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Dastgir

Script Developers
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Everything posted by Dastgir

  1. Maybe some of your custom script is enabling summer (or status of summer job SC_SUMMER)
  2. tbh,I heard about ROCSHIELD first time....(probably give a link to it? So we can check it?)
  3. And they are using it in RODEX, need to input CCODE instead of character name
  4. For newer clients: 1->8 2->6 3->7 4->0 5->1 6->2 7->4 8->9 9->5 0->3
  5. Nope, there's no diff for that, that's kro normal feature. For new clients, they are numbers For old clients (<2014) , they are having letters.. It can be possible that some langtype(in clientinfo.xml) might not have those character codes
  6. I think that's char id with simple encryption O = 1 N = 5 R = 0 Your char id must be 150001
  7. Recent Updates: Added MacAddress Diff(Use Launcher for it) Added ChatTimeStamp Plugin (https://github.com/dastgir/HPM-Plugins/issues/19) Added FCP Bypass Plugin (https://github.com/dastgir/HPM-Plugins/issues/11) Added Charms Plugin Updated @market plugin to v1.5 CleanUp of plugins: (arealoot, afk, auraset, charms, autoattack, autonext, criticalmagic, costumeitem, dispbottom2) Fixes auraset bug.
  8. It's a WINDOWS PC, so make sure there are extra 1-2 Gig of Ram for other windows services which run at background...
  9. That's clientside as well as server side, also not all status have timers. https://github.com/ROClientSide/Translation/blob/master/data/luafiles514/lua%20files/stateicon/stateiconinfo.lub All Skills having haveTimeLimit = 1, Would show it... Also , You need >= 2013 client I guess..
  10. Dastgir

    Charms

    Hi Annie, the console gives an error when i make plugins Any idea what it is? I'm using charms 1.1 Thanks a lot for the release btw. Untitled.png @@Dastgir might be able to update it for us if he got any free time My Free Times comes too late :( Anyways, Here it is: https://github.com/dastgir/HPM-Plugins/blob/master/src/plugins/CharmSystem.c
  11. Let me see what I can do Edit: Might not able to test the edit, since I don't have Launcher (and I need to recompile the server , which I couldn't afford atm) Here you go: https://github.com/dastgir/HPM-Plugins/tree/master/diff
  12. Remove it from conf/maps.conf, db/map_index.txt and rebuild the map_cache. More Simpler Way: Just remove warps from it?
  13. Dastgir

    @arealoot

    https://github.com/dastgir/HPM-Plugins/blob/master/src/plugins/%40arealoot.c
  14. I forgot to mention here, I have merged it with other programs, and the itemdb conf to txt is now (almost) scriptable by tables.lua file @AnyThing I changed from lua 5.3 to 5.2 (reverted one version) due to some compatibility issue
  15. If that's not the issue, I can only see it as the files not saving, thus reading s1/p1
  16. Oh lol, We have this from a year or two maybe... Edit: http://herc.ws/board/topic/928-memory-slasher-may-30-patch/ (3 years old topic)
  17. no you dont. even zeph made it available heh That isn't zeph, thats actually someone pretending to be zeph
  18. Can you share the patches 2004-06-01 to 2008-12-18 @uyjulian? As Ai4rei told, all mirror server received the patches...Mirror servers: ftp://patch.athenacore.net/ ftp://loot.ai4rei.net/etc/mirror/kro/Patch/ You can see all mirrors at http://nn.ai4rei.net/dev/rsu/patch/mirrors.json
  19. Hmm how about renewal but pre re start point sir dast? If you had seen the file I mentioned above, you would have clearly noticed different settings; start_point_re: iz_int,97,90 start_point_pre: new_1-1,53,111
  20. Import sql-files/logs.sql in your database.
  21. OnPCLoadMapEvent: This special label will trigger once a player steps in a map marked with the 'loadevent' mapflag and attach its RID. The fact that this label requires a mapflag for it to work is because, otherwise, it'd be server-wide and trigger every time a player would change maps. Imagine the server load with 1,000 players (oh the pain...) Only the special labels which are not associated with any script command are listed here. There are other kinds of labels which may be triggered in a similar manner, but they are described with their associated commands. https://raw.githubusercontent.com/HerculesWS/Hercules/master/doc/script_commands.txt That mapflag is specially for that label Maybe your script doesn't need it because it dynamically sets the flag by setmapflag script command...
  22. It generates For me, # # Table structure for table `item_db` # DROP TABLE IF EXISTS `item_db`; CREATE TABLE `item_db` ( `id` smallint(5) unsigned NOT NULL default '0', `name_english` varchar(50) NOT NULL default '', `name_japanese` varchar(50) NOT NULL default '', `type` tinyint(2) unsigned NOT NULL default '0', `price_buy` mediumint(10) unsigned default NULL, `price_sell` mediumint(10) unsigned default NULL, `weight` smallint(5) unsigned NOT NULL default '0', `attack` smallint(3) unsigned default NULL, `defence` tinyint(3) unsigned default NULL, `range` tinyint(2) unsigned default NULL, `slots` tinyint(2) unsigned default NULL, `equip_jobs` int(12) unsigned default NULL, `equip_upper` tinyint(8) unsigned default NULL, `equip_genders` tinyint(2) unsigned default NULL, `equip_locations` smallint(4) unsigned default NULL, `weapon_level` tinyint(2) unsigned default NULL, `equip_level` tinyint(3) unsigned default NULL, # Items Database # # Structure of Database: # REPLACE INTO `item_db` VALUES ( ID,'AegisName','Name',Type,Buy,Sell,Weight,ATK,DEF,Range,Slots,Job,Upper,Gender,Loc,wLV,eLV,Refineable,View,' Script ',' OnEquip_Script ',' OnUnequip_Script '); # # Healing Items # ============================================================= REPLACE INTO `item_db` VALUES (501,'Red_Potion','Red Potion',0,50,NULL,70,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemheal rand(45,65),0; ',NULL,NULL); REPLACE INTO `item_db` VALUES (502,'Orange_Potion','Orange Potion',0,200,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemheal rand(105,145),0; ',NULL,NULL); REPLACE INTO `item_db` VALUES (503,'Yellow_Potion','Yellow Potion',0,550,NULL,130,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemheal rand(175,235),0; ',NULL,NULL); REPLACE INTO `item_db` VALUES (504,'White_Potion','White Potion',0,1200,NULL,150,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemheal rand(325,405),0; ',NULL,NULL); REPLACE INTO `item_db` VALUES (505,'Blue_Potion','Blue Potion',0,5000,NULL,150,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemheal 0,rand(40,60); ',NULL,NULL); REPLACE INTO `item_db` VALUES (506,'Green_Potion','Green Potion',0,40,NULL,70,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; ',NULL,NULL);
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