ossi0110
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Everything posted by ossi0110
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are you using a launcher ?
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nope
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problem of Jezu Fixed
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replied your PM , just send me the lines i asked for , it seems the patch is not applied correct
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Custom Quests Lists (bad argument #1 to 'ipairs')
ossi0110 replied to perculis's question in Client-Side Support
nope current i didnt got the EVENT tab to work , still working on it -
this will work and you can easy look in the const.txt for the correct syntax // Food Buffs //specialeffect2 EF_FOOD01; sc_start SC_FOOD_STR, 360000, 10; //specialeffect2 EF_FOOD03; sc_start SC_FOOD_AGI, 360000, 10; //specialeffect2 EF_FOOD02; sc_start SC_FOOD_VIT, 360000, 10; //specialeffect2 EF_FOOD02; sc_start SC_FOOD_INT, 360000, 10; //specialeffect2 EF_FOOD04; sc_start SC_FOOD_DEX, 360000, 10;
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Custom Quests Lists (bad argument #1 to 'ipairs')
ossi0110 replied to perculis's question in Client-Side Support
Hello perculis yes it is possibl to add custom quest lub files , the most existing servers are adding new Tabs into a existing lub file . BUT with the NEMO patcher you can add your own lub files . Since the quest_lubs are hardcoded into the client , NEO made a patch to add custom entrys for it. if you dont got NEMO Patcher , you can Download it here. http://herc.ws/board/topic/2905-nemo-client-patcher/ when you download it , you will need a .txt file what contains the path and names of your custom lub files. example: i made a txt file called endlessro.txt and i want to have ingame a EndlessRO quest tab then you have to add into txt file this 2 lines localquestlocal_endlessroquest_list <------------ Just an Examplelocalquestquestinfol_endlessro_list <------------ Just an Example if you want them displayed ingame in the Episode Tab you can need to write this in the txt file epquestep_146quest_list <------------ Just an Exampleepquestquestinfoepsoid146_list <------------ Just an Example if you got the txt file rdy , open up nemo and select the Read custom quest lubs , and browse him to your txt file and patch it. after your done with it be sure to add the corrext values into the quest_function.lub what is loacted in the quest/ lub folder. makeLocalQuestList(LOCAL_EndlessroQuest_List)QuestTable.EndlessroQuest = EndlessroQuest_List after your done with the quest_function.lub be sure to create the correct custom quest lubs , Be sure the names are all matching /localquest/local_endlessroquest_list LOCAL_EndlessroQuest_List = { { name = [[EndlessRO Quests]], imagefile = [[ep_test_sample.bmp]], list = { { name = [[Test entry 1]], list = { { name =[[Test entry 2]], scrfilename = [[EndlessroQuest]], questID = 15000, }, }, } }, }, } /localquest/quest/l_endlessro_list.lub EndlessroQuest_List = {[15000] = { NPCFromName = [[4_MAL_CAPTAIN]], NPCFromMap = [[malaya]], NPCFromSpr = [[4_MAL_CAPTAIN]], NPCFromX = 290, NPCFromY = 340, NPCToName = [[Guard Leader]], NPCToMap = [[malaya]], NPCToSpr = [[4_MAL_CAPTAIN]], NPCToX = 290, NPCToY = 340, Item = [[]], PrizeItem = [[ < image = "6497">Lesser Agimat<end> (3) < image = "6497">Lesser Agimat(PC)<end> (6)]], Title = [[Hello Neo Its Working]], Info = [[Hello Neo Its Working]], Hunt1 = [[ < link = "PORING">Poring<end>]], Hunt2 = [[]], Hunt3 = [[]], Time = [[0]], LV = [[0]], },} -
you are missing some textures it seems , you can download my client file package if you want and merge it with your GRF or data folder http://paid.endlessro.de/2013-08-07_Client_Side_Files.rar
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login-server_sql does not exist, or can't run. Stop. Check your compile.
ossi0110 replied to council14's question in Source Support
as you can see in your Putty , you got compiling errors in the battle.c file , this is why the compile is not complete and the login server doesent exist you have to solve the errors first and then recompile your server -
how to find your server files version in hercules?
ossi0110 replied to glemor123's question in General Server Support
just use @version ingame -
your are missing to import the symbols for mapit-> and map-> map = GET_SYMBOL("map"); mapit = GET_SYMBOL("mapit"); normaly it should crash without this symbols , not sure if you tested the plugin ingame.
- 16 replies
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- addrid script
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How to fix this error in compiling
ossi0110 replied to Ragnar Lothbrok's question in General Server Support
be sure you got the Service Pack 1 for Visual Studio Installed http://www.microsoft.com/en-us/download/details.aspx?id=23691 after you installed it the error should be gone -
be sure that your Lables working with end; or he will jump to the next one mithril: if(Zeny >= 1000000000) { getitem 674,1; next; mes "[Sample]"; mes "Here is your Mithril Coin!"; set Zeny,Zeny - 1000000000; close; } end; edit: changed a few party of the script , now it works like you want turbo_room,103,114,3 script Trader 874,{ mes "[Coin Trader]"; mes "Hello"+StrCharInfo(0)+"!"; mes "What would you like to do?"; menu "Gold Coin to Cash Points",goldcoin, "Mithrill Coin to Zeny",coin, "Zeny to Mithril Coin",mithril; goldcoin: if(countitem(671) >= 1) { delitem 671,1; next; mes "[Sample]"; mes "Here is your item!"; atcommand "@cash 5"; close; } else { next; mes "[Coin Trader]"; mes "Sorry but you don't have the requirements to continue."; close; } end;coin: if(countitem(674) >= 1) { delitem 674,1; next; mes "[Sample]"; mes "Here is your money!"; set Zeny,Zeny + 1000000000; close; } else { next; mes "[Coin Trader]"; mes "Sorry but you don't have the requirements to continue."; close; } end;mithril: if(Zeny >= 1000000000) { getitem 674,1; next; mes "[Sample]"; mes "Here is your Mithril Coin!"; set Zeny,Zeny - 1000000000; close; } else { next; mes "[Coin Trader]"; mes "Sorry but you don't have the requirements to continue."; close; } end; OnInit:waitingroom "Coin Trader",0;}
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Verrry good , Time to say THANKS ALOT to the whole Hercules Team for your Work and Offort your are spending on this Emulator !!!!
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thanks for anyone who would answer yeah, i see this also when i try to cast a skill of acolyte try to get new Lub files , and be sure you are using .LUB format , it seems your lubs are not correct . if you want you can use the LUB folder fromy my client side package http://paid.endlessro.de/2013-08-07_Client_Side_Files.rar
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as far i know it is currently not possibel to change the item name colors, because the colors are hardcoded into the client , when you user @itembound you can create Yellow Named items
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This diff is for Harmony v3.3.12 (Beta Version) . the Client date depends on the Package you request from Harmony. The biggest problem atm on Harmony is that it doesent suppot Ragexe clients , a few one are working , but the most are not compatible with Harmony. so if you want to use a ragexeRE client on the latest Hercules , you are rdy to start , just request a Harmony Package on the site , and patch your server with this diff and copy all .bin file into the server and client and all should work.
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Hercules Harmony Patch - 30 MAI Made Possible Thanks to Ind Xgear Haruna This is a Diff Patch for the Latest Hercules Version ( Cloned for arround 30 Mins) , All Harmony Functions are working , and no server crashe etc. I Only Provide a Diff file for the Harmon Version 3.3.12 . This Diff only Contains the Harmony SRC Part . you will have to add your own .BIN files from your harmony Package. I WILL NOT PROVIDE ANY .BIN OR CLIENTSIDE FILES !!!!!!!! Harmony_Full_3.3.12_V5.patch the diff got tested on Linux / Mac and WIN7/WIN8 with VS 2010 , no patch error or compiling error.
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Yes, but my configuration is 6500 (the range that Kami told me about my palette that time). Hm, maybe my encrypt code is outdated for the new hexed? you should contact Kami Shi about this problem , because i cant see any problems on her palette packs , so maybe some problem on your script or config
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did you enabled the cryption scripts ? and set the clothcolors in the client.conf to 12000?
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amazing +200
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i Guess you are using Kami Shis race sets ? im using them too and got no problesm on a range higher then 6000+
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nice
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Client Side Bug