESSORY_IDs.ACCESSORY_C_Golden_Question] = "_C±Ý»ö¹°À½Ç¥",  [ACCESSORY_IDs.ACCESSORY_C_Silver_Question] = "_CÀº»ö¹°À½Ç¥",  [ACCESSORY_IDs.ACCESSORY_RWC13_JORMUNGANDR_HAT] = "_¿ä¸£¹®°£µåÅõ±¸",  [ACCESSORY_IDs.ACCESSORY_Accessory_of_Ascetic] = "_µµ»çÀÇÀå½Ä",  [ACCESSORY_IDs.ACCESSORY_RWC13_CROWNOFGLORY_1ST] = "_RWC13¿µ±¤ÀÇ¿Õ°ü1À§",  [ACCESSORY_IDs.ACCESSORY_RWC13_CROWNOFGLORY_2ND] = "_RWC13¿µ±¤ÀÇ¿Õ°ü2À§",  [ACCESSORY_IDs.ACCESSORY_RWC13_CROWNOFGLORY_3RD] = "_RWC13¿µ±¤ÀÇ¿Õ°ü3À§",  [ACCESSORY_IDs.ACCESSORY_RWC13_CROWNOFGLORY_AW] = "_RWC13¿µ±¤ÀÇ¿Õ°üÀå·Á",  [ACCESSORY_IDs.ACCESSORY_New_Year_Hairpin] = "_¸¶³×Å°¸ðÄ¡¹Ù³ª",  [ACCESSORY_IDs.ACCESSORY_Mouton_Life] = "_¹«Åë¶óÀÌÇÁ",  [ACCESSORY_IDs.ACCESSORY_Snow_Rabbit_Knit_Hat] = "_´«Åä³¢´ÏÆ®¸ðÀÚ",  [ACCESSORY_IDs.ACCESSORY_Galanthus_Guard] = "_°¡¶õ»ç½º°¡µå",  [ACCESSORY_IDs.ACCESSORY_Horse_King] = "_¸¶¿Õ"
    From http://herc.ws/board/topic/4705-c-o-l-l-e-c-t-i-o-n-headgear-all-official-ro-update-march-2014/

     

    These headgear was not found in iteminfo.lua from github, and that mean its not compatibe with iteminfo.lua right :p_conf:

    just the accessoryid.lub and accname.lub compatible with the headgear  :hmm: 

    CMIIW :meow:

    but you can add those item entries in iteminfo.....

  10.  

     

     

    >sorry if you was missunderstod what i mean, please be gentle im indonesian and still learning how to talk english fluently, and the Fact is im using google translate to  wrote a comment or post in Hercules Forum, you have my thanks and gratitude for understanding me :meow: :meow:

     

    the thing i ask is, ' is in iteminfo.lua was included the various headger from another official ragnarok server that stated above ? '

    i was downloaded all git/repo file, but when i take a look into the file the headger from another official server is not included.

     

    Michieru Added some of them (or many) at the start of the commit, from then onwards, we just updated kRO. So there are other server headgears, but only (300-400) I guess.

     

    Also we are missing a lot of kRO items, which will be implemented in this month.


  11. -    script    adssfcvb    -1,{OnCommand:    if ( !countitem(501) ) { // change 501 to your item id.        dispbottom "You must have an Aura Ticket to use this command";        end;    }    atcommand "@aura "+atoi(.@atcmd_parameters$[0])+" "+atoi(.@atcmd_parameters$[1])+" "+atoi(.@atcmd_parameters$[2]);    end;    OnInit:    bindatcmd "aura", strnpcinfo(3)+"::OnCommand"; // HERE PLEASE STRNPCINFO(3)    end;} 

  12. 2014/04/02 16:42:09 [error] 16301#0: *106 open() "/usr/share/nginx/html/roBrowser/client/data/texture/lots/ro2_leafy01.bmp" failed (2: No such file or directory), client: 111.91.78.91,  

    This even happens if I load my RO Folder (Via Drag and Drop) Using Chrome. (I have the file in GRF in local folder, even in data folder of local folder, Also that file exists in the data folder of VPS and GRF) The above file also exists.

     

    This causes MAP to not load and loading stucks at 100% (after char select)


  13. Better Follow Some instructions on the board(and wiki) and setup your own,

    for creating a server 100$ is too much(overbudget) ...

     

    Anyone can setup a basic server(though there are some people charging 5-10$ for it,which I don't know why is the most used service.).

     

     

    (btw, you posted in wrong forum)

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