Jump to content

Development Discussion

If you have something being developed or if you're developing something that you might wish to discuss you may do so here.

102 topics in this forum

    • 2 replies
    • 24330 views
    • 0 replies
    • 22419 views
    • 0 replies
    • 2751 views
    • 8 replies
    • 2511 views
    • 0 replies
    • 21652 views
    • 15 replies
    • 4684 views
  1. About PK Enabled Maps

    • 0 replies
    • 1529 views
  2. Accident | @fontcolor 1 2

    • 33 replies
    • 7128 views
    • 2 replies
    • 1853 views
    • 1 reply
    • 22296 views
    • 4 replies
    • 23099 views
    • 17 replies
    • 4188 views
    • 8 replies
    • 27711 views
  3. BG Queue: Debug 1 2

    • 28 replies
    • 8709 views
  4. Branches

    • 7 replies
    • 2255 views
  5. checkquest / questprogress 1 2

    • 27 replies
    • 10318 views
    • 5 replies
    • 21502 views
    • 19 replies
    • 4294 views
    • 0 replies
    • 2432 views
  6. Custom Effect

    • 0 replies
    • 22525 views
    • 0 replies
    • 1936 views
    • 24 replies
    • 49621 views
    • 4 replies
    • 2532 views
    • 2 replies
    • 1771 views
  • Featured Topics

  • Latest Commits

  • Topics

  • Posts

    • //= METHOD A (fast): copy a known-good IMF //= 1) Open data.grf in GRF Editor → Tools → IMF Editor (or Search “.imf”). //= 2) Find a job that already layers correctly (e.g. Soul Reaper): data\imf\soul_reaper.imf //= 3) Extract that file, then import it back renamed to your target job’s IMF (e.g. novice.imf), //= or change the mapping in: data\luafiles514\lua files\datainfo\imfnametable.lub //= 4) Save GRF → test in-game. //= METHOD B (precise): reorder layers in the IMF Editor //= 1) Tools → IMF Editor → open the target .imf //= 2) Set draw order (top → bottom): //= HeadTop //= HeadMid //= HeadLow //= Body //= Shadow //= 3) Apply to ALL actions/directions → Save → import back → test. //= IMPORTANT: //= • Don’t use RagLite JSON to re-encode .imf (that’s why you saw “compile” errors). //= Let GRF Editor open/save the binary .imf directly. //= • If nothing changes, check you don’t have a loose “data\imf*.imf” overriding the GRF, //= and make sure your custom GRF loads last. //= • If your client uses imfnametable.lub, update the mapping there. //=================================================== //= STEP-BY-STEP (DETAILED) //=================================================== //= A) Prepare //= • Backup data.grf/rdata.grf. //= • Close the game client. //= //= B) Find/Map //= • Path to IMFs: data\imf*.imf (use GRF Editor search). //= • Optional map file: data\luafiles514\lua files\datainfo\imfnametable.lub //= (links job → IMF filename). //= //= C) Fast Copy (no editing) //= • Extract working job’s .imf → import it renamed to target job, OR edit imfnametable.lub to point to it. //= //= D) Manual Fix (if you must keep same filename) //= • Tools → IMF Editor → open target .imf → set layer order: //= HeadTop, HeadMid, HeadLow, Body, Shadow //= • “Apply to all actions/directions” → Save → Import → Save GRF. //=================================================== //=================================================== //= TROUBLESHOOTING //=================================================== //= • Change not showing: //= - Another GRF or a loose “data\imf*.imf” overrides yours. Ensure your custom GRF loads last. //= • Only some animations fixed: //= - You didn’t mass-apply to all actions/directions (walk/attack/cast/idle). Re-apply and save. //= • “Compile” / invalid file when using RagLite: //= - Stop using JSON route. Use GRF Editor’s IMF Editor to open/save binary .imf directly. //= • Still weird on one class: //= - Copy IMF from a class that renders correctly and map it via imfnametable.lub. //===================================================
    • Can try this :     - No cards/refine/copying — it purely swaps based on ID, making it safe and clean.   - Works only on EQI_HEAD_TOP, but you can easily extend to:    EQI_HEAD_MID    EQI_HEAD_LOW   - Just add your pairs like this: setarray .ItemPair$[0], "3524,3525", // Hokage Helm "3526,3527", // Another custom headgear "3528,3529"; // and so on  
    • Added 12 new auras. Added some sprites halloween related.  
    • Unfortunately, this doesn't work. Perhaps due to point 2. NEMO doesn't have this patch. 
    • Thanks for the reply but didn't work. I managed to fix 3 wings but after so many things I tried is impossible to point out what really fixed the problem. Also tested some clients down to 2010 and that changed nothing.
  • Download Statistics

    • Files
      465
    • Comments
      167
    • Reviews
      240

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.