Jump to content

Other Graphic Releases

Sign in to follow this  

82 topics in this forum

    • 2 replies
    • 2901 views
    • 2 replies
    • 1881 views
  1. Custom win_make2.bmp

    • 1 reply
    • 2199 views
  2. Ragnarok Renders 1 2

    • 35 replies
    • 15821 views
    • 0 replies
    • 1479 views
    • 3 replies
    • 1951 views
  3. raPzLight Skin Renewal

    • 4 replies
    • 3753 views
    • 0 replies
    • 1822 views
    • 0 replies
    • 1588 views
    • 2 replies
    • 2471 views
    • 5 replies
    • 2338 views
  4. 2ndpassword_bgBla

    • 2 replies
    • 1563 views
  5. Premade Website

    • 7 replies
    • 2889 views
  6. [Release] Daifuku Design

    • 1 reply
    • 1991 views
  7. Premade Stickhead

    • 0 replies
    • 1185 views
    • 2 replies
    • 1673 views
    • 4 replies
    • 2831 views
    • 3 replies
    • 2582 views
  8. Copper Metal Patcher

    • 0 replies
    • 1689 views
  9. Celestial Thor Patcher Skin

    • 0 replies
    • 4480 views
  10. Free Thor Patcher - by YoshuDesign

    • 3 replies
    • 3805 views
  11. Forum Marks (Icons)

    • 0 replies
    • 1595 views
  12. GM Emblem

    • 3 replies
    • 2673 views
    • 5 replies
    • 2100 views
  13. Demon Aura

    • 4 replies
    • 3129 views
Sign in to follow this  
  • Featured Topics

  • Latest Commits

  • Topics

  • Posts

    • Hey!Β  I attempted to edit it using the GRFEditor but was unable to do so. Then, by hand, it showed me some errors when I tried to compile it. How did you do it? I even tried to decode it to JSON using the RagLite tools, but got stuck from there...Β πŸ˜”
    • I'm sorry, but in 2025, it's possible to find this script, but the search doesn't yield any results. It's a very interesting work, and I'd like to take a look.
    • Good afternoon! Β  I understand that this post is very old, but I've been looking for a long time to add a rain effect to my server. In earlier versions, it was available, but I'm wondering if anyone has any information on how to implement it. Β  Please forgive my English.
    • [ Q ] How to show item ICONS inside NPC dialogue (Hercules)? [ A ] Use item *links* in your messages: getitemlink(<item_id>) ──────────────────────────────────────────────────────── REQUIREMENTS (client-side) ──────────────────────────────────────────────────────── 1) A client that supports item links (any modern 2014+ client is fine). 2) When diffing your client (e.g. NEMO), enable: Β  Β - β€œEnable Item Link” (sometimes named β€œEnable Monster & Item Link”). Β  Β That’s it β€” no custom LUA needed. Β  Note: Zeny does not have a built-in icon in dialogue; only items do. Β  ──────────────────────────────────────────────────────── MINIMAL HERCULES NPC EXAMPLE ──────────────────────────────────────────────────────── prontera,155,180,4Β Β  Β scriptΒ Β  Β ItemIconDemoΒ Β  Β 4_F_KAFRA1,{ Β Β  Β mes "Required materials:"; Β Β  Β mes " Β ^000000* 100,000 Zeny^000000"; Β Β  Β mesf(" Β ^000000* %d x %s^000000", 10, getitemlink(984)); Β // Oridecon Β Β  Β mesf(" Β ^000000* %d x %s^000000", 50, getitemlink(7063)); // Lower Weapon Stone (example id) Β Β  Β mesf(" Β ^000000* %d x %s^000000", 25, getitemlink(7064)); // High Weapon Stone (example id) Β Β  Β mes "Would you like to salvage it?"; Β Β  Β next; Β Β  Β switch(select("Yes:No")) { Β Β  Β Β Β  Β case 1: Β Β  Β Β Β  Β Β Β  Β mes "You chose ^00AAFFYes^000000."; Β Β  Β Β Β  Β Β Β  Β close; Β Β  Β Β Β  Β default: Β Β  Β Β Β  Β Β Β  Β mes "Come back later."; Β Β  Β Β Β  Β Β Β  Β close; Β Β  Β } } /// NOTES: /// - Replace 7063/7064 with your server’s real item IDs. /// - getitemlink() renders the item name clickable and shows its small icon /// Β  automatically in the dialogue window. /// - You can also use it inside mesf/select strings anywhere you print text. ──────────────────────────────────────────────────────── COMMON PITFALLS ──────────────────────────────────────────────────────── β€’ Using getitemname() β€” this prints only text (no icon). Use getitemlink(). β€’ Old client or diff without β€œItem Link” β†’ icons won’t show. β€’ Expecting Zeny icon β†’ not supported natively; print plain text for Zeny. ──────────────────────────────────────────────────────── Β 
    • Is this rAthena script based ? Try this : --- functionmain.txt (old) +++ functionmain.txt (fixed) @@ function script concurrent_uid { - .@uid = get_unique_id(''); + .@uid = get_unique_id(); @@ function script concurrent_uid_map { - .@uid = get_unique_id(''); + .@uid = get_unique_id(); @@ function script concurrent_uid_registration { - .@uid = get_unique_id(''); + .@uid = get_unique_id(); Just open your functionmain.txt in Notepad++, search for get_unique_id('' and replace with get_unique_id(). That’s the only fix needed for Hercules. Β 
  • Download Statistics

    • Files
      465
    • Comments
      166
    • Reviews
      240

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.