Jump to content

Quest, Shops, Functions & Algorithms Releases

Scripts that rewards players for hunting monsters and/or gathering items, shops, or simply want to show simple functions and algorithms of scripting.
Example: Headgear exchanger, Quest scripts, Mall NPC, Weapon dealer, Decimal Point System, Sorting Algorithm

70 topics in this forum

    • 5 replies
    • 4138 views
  1. Instances and Quests

    • 12 replies
    • 8128 views
    • 17 replies
    • 7287 views
    • 0 replies
    • 1098 views
  2. Points to Item Exchanger

    • 11 replies
    • 6340 views
    • 1 reply
    • 2120 views
    • 9 replies
    • 6429 views
    • 0 replies
    • 1726 views
  3. Ragnarok Gacha System

    • 22 replies
    • 10035 views
  4. Lotti Girl

    • 9 replies
    • 9126 views
  5. Crash Island

    • 1 reply
    • 8560 views
  6. Card Seller A-Z

    • 5 replies
    • 6874 views
  7. getitemname2

    • 3 replies
    • 5197 views
    • 2 replies
    • 4317 views
  8. Item Evolution System

    • 9 replies
    • 5541 views
    • 6 replies
    • 10061 views
    • 0 replies
    • 1925 views
    • 14 replies
    • 8878 views
  9. Zodiac of the months

    • 12 replies
    • 3995 views
    • 5 replies
    • 5623 views
    • 4 replies
    • 3332 views
  10. Alice's Nightmare Instance(Pre-Re)

    • 0 replies
    • 2100 views
  11. Veteran Quest

    • 1 reply
    • 2303 views
  12. Strange Surgeon

    • 0 replies
    • 1795 views
  13. Santa Claus

    • 0 replies
    • 1734 views
  • Featured Topics

  • Latest Commits

  • Topics

  • Posts

    • //= METHOD A (fast): copy a known-good IMF //= 1) Open data.grf in GRF Editor → Tools → IMF Editor (or Search “.imf”). //= 2) Find a job that already layers correctly (e.g. Soul Reaper): data\imf\soul_reaper.imf //= 3) Extract that file, then import it back renamed to your target job’s IMF (e.g. novice.imf), //= or change the mapping in: data\luafiles514\lua files\datainfo\imfnametable.lub //= 4) Save GRF → test in-game. //= METHOD B (precise): reorder layers in the IMF Editor //= 1) Tools → IMF Editor → open the target .imf //= 2) Set draw order (top → bottom): //= HeadTop //= HeadMid //= HeadLow //= Body //= Shadow //= 3) Apply to ALL actions/directions → Save → import back → test. //= IMPORTANT: //= • Don’t use RagLite JSON to re-encode .imf (that’s why you saw “compile” errors). //= Let GRF Editor open/save the binary .imf directly. //= • If nothing changes, check you don’t have a loose “data\imf*.imf” overriding the GRF, //= and make sure your custom GRF loads last. //= • If your client uses imfnametable.lub, update the mapping there. //=================================================== //= STEP-BY-STEP (DETAILED) //=================================================== //= A) Prepare //= • Backup data.grf/rdata.grf. //= • Close the game client. //= //= B) Find/Map //= • Path to IMFs: data\imf*.imf (use GRF Editor search). //= • Optional map file: data\luafiles514\lua files\datainfo\imfnametable.lub //= (links job → IMF filename). //= //= C) Fast Copy (no editing) //= • Extract working job’s .imf → import it renamed to target job, OR edit imfnametable.lub to point to it. //= //= D) Manual Fix (if you must keep same filename) //= • Tools → IMF Editor → open target .imf → set layer order: //= HeadTop, HeadMid, HeadLow, Body, Shadow //= • “Apply to all actions/directions” → Save → Import → Save GRF. //=================================================== //=================================================== //= TROUBLESHOOTING //=================================================== //= • Change not showing: //= - Another GRF or a loose “data\imf*.imf” overrides yours. Ensure your custom GRF loads last. //= • Only some animations fixed: //= - You didn’t mass-apply to all actions/directions (walk/attack/cast/idle). Re-apply and save. //= • “Compile” / invalid file when using RagLite: //= - Stop using JSON route. Use GRF Editor’s IMF Editor to open/save binary .imf directly. //= • Still weird on one class: //= - Copy IMF from a class that renders correctly and map it via imfnametable.lub. //===================================================
    • Can try this :     - No cards/refine/copying — it purely swaps based on ID, making it safe and clean.   - Works only on EQI_HEAD_TOP, but you can easily extend to:    EQI_HEAD_MID    EQI_HEAD_LOW   - Just add your pairs like this: setarray .ItemPair$[0], "3524,3525", // Hokage Helm "3526,3527", // Another custom headgear "3528,3529"; // and so on  
    • Added 12 new auras. Added some sprites halloween related.  
    • Unfortunately, this doesn't work. Perhaps due to point 2. NEMO doesn't have this patch. 
  • Download Statistics

    • Files
      465
    • Comments
      167
    • Reviews
      240

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.