Jump to content

Client-Side Releases

142 topics in this forum

    • 0 replies
    • 1131 views
    • 4 replies
    • 7424 views
    • 25 replies
    • 12356 views
    • 10 replies
    • 8465 views
    • 0 replies
    • 1432 views
  1. Custom Item Lub Files Generator

    • 6 replies
    • 2623 views
  2. help

    • 1 reply
    • 1544 views
    • 0 replies
    • 2956 views
  3. Kafra Cutins

    • 0 replies
    • 2638 views
    • 85 replies
    • 25424 views
  4. Loki Launcher 1 2 3 4

    • 95 replies
    • 64749 views
    • 5 replies
    • 2938 views
  5. Open Ragnarok Client

    • 1 reply
    • 3832 views
    • 4 replies
    • 1773 views
  6. GRF Sharper

    • 0 replies
    • 1997 views
  7. WOE DAMAGE

    • 4 replies
    • 2812 views
    • 6 replies
    • 3951 views
  8. 20150601 Mirror Site

    • 0 replies
    • 2123 views
    • 68 replies
    • 29967 views
    • 1 reply
    • 2185 views
    • 1 reply
    • 2200 views
  9. HELP

    • 4 replies
    • 1945 views
    • 25 replies
    • 8178 views
  10. Ragnarok File Manager

    • 4 replies
    • 3115 views
    • 28 replies
    • 15953 views
  • Featured Topics

  • Latest Commits

  • Topics

  • Posts

    • Update :   
    • Hi everyone, I'm currently working on optimizing the performance of a game server, and I wanted to ask for some advice from those of you with more experience in this area. Specifically, I'm dealing with performance issues where the server tends to lag, especially when multiple players are connected. I've already tried some basic steps like adjusting server settings and optimizing scripts, but the performance still isn't where I want it to be. I know there are deeper optimizations I could make, but I'm not sure which areas to focus on. Has anyone here worked on similar performance issues before? What tools or strategies have you found most effective in pinpointing and solving lag problems? Also, as I'm diving deeper into the technical side of development, I was thinking of taking a CISSP Course to improve my cybersecurity knowledge. Do you think it would help with securing the server while optimizing performance?   Any insights or recommendations would be greatly appreciated! Thanks in advance! mathewjacob
    • Please read b4 Reacting Good Day Fam,  Can someone help me with a script for a costume.  i dont want to diff any so that i came here.. hehe requesting for an npc who can delete item and give item with auto detecting what the character is wearing like in costume converted out there. i basically added two different item costume and non costume with same attributes and just like the costume converted out there. not converting any with cards and ups i have 35 custom items  basically its 70 bcuz of the costume items.   thank you and have a nice day. hope someone is happy to help. 
    • dont run sql queries from your scripts on map server. Most time this is main performance issue    
    • Hi everyone, I’ve been working with the Hercules Emulator for a while and I’m looking for ways to improve server performance. My server has been running smoothly, but as the player base grows, I’m starting to notice a slight lag and a few performance dips during peak hours. I’ve read through the documentation, but I’m wondering if there are specific optimizations that can help with handling more traffic, especially when it comes to reducing lag and ensuring smoother gameplay. Should I tweak certain settings in the configuration files, or are there more advanced techniques like load balancing or server clustering that might help? Additionally, if anyone has experience optimizing memory usage or handling high concurrency in Hercules, I’d love to hear your tips. I’m mainly focused on making sure the server runs efficiently without compromising on the player experience. Thanks in advance for your help! Best regards, mathewjacob
  • Download Statistics

    • Files
      462
    • Comments
      161
    • Reviews
      240

    Latest File
    By Hyroshima

    71    0

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.