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Dastgir

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  1. Upvote
    Dastgir got a reaction from Yoh Asakura in Rebirth System   
    Actually,its good idea, i would maybe implement this in few hours.
     
    Edit: Uploaded the new version, will be able to download when Mod approve it. you have to execute this query to the database:
    ALTER TABLE `rebirth_system` ADD `master_rebirth` mediumint(6) NOT NULL default '0';
  2. Upvote
    Dastgir got a reaction from Like it~* in Auraset   
    File Name: Auraset
    File Submitter: Dastgir
    File Submitted: 24 Mar 2014
    File Category: Plugins
     
    For Building Plugins:
    Windows: http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC
    Linux: http://herc.ws/wiki/Building_HPM_Plugin_for_gcc
     
    Usage:
    Atcommand:
    (usage: @aura <aura1> {<aura2> <aura3>})
    (aura1,aura2 are optional)
     
    ScriptCommand:
    (usage: aura aura1{,aura2,aura3}
    aura1 is compulsory, while aura2,aura3 are optional.
     
    aura1,aura2,aura3 are AuraID's
     
    NOTE: 1) This effects are permanent(unless the effect is not, which is clientside) and if you want to remove it, either do "@aura 0 0 0" or by Script (aura(0,0,0))
    2) If you type aura(586,-1,240), the 2nd aura will remain same, while first and third aura will change.
     
    You can check/set User's AuraID's by following variables
    USERAURA - Aura1
    USERAURA1 - Aura2
    USERAURA2 - Aura3
     
    You can also change aura by changing these variables.
     
    Some Useful aura Combinations:
    { 586, -1, -1 },{ 586, 362, -1 },{ 586, 362, 240 },{ 418, -1, -1 },{ 486, -1, -1 },{ 485, -1, -1 },{ 239, -1, -1 },{ 240, -1, -1 },{ 241, -1, -1 },{ 620, -1, -1 },{ 202, -1, -1 },{ 362, -1, -1 },{ 678, -1, -1 },{ 679, -1, -1 },{ 680, -1, -1 },{ 239, 418, -1 },{ 239, 486, -1 },{ 239, 485, -1 },{ 240, 418, -1 },{ 240, 486, -1 },{ 240, 485, -1 },{ 241, 418, -1 },{ 241, 486, -1 },{ 241, 485, -1 },{ 620, 418, -1 },{ 620, 486, -1 },{ 620, 485, -1 },{ 239, 418, 202 },{ 239, 486, 202 },{ 239, 485, 202 },{ 240, 418, 202 },{ 240, 486, 202 },{ 240, 485, 202 },{ 241, 418, 202 },{ 241, 486, 202 },{ 241, 485, 202 },{ 620, 418, 202 },{ 620, 486, 202 },{ 620, 485, 202 },{ 239, 418, 362 },{ 239, 486, 362 },{ 239, 485, 362 },{ 240, 418, 362 },{ 240, 486, 362 },{ 240, 485, 362 },{ 241, 418, 362 },{ 241, 486, 362 },{ 241, 485, 362 },{ 620, 418, 362 },{ 620, 486, 362 },{ 620, 485, 362 },{ 239, 418, 678 },{ 239, 486, 678 },{ 239, 485, 678 },{ 240, 418, 678 },{ 240, 486, 678 },{ 240, 485, 678 },{ 241, 418, 678 },{ 241, 486, 678 },{ 241, 485, 678 },{ 620, 418, 678 },{ 620, 486, 678 },{ 620, 485, 678 },{ 680, 679, 678 },
    I guess no further explanation is needed.
     
    Click here to download this file
  3. Upvote
    Dastgir got a reaction from Mirage in Dastgir's Services   
    Hello Hercules Community,

    I am offering my Services to you @ some expense of money.

    Works for Emulator: Hercules/rAthena/Others(if any)
    Services:
    Scripting. (Min Price:5$ ) Source Modification(/Addition).(Min Price: 5$) Converting to/Creating a Plugin[Hercules Specific].(Min Price: 5$) Migrating Your Server. (Min Price: 10$) Adding Custom Items/Maps/Mobs. (Min Price: 5$) Creating/Adding New Skills. (Min Price: 10$) Changing of Emulator (Min Price: 10$) ClientSide Things. (Min Price: 5$) Fixing Errors. (Min Price: 5$) Script Review. Consulting And Anything else, that you want, just drop me a PM
    Maximum Price: Depends on Complexity of the Work
    What Else:
    Free Support for Service bought from me.

    Contact Info:
    Post Here Via PM Payment Methods:
    PayPal Only PM me if you want any other payment method, and I might check If I can have it.

    Status: AVAILABLE
  4. Like
    Dastgir got a reaction from simplexjay2 in Dastgir's Services   
    Hello Hercules Community,

    I am offering my Services to you @ some expense of money.

    Works for Emulator: Hercules/rAthena/Others(if any)
    Services:
    Scripting. (Min Price:5$ ) Source Modification(/Addition).(Min Price: 5$) Converting to/Creating a Plugin[Hercules Specific].(Min Price: 5$) Migrating Your Server. (Min Price: 10$) Adding Custom Items/Maps/Mobs. (Min Price: 5$) Creating/Adding New Skills. (Min Price: 10$) Changing of Emulator (Min Price: 10$) ClientSide Things. (Min Price: 5$) Fixing Errors. (Min Price: 5$) Script Review. Consulting And Anything else, that you want, just drop me a PM
    Maximum Price: Depends on Complexity of the Work
    What Else:
    Free Support for Service bought from me.

    Contact Info:
    Post Here Via PM Payment Methods:
    PayPal Only PM me if you want any other payment method, and I might check If I can have it.

    Status: AVAILABLE
  5. Upvote
    Dastgir got a reaction from Neffletics in Dastgir's Services   
    Hello Hercules Community,

    I am offering my Services to you @ some expense of money.

    Works for Emulator: Hercules/rAthena/Others(if any)
    Services:
    Scripting. (Min Price:5$ ) Source Modification(/Addition).(Min Price: 5$) Converting to/Creating a Plugin[Hercules Specific].(Min Price: 5$) Migrating Your Server. (Min Price: 10$) Adding Custom Items/Maps/Mobs. (Min Price: 5$) Creating/Adding New Skills. (Min Price: 10$) Changing of Emulator (Min Price: 10$) ClientSide Things. (Min Price: 5$) Fixing Errors. (Min Price: 5$) Script Review. Consulting And Anything else, that you want, just drop me a PM
    Maximum Price: Depends on Complexity of the Work
    What Else:
    Free Support for Service bought from me.

    Contact Info:
    Post Here Via PM Payment Methods:
    PayPal Only PM me if you want any other payment method, and I might check If I can have it.

    Status: AVAILABLE
  6. Upvote
    Dastgir got a reaction from Yoh Asakura in How to fix this script to work with old emulators   
    Please use Respective Support topic, (Since they are here in hercules, and you can ask there too) (http://herc.ws/board/topic/5191-rebirth-system/)
    Here's the Script: http://upaste.me/ed851178816e19ce4
     
    (But, you may consider updating your emulator... I guess the format (a = 1) in emulator is since > 1 year)
  7. Upvote
    Dastgir got a reaction from Yoh Asakura in How to fix this script to work with old emulators   
    OMG, you have eathena....(that means you don't have 3rd job)
    So just change
    set .job_rebirth,EAJL_THIRD;
    to
    set .job_rebirth,EAJL_2;
    So 2nd job can rebirth..
     
    Again P.S: You should really consider updating emulator, since it have much bug fixes,stability and many scripts compatible to new script commands and plugin system of hercules. and memory improvement like http://herc.ws/board/topic/928-memory-slasher-may-30-patch/
  8. Upvote
    Dastgir got a reaction from Yoh Asakura in How to get the script (diff file)   
    http://pastebin.com/XpXep3mn
    This may help you.
    Let me know if any other error(Since i don't know which date of hercules you have, i can't say which command work or which doesn't , but it should work, since this script uses only callfunc, and some minimal commands)
  9. Upvote
    Dastgir got a reaction from Hadeszeus in Can't fix this error please help   
    conf/battlegrounds.conf 
    You don't have that line(Red Underlined) in the arena's listed on map-server error.
  10. Upvote
    Dastgir got a reaction from Aly in ItemDB can support items with > 32k id   
    While I was working on some item_data reconstruction(A Paid Source requested to me..) I discovered that we can create ItemID with greater than 32k ID. (Atleast on 2013-08-07,Since I use this mostly, I tested it with this client.), so maybe as kRO has reached almost 30k, they already increased itemid range...
     
    Some of the testings: http://imgur.com/zKGwMFZ
    Also I tried to make different items like equipable, usable, and I was able to wear and use them....
     
    We would need to modify some mysql tables and change some "short" type(in source)...
     
    Atleast I tested until 65535 , So maybe client is restricting ID > 65535 now?(Since Item Failed to create when tried with ID>65535).
     
     
    So my suggestion is to change short types and mysql tables, and make itemdb support to 65535 by default...
  11. Upvote
    Dastgir reacted to Jguy in Brief forum downtime & openssl "heartbleed"   
    Hello,
     
    Today I installed some updates that required a restart of apache and mysql. While I was in there I optimized the tables and gave the forum a nice new feel to its backend. This required a downtime of approximately 15-20 seconds while everything got started back up. Everything should be back up and running properly (and hopefully slightly faster) as of this post.
     
    I also took the opportunity to update OpenSSL to protect against the heartbleed bug that recently surfaced. While Hercules does not use any SSL for any of our sites/services hosted on herc.ws (there's really no need at this particular point in time), its best to get it done now.
     
    Thanks all and I apologize for any inconveniences this caused (usually I would announce it but didn't feel the 15 second downtime would have a huge impact). Next time if there are major maintenances going on we'll be sure to announce before hand.
  12. Upvote
    Dastgir got a reaction from ZerotoHero in Error 2DLayerDir_F.lua:99: table index is nil   
    Get new files from here https://github.com/ROClientSide/Translation .. (maybe your client is reading from data.grf and your data.grf is outdated,)
    (Change format to .lua if you have diffed with read lua before lub.)
  13. Upvote
    Dastgir got a reaction from Yazoo in Rebirth System   
    File Name: Rebirth System
    File Submitter: Dastgir
    File Submitted: 05 Apr 2014
    File Category: Utility
     
    It is Rebirth System , which allows to rebirth unlimited times
     
    Some of its features on how it works
    It does not give any Extra StatusPoints(Adjustable via Config)
    Requires Some Item to Rebirth
    Rewards are given when you rebirth with x% chance
    You can Only Rebirth when you are Max Level (3rd,2nd job Configurable Option)
    RebirthSystem Ranking(To know who has Rebirth How many times)
    Master Rebirth System(When you have Rebirthed for x times, You can do Master Rebirth. You can add ItemReward and ItemRequirements, only for MasterRebirth too..)
    GM can reset the Rebirth Rankings(Affects StatusPoint Given)
    Can Force the User to be rebirthed to Novice/High Novice.
    Can Give x status point every Rebirth.
    Can Give y status point every Master Rebirth.
    Can Limit Number of Rebirth/Master Rebirths.
    Can rebirth to Any Jobs(Job Adjustable via Config)

    I made this script because it was requested to me by someone.
     
    Click here to download this file
  14. Upvote
    Dastgir got a reaction from Prourhildr in Rebirth System   
    File Name: Rebirth System
    File Submitter: Dastgir
    File Submitted: 05 Apr 2014
    File Category: Utility
     
    It is Rebirth System , which allows to rebirth unlimited times
     
    Some of its features on how it works
    It does not give any Extra StatusPoints(Adjustable via Config)
    Requires Some Item to Rebirth
    Rewards are given when you rebirth with x% chance
    You can Only Rebirth when you are Max Level (3rd,2nd job Configurable Option)
    RebirthSystem Ranking(To know who has Rebirth How many times)
    Master Rebirth System(When you have Rebirthed for x times, You can do Master Rebirth. You can add ItemReward and ItemRequirements, only for MasterRebirth too..)
    GM can reset the Rebirth Rankings(Affects StatusPoint Given)
    Can Force the User to be rebirthed to Novice/High Novice.
    Can Give x status point every Rebirth.
    Can Give y status point every Master Rebirth.
    Can Limit Number of Rebirth/Master Rebirths.
    Can rebirth to Any Jobs(Job Adjustable via Config)

    I made this script because it was requested to me by someone.
     
    Click here to download this file
  15. Upvote
    Dastgir got a reaction from evilpuncker in Add warnings for duplicated mapflags   
    Well I guess, it should be implemented, just to make sure that we have clean scripts.
  16. Upvote
    Dastgir got a reaction from Virtue in Harmony... making a return?   
    Well After thinking a lot about this, I think its better to keep quite, and don't buy any new harmony license(if you wanna complain, then why you are still buying new license of harmony), IF you know that harmony is not updating, better find something else.....
     
    For the existing users, maybe wait or just switch of to other Protectors which are in active development......
  17. Upvote
    Dastgir reacted to Ind in HPM Hooking Now Available!   
    Hercules Plugin Manager: Hooking
     
    Hello~! What?!
    In March 1st we started the Hercules Renewal Phase One, in order to prepare Hercules for this update, and now 7 months later it's fully complete, we've gone all over the map-server's code, taken hundreds of notes, modified thousands of lines, and have greatly improved our knowledge, making it very much worth the effort. HPM Hooking
    Zero Processing OverheadNormally programs that avail hooking end up paying a price for it, processing-time-wise, HPM Design frees Hercules from that toll -- absolutely no processing overhead to functions not being hooked to. Smart, Flexible Design Hooks receive all function params as pointers, whereas the original is int pc_dropitem(struct map_session_data *sd,int n,int amount)the one for the hook shall be (struct map_session_data *sd,int *n,int *amount)which allows for hooks to modify any and all data as it pleases.
    postHooks receive one additional param, which accounts for the result of the original function, int <name>(int retVal, struct map_session_data *sd,int *n,int *amount)In this case it'd allow for the postHook to react properly to what the original returned, in this case (for pc_dropitem) 0 (failure) or 1 (success) Hooking is a simple operation, it is possible to hook an infinite number of times to the over 2k hookable functions (all the interfaced ones, accounting for over 99% of map server) HPExport void plugin_init (void) {     addHookPre("pc->dropitem",my_pc_dropitem_preHook);  /* int my_pc_dropitem_preHook(struct map_session_data *sd,int *n,int *amount) */     addHookPost("pc->dropitem",my_pc_dropitem_postHook);/* int my_pc_dropitem_postHook(int retVal, struct map_session_data *sd,int *n,int *amount) */ } DocumentationThe sample plugin has already been updated to demonstrate hooking, the documentation present in the wiki will be updated shortly. Hercules-Hooks Updates This covers how we'll maintain the hookable points up to date with the game server's code The cache that boosts the hooks -- Made Possible Thanks to Haruna! -- is maintained by an application, for a couple days it will remain like that so we can keep an eye on it and debug as we go, once we're confident with it we'll enable its standalone mode, which will make the process automatic (without the need for developers to proofread and approve) and able to follow up on any new commits within seconds of it landing on the repository. Also in
    Haruna has redesigned the Makefile for plugins, so those of you not using windows will need to re-enter your plugins in it (its much easier now, Haruna provided a very straight-forward documentation in the file) Pre-existing plugins will need to be recompiled, given the chances in the Hercules Plugin Manager, attempting to load any not-recompiled plugin will lead to it not being loaded (and a warning in console will be displayed) Design by
    Haruna, Xgear, Gepard and Ind Special Thanks to
    Hercules Team, Contributors, for all have contributed to us getting here, Thank you all very much! Takkun for the MSVC-2012 project files Haruna for the MSVC-2010 project files Link~u!
    Commit And - On the Horizon
    Script Engine UpdatesThose of you who lurk our page on github probably have already noticed some stuff from it, we'll soon be resuming, for those of you not familiar with it: Many syntax additions and improvements (Thanks to Haruna!) Limitless array support, improvements to array storage and processing Support for Char and Account variable arrays (and no more limit on amount of char/acc vars), improvements to processing and storage of char/acc variables. Catching UpWe hear you, we're lagging on staying up to date with the releases of other projects, we'll be prioritising towards catching up with them. Hercules Stress Test ServerI'll be delaying the release of our Stress Test Server, while it is now viable thanks to hooking, I'd like to prioritise catching up with other releases
  18. Upvote
    Dastgir reacted to kisuka in Ragnarok Episode Timeline   
    This is a work in progress. Parts will be added as they are organized.
     
    This topic will list out the major episode releases of kRO and the updates under them. This is to keep track of what episodes had which updates. This will assist us in making sure we aren't missing anything in Hercules. The dates below are for Main server release, not RE/Sakray testing period.
     
    * Note: Official Hercules Developers and High Council members have permission to add or modify this list.
    2002.08.03: Episode 1.0 : Start of the Adventure
    2002.12.17: Episode 2.0 : Lutie
    2003.02.04: Episode 3.0 : Comodo
    2003.05.02: Episode 4.0 : War of Emperium
    2003.07.15: Episode 5.0 : Yuno
    2003.10.07: Episode 6.0 : Global Project
    2003.10.11 : Amatsu 2003.10.11 : Kunlun / Gonryun 2003.11.25 : Weddings/Marriage 2004.01.13 : Super Novice 2004.01.30: Episode 7.0 : Umbala ~ Village of the Utan Tribe
    2004.02.02 : 2-1 and 2-2 class in Sakray 2004.02.24: Episode 8.1.1 : Niflheim ~ City of the Dead
    2004.12.23: Episode 8.1.2 : Louyang & Jawaii
    2004.12.23: Episode 8.2 : Ayothaya
    2005.01.18: Episode 8.3 : Payon Remodelling
    2005.05.12: Episode 9.0 : Rebirth
    2005.09.21: Episode 10.1.1 : The Sign & Geffenia Dungeon
    2005.09.22: Episode 10.1.2 : Einbroch
    2006.02.24: Episode 10.2 : Lighthalzen
    2005.08.16: Episode 10.3 : Noghalt
    2006.12.28: Episode 10.4 : Hugel
    2007.04.20: Episode 11.1 : Rachel
    2007.09.10: Episode 11.2 : Veins
    2007.04.10: Episode 11.3 : Nameless Island
    2007.04.10 : Mercenary System 2007.10.17: Episode 12 : Satan Morroc
    2007.10.17 : Moscovia 2007.11.21 : WoE: SE (Schwaltzvald) 2007.11.21 : WoE: SE (Arunafeltz) 2007.12.05 : World Map System 2007.12.10 : Battlegrounds 2007.12.12 : Endless Tower & Sealed Shrine 2008.06.25 : Episode 13.1 : Ash Vacuum
    2008.08.25 : Poring Wars 2008.11.19 : Improved Pet System 2008.12.17 : Episode 13.2 : Encounter
    2008.12.23 : New Pets 2009.02.25 : Hidden Slot Enchantment 2009.03.11 : Endless Tower Fixes 2009.04.08 : New Hairstyles 2009.06.17 : Renewal Release (3-1 Jobs) 2009.08.19 : Brasilis 2009.10.14 : 3-2 Jobs 2009.12.23 : Episode 13.3 : El Dicastes
    2010.03.17 : Party Recruiting System 2010.03.31 : Baby 3rd Jobs 2010.05.12 : Purchasing Shops. Sorcerer Spirit System 2010.06.30 : Episode 14.1 : Bifrost
    Memorial Dungeon, Misty Labyrinth Forest. 2010.07.28 : Equipment Synthesis, Costume System. 2010.08.18 : Search Vending Shops 2010.09.29 : Indonesia Localized Map, Dewata 2010.11.24 : Cat Hand HQ / Malangdo Island Item Mall Icon Level 86~99 Eden Group Quests on 2nd Floor Floor 6 added to Izlude Dungeon (Only available to Gold Netcafe Users) Grave Markers (MVP or major monster dies, it leaves a grave marker that shows the time of death and who killed it. The gravestone will remain until the monster respawns.) New Mounts
      2010.12.29 : Super Novice Expansion 2011.03.09 : Replay System 2011.03.30 : Biolabs 4th Floor 2011.05.25 : Thanatos Tower Changes. 2011.06.29 : (WoE1 Renewal) Number of forts reduced from 5 to 4 in WoE1 castles. Guild Investment System (Hall of Abyss). New Guild Dungeon
      2011.08.17 : 7x7 Padding around NPCs. 2011.08.31 : (Class Balance + Homunculus S) Large number of class balancing improvements. Homunculus S
      2011.09.28 : Philippines localized map, Port Malaya. [1] [2] 2011.11.02 : Kagero and Oboro Job Classes [1] [2] 2011.11.16 : New Alberta. 2011.11.30 : Eden Quests for levels 100~110. 2011.12.07 : Nightmare mode for Pyramid Dungeon. 2011.12.14 : Party System improvements. 2011.12.21 : Episode 14.2 : Eclage
    2011.12.27 : Battlegrounds Queue System 2012.02.08 : New Carts for Mechanics & Genetics. 2012.02.08 : Guild Creation system to no longer allow blank space(s) in the name. 2012.03.21 : Eden Quests for Level 111 ~ 120. 2012.03.21 : Falcon Flute 2012.03.28 : Navigation System. 2012.03.28 : New Izlude + Novice Training Academy + New Character Creation Method (5 copies of Izlude) 2012.04.04 : HP Bars added to Monsters. 2012.04.18 : Changes to Enchanting on Malangdo 2012.04.25 : WoE: Training Edition 2012.04.25 : Transcendent quest to waive the cost of transcending. 2012.05.30 : Old Glastheim memorial dungeon 2012.06.13 : Monster Shadow Size 2012.07.11 : Headgear Synthesis Quests 2012.07.25 : WoE:TE Mini God Item quest + guild and daily quests in siege areas. 2012.08.14 : Job EXP increased from Monsters with lvl 100+. 2012.08.22 : Heroes' Trails (Part 1) Faceworm Nest, Memorial Dungeon. Sarah's Memory, Memorial Dungeon.
      2012.08.22 : Memorial Dungeon, Wave. Added new Eden quests for level 121 ~ 130 range Max base level changed from 150 to 160/50. Skill Timers
      2012.09.19 : Champion Mobs. 2012.10.10 : Ranger Falcon changed to Owl. 2012.10.17 : Heroes' Trails (Part 2) Devil's Tower Memorial Dungeon Cursed Knight Memorial Dungeon Geffen Magic Tournament Memorial Dungeon
      2012.10.31 : Eden Quests for levels 131~140. 2012.12.18 : Horror Toy Factory Memorial Dungeon 2012.12.18 : Shadow System 2012.12.28 : Episode 14.3 : Decisive Battle (Part 1)
    2013.02.20 : Equipment Comparison System 2013.03.13 : 'Clock Tower Dungeon' Nightmare Mode. 2013.03.20 : Episode 14.3 : Decisive Battle (Part 2)
    2013.03.20 : Level Increased to 175 / 60. 2013.03.20 : New Third Class Skills 2013.05.22 : Max Zeny Vending Price = 1 Billion Zeny. 2013.06.12 : Bank System 2013.06.26 : Clan System (Golden mace Guild, Sword Guild, Crossbow Guild and Rod Guild) 2013.07.03 : Episode 15.1 : Fantasmagorica
    Lots of NPC placement changes. 5 New Quests Memorial Dungeon, Charleston Factory New Items 2013.07.31 : Rebellion Class 2013.08.02 : Rebellion Weapons 2013.08.14 : New Clothing Dyes for Kagerou & Oboro classes. 2013.08.21 : Max HP Limits (lvl 99 = 330k, 150 = 660k, 175 = 1.1m) 2013.09.25 : Heroes' Trail Part (Part 3) Fenrir and Airship Assault Memorial Dungeons.
      2013.12.17 : Nightmare Biolabs 2013.12.23 : Episode 15.2 : Memory Record
    2014.01.08 : New World Map. 2014.01.22 : Shop History (Buy/Sell Log) 2014.03.12 : Eden Group Market Hall 2014.04.16 : Summons & Homunculus S Update 2014.08.06 : Monster EXP Increased (Base 75% & Job 100%) 2014.08.06 : Monster HP/ATK Adjustment 2014.09.16 : WoE TE Items 2014.10.07 : Lucky Roulette 2014.10.07 : Pet Evolution 2014.10.28 : Infinite Space 2014.11.05 : Clan System 2014.11.11 : RoDex (Revamped Mail System) 2015.02.25 : Episode 16.1 : Banquet of Heroes
    2015.02.25 : Achievement and Title System Added 2015.02.25 : Banquet Preparation 2015.02.25 : New Dungeon 2015.02.25 : Honor Tokens and New Enchant Item 2015.07.01 : Infinite Space Dungeon Improvements 2015.10.07 : Item Link System (show your items via PM) 2015.10.07 : Eden Group Revamp (missions changed) 2015.10.14 : Reputation System 2016.01.26 : Styling Shop Interface 2016.03.09 : Episode 16.2 : Terra Gloria
    2016.05.10 : Rebellion Class Changes 2016.08.30 : Card Removal System Update 2016.09.06 : Eden Group Changes (100-140) 2016.12.07 : Rock Ridge 2016.12.13 : Marriage System Update (Doram x Human) 2016.12.27 : New Dungeon : Illusion of Moonlight 2017.01.03 : Glastheim Changes 2017.01.25 : New Dungeon : Illusion of Vampire 2017.02.21 : New Dungeon : Illusion of Frozen 2017.04.18 : New Dungeon : Illusion of Abyss 2017.05.23 : Party System UI Update 2017.06.07 : Autotrading / Vending Overhaul 2017.06.21 : Equipment Replace System 2017.06.21 : Orc Memory Changes 2017.06.27 : Monster Racing Revamp 2017.09.26 : Moscovia Card Updates 2018.03.09 : New Dungeon : Illusion of Teddy Bear 2018.05.04 : New Dungeon : Illusion of Luanda 2018.06.27 : World Map Improvements 2018.07.18 : Episode 17.1 : Illusion
    2018.08.09 : Max Level Increased to 185
  19. Upvote
    Dastgir got a reaction from BuLaLaKaW in How to change this ?   
    Mostly its client-side(You might have to hex your client and fill it with 0's)

  20. Upvote
    Dastgir reacted to KeyWorld in roBrowser - Ragnarok Online for Web Browsers   
    Seems like I didn't write a post here about this project, it's time to do it.
    I'm here to introduce roBrowser, an open source project that try to port Ragnarok Online in the browser using web technologies (javascript, HTML5, WebGL).
     
    As it's running in a web browser, roBrowser isn't OS dependent and run fine on Linux, Macintosh and Windows. It's also running on some smartphone and tablets but it depend if the system support webgl and I have to admit, it has bad control (not optimize for touch control).
     
    It can also be run as a Chrome App, I personally use it to have a nice icon on my desktop.
    From now, I tested it (and it's working) on Chrome, Firefox, Safari and Opera. It will work in future on IE11 when they will fix their rendering engine.
     
    roBrowser is not a different game as Gravity built (Ragnarok Zero, Ragnarok Violet, ...), this project is intended to be another client for RO1, to connect on private servers.
     


    Get the source
    (Thanks to report all bugs)

    If you like roBrowser, you can help me improving it or
    even thinking about doing a donation ?


     
     
     
    Screenshots










     
     

    The project is still on going, currently missing a lot of features to match the official client (trade ui, npc buy/sell, ...), but I'm working on it.
     

    Some usefulls links :
    [*] Source code [*]Installation guide [*]WebSite [*]API Guide [*]Forum [*]Demo (Yep there is even a demo if you want to try it).

  21. Upvote
    Dastgir got a reaction from Slicer in Compile Error   
    Follow http://herc.ws/board/topic/152-obtaining-hercules/ and download via git.
     
    (maybe its your winzip(or whatever you use) problem on extracting,or try other program to extract like 7-zip, winrar)
  22. Upvote
    Dastgir reacted to Emistry in Overhaul refine_db   
    change the format to look like other new item_db.conf ?
     
     
    http://pastebin.com/raw.php?i=YSepT1DR
    refine: ({ TYPE: ARMOR STAT_PER_LEVEL: 0 RATE: { 100:100, // +1 refine RATE:randome bonus rate 100:100, // +2 refine RATE:randome bonus rate 100:100, // +3 refine RATE:randome bonus rate 100:100, // +4 refine RATE:randome bonus rate 100:100, // +5 refine RATE:randome bonus rate 100:100, // +6 refine RATE:randome bonus rate // etc.... }}, { TYPE: WEAPON LEVEL: 1 STAT_PER_LEVEL: 200 RATE: { 100:100, // +1 refine RATE:randome bonus rate 100:100, // +2 refine RATE:randome bonus rate 100:100, // +3 refine RATE:randome bonus rate 100:100, // +4 refine RATE:randome bonus rate 100:100, // +5 refine RATE:randome bonus rate 100:100, // +6 refine RATE:randome bonus rate // etc.... }},{ TYPE: WEAPON LEVEL: 2 STAT_PER_LEVEL: 300 RATE: { 100:100, // +1 refine RATE:randome bonus rate 100:100, // +2 refine RATE:randome bonus rate 100:100, // +3 refine RATE:randome bonus rate 100:100, // +4 refine RATE:randome bonus rate 100:100, // +5 refine RATE:randome bonus rate 100:100, // +6 refine RATE:randome bonus rate // etc.... }},{ TYPE: WEAPON LEVEL: 3 STAT_PER_LEVEL: 500 RATE: { 100:100, // +1 refine RATE:randome bonus rate 100:100, // +2 refine RATE:randome bonus rate 100:100, // +3 refine RATE:randome bonus rate 100:100, // +4 refine RATE:randome bonus rate 100:100, // +5 refine RATE:randome bonus rate 100:100, // +6 refine RATE:randome bonus rate // etc.... }},{ TYPE: WEAPON LEVEL: 4 STAT_PER_LEVEL: 700 RATE: { 100:100, // +1 refine RATE:randome bonus rate 100:100, // +2 refine RATE:randome bonus rate 100:100, // +3 refine RATE:randome bonus rate 100:100, // +4 refine RATE:randome bonus rate 100:100, // +5 refine RATE:randome bonus rate 100:100, // +6 refine RATE:randome bonus rate // etc.... }})  
     
    Propose:
    Overhaul the structure Passing the refine rate into server based on MAX_REFINE if want other customization ... maybe another field for "Bonus_Script" ??  that give bonus to all items that have specific refine ??

     
    About the passing refine rate based on server MAX_REFINE:
    if a rate is set for the refine rate, then it's passed into the server ...
    but.. if the MAX_REFINE doesnt match with the max refine in the refine_db , then  the extra non-exist refine rate just simply pass in the value of -1 ? or maybe 0 ? with this other users can just simply add in a check using this
     getequippercentrefinery(<equipment slot>)
    ​if value returned is equal or below 0 , then failed to refine ..

    Current issue that is known for current refine_db
    If the MAX_REFINE doesnt match with the entry inside the refine_db , whenever players try to refine in server, they simply get 100% of refine rate, and the server get some errors about lack of entry for refine_db during the start-up too . a bit hard for user to find and edit refine rate ...

     
    Advantages :
    easier to read or configure allow users to prevent players from refine abusing IF the admin ignored all these missing entry error due to MAX_REFINE ...

     
    Disadvantages :
    larger file size longer passing time ?

  23. Upvote
    Dastgir got a reaction from Tsuuu in Auraset   
    File Name: Auraset
    File Submitter: Dastgir
    File Submitted: 24 Mar 2014
    File Category: Plugins
     
    For Building Plugins:
    Windows: http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC
    Linux: http://herc.ws/wiki/Building_HPM_Plugin_for_gcc
     
    Usage:
    Atcommand:
    (usage: @aura <aura1> {<aura2> <aura3>})
    (aura1,aura2 are optional)
     
    ScriptCommand:
    (usage: aura aura1{,aura2,aura3}
    aura1 is compulsory, while aura2,aura3 are optional.
     
    aura1,aura2,aura3 are AuraID's
     
    NOTE: 1) This effects are permanent(unless the effect is not, which is clientside) and if you want to remove it, either do "@aura 0 0 0" or by Script (aura(0,0,0))
    2) If you type aura(586,-1,240), the 2nd aura will remain same, while first and third aura will change.
     
    You can check/set User's AuraID's by following variables
    USERAURA - Aura1
    USERAURA1 - Aura2
    USERAURA2 - Aura3
     
    You can also change aura by changing these variables.
     
    Some Useful aura Combinations:
    { 586, -1, -1 },{ 586, 362, -1 },{ 586, 362, 240 },{ 418, -1, -1 },{ 486, -1, -1 },{ 485, -1, -1 },{ 239, -1, -1 },{ 240, -1, -1 },{ 241, -1, -1 },{ 620, -1, -1 },{ 202, -1, -1 },{ 362, -1, -1 },{ 678, -1, -1 },{ 679, -1, -1 },{ 680, -1, -1 },{ 239, 418, -1 },{ 239, 486, -1 },{ 239, 485, -1 },{ 240, 418, -1 },{ 240, 486, -1 },{ 240, 485, -1 },{ 241, 418, -1 },{ 241, 486, -1 },{ 241, 485, -1 },{ 620, 418, -1 },{ 620, 486, -1 },{ 620, 485, -1 },{ 239, 418, 202 },{ 239, 486, 202 },{ 239, 485, 202 },{ 240, 418, 202 },{ 240, 486, 202 },{ 240, 485, 202 },{ 241, 418, 202 },{ 241, 486, 202 },{ 241, 485, 202 },{ 620, 418, 202 },{ 620, 486, 202 },{ 620, 485, 202 },{ 239, 418, 362 },{ 239, 486, 362 },{ 239, 485, 362 },{ 240, 418, 362 },{ 240, 486, 362 },{ 240, 485, 362 },{ 241, 418, 362 },{ 241, 486, 362 },{ 241, 485, 362 },{ 620, 418, 362 },{ 620, 486, 362 },{ 620, 485, 362 },{ 239, 418, 678 },{ 239, 486, 678 },{ 239, 485, 678 },{ 240, 418, 678 },{ 240, 486, 678 },{ 240, 485, 678 },{ 241, 418, 678 },{ 241, 486, 678 },{ 241, 485, 678 },{ 620, 418, 678 },{ 620, 486, 678 },{ 620, 485, 678 },{ 680, 679, 678 },
    I guess no further explanation is needed.
     
    Click here to download this file
  24. Upvote
    Dastgir got a reaction from luan122 in Special Shop[Implement it in Hercules.]   
    Reference topic : http://rathena.org/board/topic/84169-specialty-shops/
     
    Pull Request : https://github.com/HerculesWS/Hercules/pull/232 (Tested it out, and its working.) 
    Diff File: SpecialShop_v1.2.diff (In case someone want to use it early/dev rejected it.)
    I have tested this source, and it works fine, anyone who wants to try can test it.




    Although in cashshop rearrangement, we would like if format is this
    <map name>,<x>,<y>,<facing>   pointshop <NPC Name> <sprite id>,<"points">,<"description">,<itemid>:<price>{,<itemid>:<price>...}  Where description is the name of point put, like if variable if PkP and description is PvP Points.
    Then when we open shop it will show in chat box (not npc dialog box), that "This shop uses PvP Points for purchasing items. Current PvP Points:123"
     
  25. Upvote
    Dastgir got a reaction from Quazi in Auraset   
    File Name: Auraset
    File Submitter: Dastgir
    File Submitted: 24 Mar 2014
    File Category: Plugins
     
    For Building Plugins:
    Windows: http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC
    Linux: http://herc.ws/wiki/Building_HPM_Plugin_for_gcc
     
    Usage:
    Atcommand:
    (usage: @aura <aura1> {<aura2> <aura3>})
    (aura1,aura2 are optional)
     
    ScriptCommand:
    (usage: aura aura1{,aura2,aura3}
    aura1 is compulsory, while aura2,aura3 are optional.
     
    aura1,aura2,aura3 are AuraID's
     
    NOTE: 1) This effects are permanent(unless the effect is not, which is clientside) and if you want to remove it, either do "@aura 0 0 0" or by Script (aura(0,0,0))
    2) If you type aura(586,-1,240), the 2nd aura will remain same, while first and third aura will change.
     
    You can check/set User's AuraID's by following variables
    USERAURA - Aura1
    USERAURA1 - Aura2
    USERAURA2 - Aura3
     
    You can also change aura by changing these variables.
     
    Some Useful aura Combinations:
    { 586, -1, -1 },{ 586, 362, -1 },{ 586, 362, 240 },{ 418, -1, -1 },{ 486, -1, -1 },{ 485, -1, -1 },{ 239, -1, -1 },{ 240, -1, -1 },{ 241, -1, -1 },{ 620, -1, -1 },{ 202, -1, -1 },{ 362, -1, -1 },{ 678, -1, -1 },{ 679, -1, -1 },{ 680, -1, -1 },{ 239, 418, -1 },{ 239, 486, -1 },{ 239, 485, -1 },{ 240, 418, -1 },{ 240, 486, -1 },{ 240, 485, -1 },{ 241, 418, -1 },{ 241, 486, -1 },{ 241, 485, -1 },{ 620, 418, -1 },{ 620, 486, -1 },{ 620, 485, -1 },{ 239, 418, 202 },{ 239, 486, 202 },{ 239, 485, 202 },{ 240, 418, 202 },{ 240, 486, 202 },{ 240, 485, 202 },{ 241, 418, 202 },{ 241, 486, 202 },{ 241, 485, 202 },{ 620, 418, 202 },{ 620, 486, 202 },{ 620, 485, 202 },{ 239, 418, 362 },{ 239, 486, 362 },{ 239, 485, 362 },{ 240, 418, 362 },{ 240, 486, 362 },{ 240, 485, 362 },{ 241, 418, 362 },{ 241, 486, 362 },{ 241, 485, 362 },{ 620, 418, 362 },{ 620, 486, 362 },{ 620, 485, 362 },{ 239, 418, 678 },{ 239, 486, 678 },{ 239, 485, 678 },{ 240, 418, 678 },{ 240, 486, 678 },{ 240, 485, 678 },{ 241, 418, 678 },{ 241, 486, 678 },{ 241, 485, 678 },{ 620, 418, 678 },{ 620, 486, 678 },{ 620, 485, 678 },{ 680, 679, 678 },
    I guess no further explanation is needed.
     
    Click here to download this file
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