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Mystery

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Mystery last won the day on December 21 2023

Mystery had the most liked content!

About Mystery

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    Advanced Member
  • Birthday 10/01/1992

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    http://www.midgard-community.com

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    Prontera ;3
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    Mystery

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  1. Oh my. I remember my account information o_O!

    1. Show previous comments  1 more
    2. Mystery

      Mystery

      Lol, I know right? xD!

    3. Aeromesi

      Aeromesi

      been a ride that's for sure hope all is well and you're enjoying the summer with everything going on

    4. kalabasa

      kalabasa

      what happen to midgard-community?

  2. Mystery

    I miss Ind :'(

    He left not just Hercules, but the entire RO scene. He left due to personal life reasons.
  3. All the best
  4. Mystery

    Returning back

    Still not the newest version... but that'll change Welcomes.
  5. January Digest 2018 The following digest covers the month of January 1st - January 31st 2018 Team Changes None Development Highlights Added support for the AllowReproduce flag in the skill DB. This supersedes the skill_reproduce_db. (#1943) Added support for the ZC_PROGRESS_ACTOR packet. The packet is exposed to the script engine through the progressbar_unit() command (available on PACKETVER 20130821 and newer). (#1929) Added support for the new item drop packet for the Zero clients. The packet is controlled by the ShowDropEffect and DropEffectMode item DB flags and ignored by non-Zero clients. (#1939) Added support for the new Map Server Change packet 0x0ac7. (part of #1948) Developmental Changes Removed the skill_reproduce_db, now superseded by the AllowReproduce skill flag. (part of #1943) Always enabled assertions and null pointer checks. In order to disable them (very discouraged, as it may lead to security issues), it is now necessary to edit nullpo.h. (#1937) Disabled the address sanitizer's memory leak detector in the travis builds, since it produced failures in third libraries. (#1949, #1952) Applied script standardization to the Nydhogg's Nest instance script. (#1871) Split packet_keys.h into separate files for main clients and zero clients. (part of #1948) Split packets_shuffle.h into separate files for main clients and zero clients. (part of #1948) Replaced the custom bank unavailable error message with the actual bank check error packet. (part of #1948) Updated and corrected the party member and party info packets. (part of #1948) Updated README.md with more relevant badges and links (added Discord, removed Waffle, added more GitHub information). (#1951) Bug Splat Fixes Updated Xcode project to include the RODEX related files. (#1942) Fixed RODEX loading mails when it requires multiple packets. (#1945, issue #1933) December Digest 2017 The following digest covers the month of December 1st - December 31st 2017 Team Changes None Development Highlights Implemented Homunculus Autofeeding, available on the 2017 clients. The feature can be disabled by flipping features.enable_homun_autofeed in feature.conf. (#1898) Added support for the newly released Ragnarok Zero clients. The client type is controlled with the --enable-packetver-zero configure-time flag (disabled by default). (#1923) Developmental Changes Applied script standardization to the Old Glast Heim instance script. (#1883) Split packets.h into two files: packets.h and packets_shuffle.h. (part of #1923) Bug Splat Fixes Corrected a wrong path displayed in an error message pointing to the map-server configuration. (#1913) Fixed the natural expiration of the Poison status when under the effect of Slow Poison. (#1925) November Digest 2017 The following digest covers the month of November 1st - November 30th 2017 Team Changes None Development Highlights Added several missing members to the login interface. (Part of #1891) Added support for colored character server population counter in the service selection list. Configurable through users_count in login-server.conf. (#1891) Added top-level command miniboss_monster to label monsters as minibosses, and to send them as such to the client. (part of #1889) Added support for 2017-10-25 - 2017-11-01 clients. (#1889) Added support to display NPCs with player classes, including equipment and styles (best with clients starting from 20170726). This extends getunitdata() and setunitdata() with support for UDT_SEX, UDT_HAIRSTYLE, UDT_HAIRCOLOR, UDT_HEADBOTTOM, UDT_HEADMIDDLE, UDT_HEADTOP, UDT_CLOTHCOLOR, UDT_SHIELD, UDT_WEAPON, UDT_ROBE, UDT_BODY2. (#1893) Added type constants for the getiteminfo() and setiteminfo() script commands. Existing third party code must be updated to use the new constants (see the pull request description and the command documentation for details). (#1902) Added global function F_GetAmmoType(), counterpart to F_GetWeaponType() for ammunitions. Both functions have now been updated to only check the subtype if the item type is correct (IT_AMMO and IT_WEAPON respectively). (part of #1902) Added support for the Skill Scale packet, available in client versions 20151223 and newer. (#1903) Developmental Changes The use of numeric type constants with getiteminfo() and setiteminfo() is deprecated. For technical reasons, no deprecation notice is displayed. (part of #1902) The MAX_SKILL constant has been removed, in favor of the more clear MAX_SKILL_DB, to be used in all places that use the compacted Skill DB array. For use with the non-compacted clientside Skill IDs, the MAX_SKILL_ID constant is still available. (part of #1896) Applied script standardization to the Octopus Cave instance script. (#1882) Applied script standardization to the Ghost Palace instance script. (#1879) Applied script standardization to the Sara's Memory instance script. (#1884) Extended the script command setequipoption() with the possibility to remove item options from an equipment piece. (#1865) Updated the QTYPE_* constants (questinfo(), showevent()) to support the new 2017 client icons. (#1894) Applied script standardization to the Orc's Memory instance script. (#1872) Applied script standardization to the Sealed Shrine instance script. (#1873) Extended the global function F_GetArmorType() to support costumes and shadow equipment. (#1836) Extended the script commands has_instance() and has_instance2() with suport to search instances of type IOT_NONE. (#1397) Applied script standardization and improvements to the Endless Tower instance script. (#1862) Cleared some confusion between skill IDs and indexes through the codebase. Rewritten Skill DB accessors in a safer, more readable way. (part of #1896) Bug Splat Fixes Fixed compilation warnings when compiling with gcc-7. (#1887) Fixed the display flag for monsters labeled as boss_monster to be that of MVP monsters instead of miniboss monsters. (part of #1889) Fixed a subtle error in case skill->unit_group_newid overflows, causing certain skill unit entries to get stuck and never get deleted correctly. This can manifest itself with some monster spawns becoming immune to certain AoE spells having the UF_NOOVERLAP flag (Storm Gust, Lord of Vermillion, etc). (#1896) Implemented MATK support in the getiteminfo() and setiteminfo(). This functionality was previously advertised as availble in the command documentation, but was not implemented. (part of #1902) Restored View Sprite support in the getiteminfo() and setiteminfo(). This functionality was lost with #1828. (part of #1902, issue #1895) Reimplemented the global function F_GetArmorType() to reflect the fact that ITEMINFO_LOC returns a bitmask. The function now handles multi-slot headgears and other uncommon cases better. (part of #1902) Corrected some incorrect data types passed to the SQL StmtBind functions, causing query errors and data loss. Said functions will now have a runtime assertion to ensure the right data type is passed. Third party code needs to be updated to reflect this stricter requirement. (#1901, issue #1531) Corrected some RODEX related queries in case MAX_SLOTS or MAX_ITEM_OPTIONS are set to custom values. (part of #1901) Suppressed assertions in the Skill DB accessors when called with skill_id = 0 (normal attacks). (#1910, issue #1909) Fixed an item loading failure in RODEX. (#1917, issue #1912) Fixed invisible NPCs (such as FAKE_NPC) being displayed as novices. (#1918, issue #1916) October Digest 2017 The following digest covers the month of October 1st - October 31st 2017 Team Changes None Development Highlights Added the script command getmapinfo(), which allows to obtain misc information about a map. (#1852) Added an option to restrict party leader changes to characters on the same map. Controlled by the setting party_change_leader_same_map (defaults to true). (#1812) Added initial support (shuffle packets, obfuscation keys) for clients 2017-09-27, 2017-10-02, 2017-10-11, 2017-10-18. (#1859) Added the noautoloot mapflag, allowing to disable the @autoloot functionality on a map by map basis. (#1833) Developmental Changes Extended the script command logmes() with an option to log to the atcommandlog table. (#1843) Updated RoDEX, with support for packetver 20170419 and newer. (#1859) Updated Exp-related packets and handling functions to support values larger than 2 billions (as seen in packetver 20170830 and newer). (#1859) Changed the diagnostic message in skill_init_unit_layout() to report the skill ID instead of its index. (#1854) Bug Splat Fixes Corrected the Kafra dialog in case a Doram without the Summoner's Basic Skill attempts to open the Storage. (#1864) Changed the cell stack counting algorithm to ignore invisible NPCs, improving the Dancer Quest experience as well as other cases of hidden NPCs blocking off certain cells. (#1827) Improved the handling of the cardfix value to make it more resistant to overflows, especially in renewal mode. Simplified the related renewal/pre-renewal conditional code. (#1825) Fixed some compilation warnings occurring in VS2017. (#1870) Fixed a wrong null pointer check in logmes(), which caused the command to never log and instead print debug information.
  6. Trying to get back into the swing of things...

  7. Certifique-se de publicar na seção de suporte apropriado; na comunidade portuguesa ----> http://herc.ws/board/forum/79-portuguese-community/
  8. bom dia eu estou precisando de ajuda eu quero criar um server ragnarok pra fazer testes e quero criar server pra rodar episodio encontro com desconhecido eu tava vendo nos forums procurando data emulador e hexed todos eles que sao compativeis  eu baixei full data pre-renewal baixei tambem um lua 2010-08-11 e tou usando o emulador cronus mais eu so coloquei esse porque eu nao sei o emulador certo pra rodar se vc poder me ajudar te agradeço muito

  9. If some of you haven't been keeping up with the news, I post a lot of it on MC (for this news, you can see more info here: https://www.midgard-community.com/information/ragnarok-zero-new-adventures-begin-r25/). kRO has announced a new Ragnarok.... Ragnarok Zero. What is Ragnarok Zero? Basically put, Ragnarok Zero is going to be a new beginning... back to when it wasn't Renewal! With this in mind, they want you to remember the olden day memories we all have bundled in our heads. They are also doing a lot of new UI changes and adding tons of new content... of course keeping everything Trans-based and no Third Jobs. We all remember those days of playing RO before renewal... and well, kRO wants to make sure we keep them and relive them through Ragnarok Zero. Here are some infographics that I translated to give us more of a sense of what's in store for us. What are you thoughts? I really love that new navigation interface along with the character creation... and glad they are putting the random options enchantments in this mode. Here is their opening animation for Ragnarok Zero: PS: You'll see the Doram Race as well. Correction: The navigation UI isn't -new-. It may have just been slightly modified a tad (according to the translation). Topic Updated: November 29th 2017 kRO has released more information about Ragnarok Zero. Here is a low down: System: Ragnarok Online ZERO will be using a pre-renewal status system. They believe having a random item options for equipment will make it beneficial to farm equipment (as oppose to the way it use to be). There will be an increase in armor resistance by 3x compared to previously. Experience based on level difference and Drop Penalty have been adjusted. Global cooldown of the skills have been limited to a maximum of 0.3 seconds. Change to the Quest Structure: Levelling up and farming in the new system makes it easier to progress through various quests. 1) Quest rewards This system that has been added provides a certain amount of quest rewarded experience towards a certain overall experience gained. As a result, if you continue you complete various quests, you can obtain a ton of equipment easily and you can also find various items such as consumables. 2) Tips Box Reorganization: Normally, the Tipbox offers a variety of information. There are tons of quests throughout Midgard and this tipbox will provide you a vast amount of information pertaining to various quests you can do throughout Midgard. You will be able to search for information. 3) Change the UI Structure and the structure of Quests A lot of information and the UI of the Quest system has been changed. Everything has been adjusted so that it's easier to navigate through quests by selecting on options. Doing so will open up the navigation window. Billing System This part doesn't really pertain much to private servers... but overall: Ragnarok Online: ZERO offers partial subscription services like Ragnarok Online. This is to allow more Ragnarok users to enjoy the game. In addition, Ragnarok Online: ZERO will sell the monthly premium service and character premium service, which will change the billing system by introducing a new product called "gelstar". > Premium Service Products Ragnarok Online: ZERO offers a wide range of premium services. 1) Account Premium Service: Account Package The monthly premium service is a service that increases experience, drop rate, death penalty, and warehouse capacity. This service applies to all characters in your account at the time of purchase. 2) Character Premium Service: Essential Package The Essential Package is a character premium service that adds convenience to the progress of the game. This product has a 20% increase in experience and drop rate, and it also provides a limited number of 10 [Dew Water of the World] with some functions of Gelstar every day. (Please be aware that the dew of the world number will be redeemed every time you receive the remainder of the world.) Through the dew of the world number, you can conveniently use the world map transfer service or receive special buffs. 3) Character Premium Service: Hunting Package The hunting package is a character that can receive 50% experience and 100% increase in drop rate twice daily for 1 hour each day. Premium package. Ragnarok Online: At ZERO, you can sell or combine the effects of an existing combat manual or bubble gum as a separate item. This is a very attractive premium item for users who want to nurture quickly. 4) About PC room premium service We will inform you about PC room premium service. Ragnarok Online: ZERO no longer offers experience points and drop rates, death penalty effects, and proverbial buffs on PC room premium services . The main effect is transferred to "Essential Package", and only "PC room mileage" is served in PC room. "PC room mileage" through the special toolbox coupon and costume helmet replacement coupon can be used to exchange. Fiver Field: In Ragnarok Zero, they are introducing a new field titled "Fiver Field". This field will contain stronger monsters compared to normal monsters. Killing these strong monsters will provide you a chance to obtain powerful equipment / items (better random options). Item Farming Structure: 1) Random Option: Ragnarok Zero provides players with random option for dropped equipment. It is more vast which allows items to be more specialized towards short range, ranged, and magical weapons. There are also options such as HP/SP absorption, fixed casting reduction, and some options that are exempt from all in-game equipment. 2) Specialized Equipment Upgrade: Players will now be able to get occupational specialized gear when completing Memorial Dungeons. These gears can be upgraded based on your level. 3) Advanced Equipment Combination: You will be able to collection various items / materials throughout Midgard to help you upgrade certain equipment. These items collected must be given to an NPC to upgrade your gear. The material needed is Mithril. 4) The Flame: Torre, the ruler of Ore Beside every refiner NPC, Torre, the ruler of Ore, will also be there. He is able to exchange ores you find into other various ores. He will also be able to refine Mithril Ores you find into Mithril Gemstones. it's basically renewal with a level cap and 0.9% base exp rates and you lose 10% base/job exp on death instead of 1%. you reach job lv.50 at base lv.30. it's likely p2w with those random box buff potions (it may be removed on official release but i doubt it) these retards aren't even up to date with how much lootboxes are hated right now. drop table is different, it's infested with quests and half of them don't even work.. despite having a new client they haven't addressed the cell lag. the episodes will basically be the same. all of this can be done from a day of scripting, many koreans were enraged and disappointed. they claimed in the interview that they won't include cash items that directly effect the gameplay but they added a npc in izlude that sells random boxes that give upto 18 different buff potions. jelstar will be the token currency like silvervine in re:start to open these boxes / warp to a certain map (not released yet) players hoped it to be far from p2w but it seems to be clear at this point.. and i haven't even got to the part that the game has 3 different vip systems. the status formula will be the same as the renewal. shadow equipment will not be included in this version. they are considering not to implent rerolls on random options from dropped items, there can be upto 3 options and the drop effect colors are (white for 1 option, blue for 2 options, gold for 3 options) mp regen % is extremely common and i've seen stats like 164 defense on tights. their goal is to implent upto trans lv.99 their cash shop / random box idea is directly from lineage m. their plan is to reach top 1 in sales (LOL) the dynamic field which has a trigger that must be met to spawn a certain boss monster. (example: kill 200 poring 100 lunatic 50 pupa to spawn a eclipse. (example2: examine (click) a certain object(s) to spawn a boss) the exp penalty for fighting monsters +15 levels higher than you will be removed (-15 levels lower will still remain) - this may be wrong, it's confusing. overpowered cards like golden thief bug or trash boss cards will have their card stats changed or swap their equip slot they are using a new engine so we might get some bugs fixed. ie: cell bug it will also not be possible to run multiple clients. the after delay for skills will be limited to a maximum of 0.3 seconds so it will likely be easier to spam skills. there will be some craftable costumes like this one at lv.30 and wings (some are afraid it may require cash ingredients)
  10. Mystery

    Ridley's new PC

    Ehhhh look at you with the new power house Liquid cooling as well?
  11. Personally, we aren't eAthena either (just like your rA post)... but since eA is pretty much 'gone', I will leave this here.
  12. There isn't really a huge difference. The only differences (really) between the two CPs are the coding in terms of changing column names in the SQL, the theme changer, and handful of merges from PR. The additions of CMS, etc. can be found and added yourself.
  13. That's good of you to add 2 different scripts for the emulators.
  14. hello sir i have submitted a resume

     

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