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Dastgir

Script Developers
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Everything posted by Dastgir

  1. Mind explaining what exact behavior you want? If it's not dropped, then what should be done?
  2. It was never recommended to run as root. However, we have recently changed source to disallow running it as root, instead of just giving a warning message. Creating a user in linux is not so hard, but merely few commands, which you can find in guide from previous post.
  3. You also need to enable "Force Send MD5" on client using NEMO
  4. You might have not enabled HPMHook plugin
  5. MYPLUGINS = plugins ^ above is the problem, it should only list custom plugin file names, if you don't have any custom plugin, simply MYPLUGINS = ^ would work fine.
  6. CFE95765253DEB14392C8D0EBC11B1A0

    1. Relzz

      Relzz

      is that a hex code D:

    2. Relzz

      Relzz

      ÏéWe%=ë9,¼± (?) coded things, um..

  7. Can you show us your "src/plugins/Makefile.in" contents. Also, could you tell us how you compile the server/plugins (by which command)
  8. on config.ini, check this setting value StatusFile='something.dat' If you remove something.dat from your RO directory, the Thor Patcher will start patching from start.
  9. Update your Hercules, those SQL files were updated recently, and this error won't happen on updated Hercules
  10. If you are using with GM (Max Stat 30000), its high possibilty that damage overflows, and becomes negative, causing it to have null value.
  11. Its always better to provide screenshot (probably with stats/equip window), so we can get to know what your current stats is, and which monster are you trying to hit
  12. Why in char_conf, there's ip? But in map_conf, there's no-ip domain? Shouldn't they be same(considering you are hosting under same machine)
  13. It Happens when? If it happens while mapload(loading into prontera), download old prontera map. else, let us know when exactly it shows force close error
  14. Thanks for the reply. Thought that did the trick, but it didn't. Gives this error now. [Error]: script:implode: not string array [Debug]: Data: variable name='.@refine' index=0 This is ok. I only need it for non-slotted/carded items. So unless that's not the only issue, this is fine I guess. Now only to do the display in a cleaner way. Does anyone know how I can achieve a list with item names instead of the refine rates only in the menu? new_1-1,56,126,0 script Test 4W_SAILOR,{ if (!countitem(5172)) { mes "You don't have any "+ getitemname(5172); close; } getinventorylist; mes "Pick the refine rate of "+ getitemname(5172) +" that you want to trade..."; next; .@menu$ = ""; for (.@i = 0; .@i < @inventorylist_count; ++.@i) { if (@inventorylist_id[.@i] == 5172 && @inventorylist_identify[.@i] == 1) { // We Need Identified Item .@card = 0; if (@inventorylist_card1[.@i]) .@card++; if (@inventorylist_card2[.@i]) .@card++; if (@inventorylist_card3[.@i]) .@card++; if (@inventorylist_card4[.@i]) .@card++; // ~ +7 ItemName (x4 Cards) .@menu$ = .@menu$ +"~ +"+ @inventorylist_refine[.@i] +" "+ getitemname(@inventorylist_id[.@i])+ " (x"+ .@card +" Cards):"; .@index[getarraysize(.@index)] = .@i; } } .@menu$ = .@menu$ +"Cancel"; .@s = select(.@menu$)-1; if (.@s == getarraysize(.@index)) close; .@i = .@index[.@s]; mes "Are you sure you want to trade +"+ @inventorylist_refine[.@i] +" "+ getitemname(@inventorylist_id[.@i]) +" to +"+ @inventorylist_refine[.@i] +" "+ getitemname(2249) +"?"; next; if (select("Yes:No") == 2) close; delitem2 @inventorylist_id[.@i], 1, 1, @inventorylist_refine[.@i], @inventorylist_attribute[.@i], @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i]; getitem2 2249,1,1,@inventorylist_refine[.@i],0,0,0,0,0; close; }
  15. (Don't know why I can't quote @Patskie post) The Script posted by patskie have some bug, Patskie isn't storing Cards and other fields of item, which may led to delitem2 not successfully complete, and as a result, the item with cards won't be traded no matter how much ever you try to trade
  16. Either it's your texture folder really messed up, or it might be your graphics card acting weird for this old game(try running setup.exe and choose different graphics option)
  17. It also depends on your client.Old client(2012- early 2013) doesn't support 3k+ id either
  18. Captcha is nice, and new design, I haven't seen any RO server using RO related captcha yet.
  19. Post your item_db_re.sql?
  20. Screenshot will be appreciated, since I am not able to understand what exactly you mean
  21. If the Other Player is online, then (Here's a Small Snippet of how to do) .@other_blvl = 0; .@other_accid = 2000001; if (attachrid(.@other_accid)) { .@other_blvl = BaseLevel; } else { dispbottom "Player Offline"; end; } dispbottom "Base Level of Other Player: "+ .@other_blvl; end; if Player Offline, then you need to use SQL Queries
  22. From the error message, it seems wrong keys. Maybe you are using some other exe?
  23. Mind Explaining what's the problem? (Screenshot's would be more helpful)
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