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Showing content with the highest reputation since 04/27/23 in Posts

  1. 3 points
    Hello everyone, As you may already have seen from the 2024.03 release notes in GitHub ( https://github.com/HerculesWS/Hercules/releases/tag/v2024.03 ), Hercules' GitHub wiki has been moved to a new platform, powered by mkdocs and available at: https://docs.herc.ws/ This change aims to make the Hercules documentation generally better since the mkdocs-powered documentation does bring a better navigation, search capabilities and editing options. With that we can, hopefully, cover the gap that many have felt after we switched from MediaWiki to GitHub Wiki, while also providing some extras (like the ability to easily have a local copy). With the new mkdocs-powered document, we have: (compared to GH Wiki) - A bit more control over the sections, no longer a single side bar with everything - Extended markdown syntax for editing docs content - Better searching, as results are shown as you type - It is now possible to properly include image in the docs, without workarounds Contributions are highly appreciated and should be made through Pull Requests to the new hercules-docs repository ( https://github.com/HerculesWS/hercules-docs ). You may find general guidance on how to run the docs locally and edit it in the Editing the Docs page ( https://docs.herc.ws/contributing/editing-the-docs/ ) The content of the new repository was copied from the GitHub wiki (which was originally the MediaWiki content and had several contributions over the years), and reorganized into a few sections. Additionally, everything was converted to Markdown, so we should generally get an ok experience. The conversion of MediaWiki pages to Markdown was made through an automated tool (pandoc) so we should still expect some things to not be perfectly right, a few noticeable cases are: - Linking between pages are likely to be broken - Some syntax highlighting may not be in the most presentable format - Several images are still missing Fixing those will require manual work to replicate the images, update links, etc. Why not return to MediaWiki? This question has shown up a few times in our Discord, and I think it is worth linking to the topic when the move happened back then: TLDR; Maintaining MediaWiki together with IPB (our forum software) is complicated. Huge thanks to Haru for making this idea come true! Please let us know if you have questions, comments or suggestions for the new docs.
  2. 2 points
    Introducing xPanel: Your Ultimate Solution for Managing Your Ragnarok Online Server Ready to take your Ragnarok Online server to the next level? Introducing xPanel, the ultimate tool for administering and customizing your gaming experience. Key Features: πŸš€ Powered by Laravel: xPanel harnesses the power and efficiency of Laravel on the backend, providing a robust and reliable administration experience. 🎨 Sleek Design with VueJS and TailwindCSS: Experience a modern and user-friendly interface thanks to VueJS and TailwindCSS. xPanel offers an intuitive and aesthetically pleasing design. πŸ”§ Limitless Customization: Tailor xPanel to your specific needs with flexible customization tools. Create the gaming experience you've always envisioned! πŸ›‘οΈ Reinforced Security: Keep your server secure with advanced security features, guarding against backdoors and online threats. 🌐 Fully Responsive: Access and manage your server from any device, anywhere. xPanel is designed to work seamlessly on desktops, tablets, and mobile phones. Be one of the first to experience the power of xPanel! Join our Discord and discover how xPanel can transform your Ragnarok Online administration experience. https://discord.gg/BjcQjafax7 Elevate your Ragnarok Online server with xPanel!
  3. 2 points
    Sephus

    The Horizon Project

    Hey all, I just came back to Hercules again and I have a great new post for everyone. The topic's original post has been updated with what I have planned in writing and telling the community. Have a good enjoyable read and make sure you join us.
  4. 1 point
    KirieZ

    Hercules Versioning and Available Features

    You are welcome Regarding a roadmap, not really. We do track missing features and bugs in GitHub issues: https://github.com/HerculesWS/Hercules/issues There are some milestones regarding content, but they are more for organization purposes, as we don't have a roadmap like "We are trying to get X done next"
  5. 1 point
    Well, the short answer is: It depends. But let's go for the long answer: RO is a game that uses client/server model, and the server (in our case, Hercules) is the one which holds most of the game logic. What this mean is, pretty much everything only happens in the game because the server tells the client to do so. To name a few examples: - When you click to walk, Hercules is the one saying the client it can walk, and Hercules is the one letting other knows the player is walking - A monster spawn only happens because Hercules is creating it and just letting the client knows the monster is there - An attack (and a skill) only happens because Hercules calculated it and told the client that it happened - A NPC is only shown in the screen because Hercules created it and told the client about its existence - A Quest is received by the player because, for example, a NPC in Hercules added a quest to the player, and thus Hercules told the client about that So, as you can see, pretty much everything requires something on Hercules side to work. The client also plays some part on this: - There are hardcoded limits of which IDs can be used - For example, an item which has an ID > 32k would only work on clients that supports IDs above 32k - Certain IDs for monsters/NPCs/etc won't be properly recognized in certain client versions - There are some hardcoded logic on how skills works or shows up - For example, the old, ground-based effect of bard/dancer performances doesn't show in 2019 clients and newer (unless you use a patch to restore the old code in client). The ground effect would still happen (Because Hercules is controlling it), but the player would see nothing in the ground. - UI elements are part of the client, so an older client may not have certain windows - But depending on the window, Hercules also needs to implement the network code to allow that window to work (e.g. Achievements, RoDEX, Equipment switch, etc) Going back to your example about 4th jobs. Having a 2022 client means: 1. The visual effect for the 4th job skills are there 2. If the server says your job is one of the 4th jobs, you will see the sprite and it will be treated as a player sprite 3. You can see the new attributes window 4. You can see the new AP bar But: 1. You don't have job change quests (Hercules must have the NPCs, which we don't as of April/2024) 2. You don't have a working skill tree and skills (Hercules must have the skill trees and skills coded, which we don't as of April/2024) 3. You don't have the effect of the new attributes being applied to your damage (Hercules must have new formulas for it, which we don't as of April/2024) So: Base client: kRO 2023 08 04 This means your resource files (sprites, luas, textures, maps, etc. the "visual" content and config files are from how kRO looked like in 2023-08-04). For example, if a new hat is released in 2023-05, you will have the .spr file in your data.grf (but you can't get it in game if Hercules doesn't have it) Client exe: 2022-04-06_Ragexe_1648707856 This means that your client will process client sided things as kRO did in 2022-04-06, this means it will be affected by client limitations from this date, and it will only load files that were expected at that time. For example: - if a new UI was released in 2023, you won't see it in a 2022 client, because the code was not there yet. (even if you have the images for that UI in your data.grf, you don't have the code to actually use them) - if there is a new map format released in 2023 (map format meaning the structure of the files in the data.grf), this map file won't work here. On the other hand, if a map was released in 2023 using a structure that is compatible with a 2022 client, you can use it just fine. Generally, having too different dates between Client exe and Base client may give you issues, because: 1. You have incompatible lua files (usually worked around by using translation projects) 2. You have new resources that are not compatible with your client (usually worked around by replacing the files or avoiding certain things) Hercules: v2024.03 This is Hercules release date. This just means this is the state of Hercules code as of March/2024. Hercules makes a new release every month, which may include bug fixes, new features, some custom code for something Hercules thinks is worth having, etc. You can see the changelog here: https://github.com/HerculesWS/Hercules/blob/stable/CHANGELOG.md This date has pretty much nothing to do with the other 2. The only thing that it may suggest is that a 2018 Hercules will probably not work with a 2020 client, because we couldn't even imagine what 2020 client would look like when developing code in 2018. But a 2024 Hercules doesn't mean it supports features from 2024 official servers, nor that a 2024 client would flawlessly work in Hercules. Currently, Hercules v2024.03 is a mix of content: 1. NPC/quest/job/monsters wise, I think we are around kRO 2015 2. Our client support is better, I think a 2022 client should work fine most of the time (some buttons won't work, though -- e.g. Equipment Switch is not there) Hope this clarifies a bit
  6. 1 point
    It is in data/luafiles514/lua files/service_korea (_korea may be something else depending on how your client is patched and how your clientinfo looks like, but usually it is a country name)
  7. 1 point
    Fou-lu

    Bluff Mapping

    Nice
  8. 1 point
    Bluff

    Bluff Mapping

    Hello Everyone πŸ–οΈ for those who are interested, I made a few maps and I am still working on others you can find all my work on my: 🌐DISCORD or here πŸ›’ BLUFFSHOP I create videos to present my creations : πŸ“½οΈBLUFF MAPPING Thank you to everyone who support my work πŸ”₯
  9. 1 point
    Do you have very old clients or emulators lying around? Maybe that old hard drive with RO stuff? How about those old CD-Rs on the shelf? Or are you simply a RO data hoarder? WE WANT YOU! Hi, I’m vit. I’m developing along with o oldinroplayer a *Ragnarok Online Cross-Episode Database*, called RagnaDB. It’s a db in which you’re able to choose a specific episode and we’ll show you all the info precisely as it was back in the day. The idea is for it to be the β€œone RO database to rule them all”. For this to exist, there’s a great deal of historical research and digital data scavenging involved. Since we’re committed to historical accuracy, we’re on a journey to finding old files (client and server) to feed the db with, as well as (old) reliable sources for data validation. If you were waiting for the right moment to shine and looking for a group of people who will truly appreciate and see value in those dozens of RO gigabytes collecting dust like no one ever had, this is the moment! We’ll love to have you! If any of the words above piqued your interest, you’re more than welcome here. Join our Discord to hear about the latest updates or just hang around! Our Discord: https://discord.gg/cueAdED64N RagnaDB: https://ragnadb.com/
  10. 1 point
    4144

    Remove transparency from map objects.

    in game folder. this is brown or gray background rectangle image. in name should be word back
  11. 1 point
    4144

    Remove transparency from map objects.

    use this patch for hide empty space between buttons http://nemo.herc.ws/patches/SkipHiddenMenuButtons for reduce window size, edit background image size. i not remember how it named.
  12. 1 point
    sfosodkw2

    Where can I find a Complete Client?

    https://rathena.org/board/topic/141200-froggo-rΓΆ-folder-everything-needed-to-run-the-latest-publicly-available-client/
  13. 1 point
    4144

    Remove transparency from map objects.

    May be you already enabled this patch?http://nemo.herc.ws/patches/RestoreModelCulling Try disable this patch.
  14. 1 point
    Elurair Patching Launcher (RO Patcher Lite+ROCred Merge) About Universal auto-patcher for all your updating needs combined with a launcher, which is fully skinnable, highly customizable and easy on resources. It is free of any cost and works on every 32-bit and 64-bit Microsoft* Windows* platform. How this came to be: Future of ROCred and RO Patcher Lite Known Issues None. FAQ Q: Does the patcher support encrypted GRFs? A: Yes, common GRF encryption schemes are supported. Q: Can I use the Patcher part without the Launcher part? A: Yes, the Launcher mechanics and UI can be disabled in configuration. Q: Can I use the Launcher part without the Patcher part? A: Yes, remove all Patcher sections from the configuration. Download & Website http://ai4rei.net/p/skal License This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 International Licenseο»Ώο»Ώο»Ώ.ο»Ώ
  15. 1 point
    Needs to be getcharid(CHAR_ID_CHAR, .@units[.@i])
  16. 1 point
    Statusο»Ώ Update: 3/3 Slots Full. But feel free to msg to reserve a slot thanks!
  17. 1 point
    Pack v2022: Current Version: 27 December 2021 Update 2023-10-01 - latest versions can be found there: https://discord.gg/p2kvabm https://ragnarokservice.top/ Download Links (~4.5GB): Download from Mirror #1 or Download from Mirror #2 or Download from Mirror #3 Important: Please make someone mirror these files. Or make a donation to me and I will make a mirror by myself. What is that? This is a newbie package that contains 1 click solution for launching Hercules emulator with a single click. This package only for education. Do not use this package anywhere in production. This package good demonstration of how everything should be configured by yourself to make it work. We can find here a good guide on how to configure everything by yourself: http://herc.ws/board/topic/16521-how-to-setup-offline-server-for-personal-development-use/ What inside the package? You have 7 folders: 01_emulator = here emulators (pre-compiled and pre-configured) for RENEWAL or classic PRERE mechanics 02_client_side = here is your client-side what need to copy-paste to your clean kRO client 03_openserver = here is Open Server (MySQL server where stored your game database and which required by the emulator) 04_useful_tools = here are different useful tools that you usually will need when will work with the emulator or databases 05_misc_repos = here are repositories from which it has built the client-side, and exe patched. 06_cmder = this is a tool will be good for you to update the emulator to the latest version (and other files in misc_repos) 07_clean_kRO_client = this is a clean kRO client (2018 somewhere in march updated), need for you to run your own RO copy. How to use all of this? extract files inside 01_emulator, 02_client_side, 03_openserver, 07_clean_kRO_client Now, what emulator version do you need? Latest (current official servers) (renewal mechanic (suras, dorams, etc classes)) or classic PRE-re (champion, high wizard, high priest)? Now if for example, you use PRERE mechanic (where is high wizard class, paladin, lord knights, and no 3rd classes) your steps are next: a.) go to 02_client_side\FOR_PRERE_EMULATOR\ b.) select all files in this folder (FOR_PRERE_EMULATOR) and copy (CTLR+C) c.) now go to 07_clean_kRO_client/clean_kRO_client/ folder and copy files here (overwrite if windows explorer will ask to do that). d.) now you need to run OpenServer (it's a server that stores all your player's data inside the database, required by the emulator) and run it. e.) Click on Red Flag -> Run the server, make sure in your tray you got Green Flag. f.) Now go to 01_emulator\hercules_PRERE\ and run: run-server.bat g.) Now go to your 07_clean_kRO_client/clean_kRO_client/ and run: 2018-04-18bRagexeRE_patched.exe Your emulator, your database, and the client are running. Now you can try to login into the game. About Accounts: How to make a GM account or how to access the database? For that, you need to click on Green Flag -> Advanced -> PHPMYADMIN In the login field of PHPMyAdmin enter: "root", in the password field enter nothing. (no password) Press enter or login, and you will be in the database. Databases well structured, so mostly always you need not edit too much there. How to make a GM account? You opened PHPMYADMIN. Now select your database, and find in this database table called: "login" Open this table, and find your account name, and you will see column "group_id". Edit number in this column (group_id) to 99. 0-99 = your GM level. 99 = super admin with all privilegies, 0 = simple player with no privieleges. Okay, everything working for me, what can I do next? My short answer: http://herc.ws/board/ Read all topics, read different guides, read info about NPCs Read info how to add NPCs, how to enable them, how to disable them Read /doc/ folder files inside your emulator folder Read wiki pages: https://herc.ws/wiki/Main_Page Do experiments and do not afraid to destroy everything or remove them. Just do mistakes and errors, it's how people learning something new, through mistakes. DO not afraid to do a lot of mistakes and ask questions. People will help you if you will try to help yourself first and will make good questions with some research before posting messages. What tools can I use for making everything much easier for me? Tools that you MUST have: - Grf Editor - Server Database Editor - VSCode / Notepad++ / Sublime Text / Atom (any of these editors and select always C syntax highlight for opened files) I want to play with my friends on my server The solution that you will find by the link below is a terrible solution. But usable for a small group of people who for education only want to launch their server ONLINE (for others). This is SUPER bad, and never do that, (it's weird, after the only time you will understand why). But if you still asking here is the link: https://gist.github.com/anacondaq/3eae8e4afb5d3c3880d08b95b2c54b78 =============================================== I want make a donation as a gesture of goodwill: =============================================== Ask administrators here: http://herc.ws/board/ If they accept donations or not, I found no donation link. Optionally you can always support the next guys: 4144 for massive help to the current RO scene at all by his hard work. AnnieRuru for a lot of scripts, helping newbies on the forums http://herc.ws/board/staff/ - all these guys zackdreaver for a lot of efforts on a translation project and to all guys, scripters, mappers, etc players who spend their time, their efforts just for you to make everything free what you see here. Sorry if I didn’t mention someone. I need help with <something> There are a lot of talented developers, software developers, scripters, mappers, spriters, and many other people in this community. Check the link: https://herc.ws/board/forum/49-paid-services/ Also, I accept all questions related to the basic newbie stuff on the topic. Do not hesitate to ask even super stupid questions. But before asking something, try to do a very simple thing: Open google, in the search bar enter: "site:herc.ws" Then write your question or problem Hit enter and check all links that you see, maybe someone already solved your problem earlier. Alternatively: if you will not be annoying, and will be respectful, I can help with some newbie stuff in the discord channel about the package: https://discord.gg/p2kvabm Changelog: - 2021-04-10 - build from scratch new version with everything new (2020 game client, latest translation, fixed bugs, tons of features and improvements) - 20200419 - upgraded emulators, fixed problems with emulators, SQL files, and so on, upgraded full kRO, tools, misc Repos, client-files not touched. Added Discord channel for newbies support. - 20200307 - updated emulator, recompiled, uploaded to google drive. Client or db-server files not changed. - 20200203 - updated emulator, rest files not touched, if you want to upgrade your emulator, just download the 01_emulator.rar folder, and use it instead of your old one. I'm Ukrainian in Ukraine. Russia has begun a war against my country, and doing right now is genocide. Destroying cities, even mine own, killing thousands of people, civil people, burning to the ground cities. If you wish to support me in this challenging time (I will try to re-route part of this money to people I know to help them under these awful conditions). You can donate personally for me for my needs by the link: https://nowpayments.io/donation/anacondaq (crypto). Alternatively, you can send money to help Ukraine citizens to the official fond https://www.comebackalive.in.ua/ or to: https://help.gov.ua/
  18. 1 point
    You neο»Ώed to configure this https://github.com/HerculesWS/Hercules/blob/master/conf/api/api-server.conf Later, search on your lua files the services, like service_korea, ExternalSettings_kr.lub. Make sure to put your public ip address + the default port of API (7121).
  19. 1 point
    Update: its done by editing the imf files inside the data.grf
  20. 1 point
    cozyrere

    cozyrere - graphics

    hi there! i am cozyrere. i used to go by daifuku back then, but i can't access my account anymore so yeah - i'm back! if you are looking for someone who can do: - logo - banner - animated banner - loading screen - login screen - wordpress setup/edits - general photoshop edits .. and more, then you can just simply drop me a message on discord: cozyrere due to being gone for a couple years plus having a new pc, i don't really have anything to show except for my old stuff [click here] but please note that prices might not be the same anymore i am not sure if i can still do patcher coding, it's been forever but i can definitely do the design for it. i am currently doing some things for woon like this for example: (will update more samples as i go)
  21. 1 point
    mylgcj

    Large amount of material

    Large amount of material Please add if needed Discord myglcj#8667
  22. 1 point
    Mystery

    StarliteRO (PSD ONLY)

    File Name: StarliteRO (PSD ONLY) File Submitter: Mysterious File Submitted: 14 Aug 2013 File Category: Web Resources Hello everyone! As per this topic, I thought it'd be nice of me to release this design for free to the community. However, keep in mind that this is only a PSD and it is not CODED. Guidelines: I rather you keep my logo or "Designed and Created by Mysterious" in the footer. You may redistribute this file as long as I get consent and proper credits are given! Enjoy! This work is licensed under a Creative Commons Attribution 3.0 Unported License. Click here to download this file
  23. 1 point
    KirieZ

    Custom Headgear to Costume?

    I think clients from 2019 and up supports up to ID 2 billion, even for costumes. I am not sure which client you are using, but newer clients should be the only real option.
  24. 1 point
    1- Gepard shield, by Functor. 2- Take this with a pinch of salt, but I'd say that as long as you have 3 cores available (1 for login/char, 1 for sql and 1 for map) it's enough for 100 people, as long as the CPU is powerful enough in single thread. So probably something cheap like 30 dollars/euro should suffice.
  25. 1 point
  26. 1 point
    Showcasing my little project. The Worldmap UI inside the client is a nice feature which is not really used much. I tried looking around for something to let me use it, but unfortunately, there's little to no information about it. After tinkering and figuring out how it works, I've managed something. Here's a little sneak peak: Video Preview: Screenshots: The one shared above is centered in Episode 5: Yuno, but I've already got it lined up for the other episodes where the default one is not really matching / usable. The average level when show mob is selected is also not included in the preview. This works alongside the navigation feature. Some of the colors in the UI were also changed due to my preference, but it's also customizable. Special thanks to @Vy Low for letting me use his worldmap.jpeg.
  27. 1 point
    DaviLord

    kRO 4th Class Sprites

    View File kRO 4th Class Sprites kRO Oficial 4th Class Sprites Includes all 4th job sprites + each class mount. Submitter DaviLord Submitted 03/13/22 Category Sprites & Palettes  
  28. 1 point
    DaviLord

    [Showcase] Weapons, Shields and more

    I have been ripping sprites from other games and transforming into ragnarok items. What you guys think?
  29. 1 point
    infitron

    [Showcase] Weapons, Shields and more

    Can you teach us how to make awsome sprite like yours?
  30. 1 point
    Dayrick

    [Showcase] Weapons, Shields and more

    Can you make a video guide or tutorial how to make custom sprite i want to learn thank you!
  31. 1 point
    RAGP Extractor About Rudimentary command-line tool to extract RAGP files (such as the assets in Ragnarok: Valkyrie Uprising). Usage unragp <file> Extracts <file> into current directory. Known Issues Because I wrote it on a whim to check out Ragnarok: Valkyrie Uprising game resources, there are no error messages. Either the program ends in OK or NG. Download Find attached. Source for reference: https://github.com/ai4rei/unragp License CC0 1.0 Universal 2021-12-27ragp-1.0.zip
  32. 1 point
    Hi Everyone, Good day. It has been a long vacation for me since I played RO and even setup my server using eathena, then 3CEAM (rytech's), then rathena and then herc. At some point I was using Judas' services also. Main point, after my 2011 server (tinyro.com) I went into work frenzy until I no longer have time for RO due to work and family. And now after a decade of inactivity, I am posting this particular share that may help other players or maybe only those people who experienced and maybe a lover of jikari patcher like me. jikari-cube_guide.pdf Jikari-Cube.zip if ever this is on the wrong section, will it be possible to transfer this and keep the files for knowledge sake and possible future use thanks
  33. 1 point
    Mihael

    Your-RO Banner FB + PSD Editable

    View File Your-RO Banner FB + PSD Editable I found this old banner template made in mid-2017 lost on my computer. I decided to make some adjustments and post it here for you. The PSD file is fully editable. Any questions I am at your disposal. Submitter Mihael Submitted 06/17/21 Category Other Graphics  
  34. 1 point
    delber

    Custom Skill Effect

    Yesterday I tried to change the look of Skill and the same thing happens here. But when I use the @effect 89 command it appears, but the Skill when it is used shows the old one. I believe the name of the str file is another, because I changed the name from stormgust.str to stormgust--.str and still keeps getting the old hahahaha Skill. The change is cool. I tried to find where the texture connection occurs with Skill to see the file name but I haven’t been able to yet. Sorry for my bad ingles (google translator). EDIT: I managed to make Modern Lord of Vermillion 1.0.0 work, maybe it helps who’s trying too. In my case my data.grf determined the Skill in data\texture\effect\lord_of_vermillion\lord_of_vermillion.str so just create the lord_of_vermillion folder and within changed the name of Skill lord.str to lord_of_vermillion.str CONCLUSION: we will have to find where Skill is depending on your data.grf unfortunately I haven’t found the file that makes this link yet, because it would be easier to know the current name of each Skill(I don’t even know if such file exists hahaha). EDIT: I found my Storm Gust. On my data.grf was called storm_min.str. I switched the files and it worked here now.
  35. 1 point
    Arduino

    Random Enchant

    Im not really sure what you want, but i understood that you wanted the enchantment to be random instead of it to be selected in a list. I had made here a modification on line 47 making it random instead of selecting it from the list. mes .n$; mes "Hello, "+strcharinfo(0)+"!"; mes "If you like I can enchant your costume equipment with any enchantment I have in store"; mes ( (.exchange_cost[0] > 0)?"in exchange for "+.enchant_cost[1]+"x "+getitemname(.enchant_cost[0]):"for free")+"."; mes "I can also reset an Enchantment "+ ((.enchant_reset[0] > 0)?", but I require "+.enchant_reset[1]+"x "+getitemname(.enchant_reset[0]):"for free")+"."; next; switch(select("- Enchant Costumes:- Reset Enchantment:- Nevermind")) { case 1: mes .n$; mes "Please select the Costume you want me to enchant:"; for ( set .@s,0; .@s < getarraysize(.enchant_slot); set .@s,.@s + 1) { switch(.enchant_slot[.@s]) { case EQI_COSTUME_HEAD_TOP: set .@c_slot$,"Top Headgear"; break; case EQI_COSTUME_HEAD_MID: set .@c_slot$,"Mid Headgear"; break; case EQI_COSTUME_HEAD_LOW: set .@c_slot$,"Low Headgear"; break; case EQI_COSTUME_GARMENT: set .@c_slot$,"Garment"; break; case EQI_SHADOW_ARMOR: set .@c_slot$,"Armor"; break; case EQI_SHADOW_WEAPON: set .@c_slot$,"Weapon"; break; case EQI_SHADOW_SHIELD: set .@c_slot$,"Shield"; break; case EQI_SHADOW_SHOES: set .@c_slot$,"Shoes"; break; case EQI_SHADOW_ACC_R: set .@c_slot$,"Accessory Right"; break; case EQI_SHADOW_ACC_L: set .@c_slot$,"Accessory Left"; break; } set .@c_m$,.@c_m$ + ((getequipid(.enchant_slot[.@s]) != -1)?.@c_slot$ + " - "+getitemname(getequipid(.enchant_slot[.@s])):"") + ( (.enchant_slot[.@s+1] != 0)?":":""); } set .@c_m$,.@c_m$ + ":- Cancel"; set .@c,select(.@c_m$); if(.@c >= getarraysize(.enchant_slot)) close; set .@part,.enchant_slot[.@c-1]; next; mes .n$; if(getequipid(.@part) == -1) { mes "It looks like you don't have any costume equipped on there."; close; } set .@hg,getequipid(.@part); // Saving Item ID set .@ref,getequiprefinerycnt(.@part); // Saving Refine Level, if there is one set .@card1,getequipcardid(.@part,0); // Save Item ID of Card Slot 1 mes "Selected Costume: "+getitemname(getequipid(.@part)); if(getequipcardid(.@part,3) != 0) { mes "But it looks like you already have an enchantment in this costume."; close; } mes "Now please select the Enchantment:"; next; set .@rune,rand(0, getarraysize(.enchant_id) - 1); mes .n$; mes "Selected Enchantment: "+getitemname(.enchant_id[.@rune]); if(.enchant_cost[0] > 0 && countitem(.enchant_cost[0]) < .enchant_cost[1]) { mes "But it looks like you don't have enough "+getitemname(.enchant_cost[0])+"!"; close; } mes "Proceed?"; if(select("- Yes:- No") - 1) close; next; if(.enchant_cost[0] > 0) delitem .enchant_cost[0],.enchant_cost[1]; delequip .@part; getitem2 .@hg,1,1,.@ref,0,.@card1,0,0,.enchant_id[.@rune]; equip .@hg; mes .n$; mes "The enchantment was a success."; mes "See ya next time."; enable_items; break; case 2: mes .n$; mes "Please select the Costume you want me to reset the enchantment!"; for ( set .@s,0; .@s < getarraysize(.enchant_slot); set .@s,.@s + 1) { switch(.enchant_slot[.@s]) { case EQI_COSTUME_HEAD_TOP: set .@c_slot$,"Top Headgear"; break; case EQI_COSTUME_HEAD_MID: set .@c_slot$,"Mid Headgear"; break; case EQI_COSTUME_HEAD_LOW: set .@c_slot$,"Low Headgear"; break; case EQI_COSTUME_GARMENT: set .@c_slot$,"Garment"; break; case EQI_SHADOW_ARMOR: set .@c_slot$,"Armor"; break; case EQI_SHADOW_WEAPON: set .@c_slot$,"Weapon"; break; case EQI_SHADOW_SHIELD: set .@c_slot$,"Shield"; break; case EQI_SHADOW_SHOES: set .@c_slot$,"Shoes"; break; case EQI_SHADOW_ACC_R: set .@c_slot$,"Accessory Right"; break; case EQI_SHADOW_ACC_L: set .@c_slot$,"Accessory Left"; break; } set .@c_m$,.@c_m$ + ((getequipid(.enchant_slot[.@s]) != -1)?.@c_slot$ + " - "+getitemname(getequipid(.enchant_slot[.@s])):"") + ( (.enchant_slot[.@s+1] != 0)?":":""); } set .@c_m$,.@c_m$ + ":- Cancel"; set .@c,select(.@c_m$); if(.@c >= getarraysize(.enchant_slot)) close; set .@part,.enchant_slot[.@c-1]; next; mes .n$; if(getequipcardid(.@part,3) == 0) { mes "It looks like you don't have any enchantment in this costume."; close; } set .@hg,getequipid(.@part); // Saving Item ID set .@ref,getequiprefinerycnt(.@part); // Saving Refine Level, if there is one set .@card1,getequipcardid(.@part,0); // Save Item ID of Card Slot 1 mes "Selected Costume: "+getitemname(getequipid(.@part)); if(.enchant_reset[0] > 0 && countitem(.enchant_reset[0]) < .enchant_reset[1]) { mes "But you don't have the required Items to reset the enchantment!"; close; } mes "Proceed?"; if(select("- Yes:- No") - 1) close; next; if(.enchant_reset[0]) delitem .enchant_reset[0],.enchant_reset[1]; delequip .@part; getitem2 .@hg,1,1,.@ref,0,.@card1,0,0,0; equip .@hg; mes .n$; mes "The enchantment has been reseted."; mes "See ya next time."; break; case 3: break; } end; OnInit: set .n$,"[Costume Enchanter]"; // Enter here every Costume Slot, which you want to be enchantable // Valid Entries: // - EQI_COSTUME_HEAD_TOP // - EQI_COSTUME_HEAD_MID // - EQI_COSTUME_HEAD_LOW // - EQI_COSTUME_GARMENT // - EQI_SHADOW_ARMOR // - EQI_SHADOW_WEAPON // - EQI_SHADOW_SHIELD // - EQI_SHADOW_SHOES // - EQI_SHADOW_ACC_R // - EQI_SHADOW_ACC_L setarray .enchant_slot[0],EQI_COSTUME_HEAD_TOP,EQI_COSTUME_HEAD_MID,EQI_COSTUME_HEAD_LOW; // Enchantment ID's setarray .enchant_id[0],6636,6637,6638,6639,6640,6641; // Price for enchanting: // To disable the price, put 0 as values setarray .enchant_cost[0],501,10; // Item ID,Amount // Price for reseting: // To disable the price, put 0 as values setarray .enchant_reset[0],501,10; // Item ID,Amount end; } If you can be more specific of what do you need maybe i can help you further. If you dont know how to say it you can use the help of google translate
  36. 1 point
    brunosc

    Vendor Control (rewrite)

    same problem here, but i fixed. change walktoxy_timer to walk_toxy_timer in all file .c
  37. 1 point
    AnnieRuru

    Castle Guild Member Limit

    oh ok, you are partially right when it kick excess guild members but it isn't the way you claimed that it count from other guild members upon close inspection, @astralprojection script has 2 problems which is 1. if the player has multiple characters from the same account join the same guild, it count multiple times instead of 1, it doesn't extend the isloggedin into $@guildmembercid check 2. it checks as long as the guild member enter ANY CASTLE map, not that particular castle map try this one https://gist.github.com/AnnieRuru/339e268a8be5370fa7ae1aa2f856ca28
  38. 1 point
    AnnieRuru

    Cluckers npc/custom/events

    need to stretch my scripting skills a little bit, too long since I done any scripting https://gist.github.com/AnnieRuru/4a87e0ab7451e671d0e3056aedd2a086
  39. 1 point
    antonycbueno

    Recommended Quest Problem

    With some friend help the problem is solved... I just put in option diff the following text in "recommendedquest.lub" to read my file "System/recommendedquest" without the extension.
  40. 1 point
    Sephus

    Hercules Battlegrounds

    Hercules Battlegrounds A full conversion and enhancement of eAmod's Battlegrounds system into a easy-to-install Hercules plugin library. Version: 1.0a (alpha) Repository @ https://github.com/Smokexyz/HerculesBG Installation 1) Place plugin files in plugin directory. (If you wish to re-compile the code, please do so the standard way.) 2) Place all script files in the default directory provided in the repository (or your own). 3) Place all database and config parts in their respective files. 4) in conf/plugins.conf add "hBG". Instructions on installing Plugins - http://herc.ws/wiki/HPM#Building_a_plugin Battleground Modes Capture the Flag Eye of Storm Triple Inferno Team DeathMatch Bossnia Conquest Stone Control Domination Rush Free For All Why use it? 1) Prevents conflicts when updating Hercules. 2) Easy to install. 3) Can be easily modified for more functions/features in the future. For contributors If you wish to add a free BG script to the list of available battleground modes, please contact me. Bug Reporting Please feel free to open an issue on the repository and I'll get to it as soon as I can. Donate to support the project and motivate updates.
  41. 1 point
    w0wZukuBg

    w0w: My Custom Items

    File Name:w0w_custom_collectionFile Submitter: w0wZukuBgFile Submitted: 24 June 2018File Category: Spriting & PaletteDownload Link: Click here to download .β€’Β°'Β°β€’.β€’Β°'Β°β€’.β€’Β°'Β°β€’.β€’Β°'Β°β€’.β€’Β°'Β°β€’.β€’Β°'Β°β€’.β€’Β°'Β°β€’.β€’Β°'Β°β€’.β€’Β°'Β°β€’.β€’Β°'Β°β€’.β€’Β°'Β°β€’.β€’Β°'Β°β€’.β€’Β°'Β°β€’.β€’Β°'Β°β€’.β€’Β°'Β°β€’.β€’Β°'Β°β€’.β€’Β°'Β°β€’.β€’Β°'Β°β€’.β€’Β°'Β°β€’.β€’Β°'Β°β€’.β€’Β°'Β°β€’.β€’Β°'Β°β€’.β€’Β°'Β°β€’.β€’Β°'Β°β€’.β€’Β°'Β°β€’.β€’Β°'Β°β€’.β€’Β°'Β°β€’. butterfly_wings [x5 new] Look at the old butterfly wing and at it. Now again on the old and on the new. Why is my butterfly wing looks like a wing, not a human ear? = D I would be happy if you would prefer my work for replacement. battle_manuals [x5 new] Recolor to diversify the rates. bubble_gums [x5 new] Recolor to diversify the rates. bullets [x6 new] Just additional sprites of bullets based on standard. Fire, Water, Wind, Earth, Poison and Shadow property. card_sprites [x3 new] Now rare cards will really decorate your inventory (: 1 - for miniboss cards 2 - for yellow MVP cards 3 - for red MVP cards w0w_items [x6 new] 1 - Armor Charm [ID 2656] - make it's own sprite instead of the Gravity... 2 - Very Old Card Album [ID custom] - just an idea, make an item sprite according to second collection picture. 3 - Animal Detector [ID custom] - the idea came from the game BG&E. 4 - Venatu Doll [ID custom] - it can be an item for pet/mercenary activation or just a doll. 5 - Camera [ID custom] - the file includes small ingame illustration of camera. 6 - Condenced Blue Potion [ID custom] - nuff said ~ gemmed_sallet [new] Could not wait any longer, just add a ingame hat animation made by myself instead of Gravity :3 dullahan [white eyes] In one of the client updates the sprite Dullahan was changed. Since then, his eyes have disappeared. Gravity did not comment on what had happened. Very much I ask to check up this monster on your server and to replace a sprite in case of need. >>>>> w0w_cardbmp [x6 new] You can use this art work for any purpose, for example, you can make it a card on your server. sl_icons [x2 new] Two new icons for SL_GUNNER and SL_NINJA skillsSince the icons use Chinese characters, thenfor the SL_GUNNER, the ζžͺ means a gunand for the SL_NINJA I left the character out of skill Final Strike .β€’Β°'Β°β€’. skating_grf [new] Just added edited santa costume sprite for imitation of skating (based on 여름 summer clothes sprite v1).You may see the sample of skating in my custom map Xpalace preview: Link here blood_tears [new] My first attempt to make a custom version of any weapon. The basis was taken Blood Tears [id 1271]. .β€’Β°'Β°β€’. ~ Don't claim my or Gravity's work as yours and etc ~
  42. 1 point
    AnnieRuru

    Sample Questlog & Achievement script

    this has nothing to do with stylist script, nor the showscript script command, but rather the *setquestinfo script command and I reproduce the problem with this topic, so move the post over here https://github.com/HerculesWS/Hercules/issues/2431 and also can only reproduce with "@reloadscript" so it isn't ... too severe I guess, because live server shouldn't use "@reloadscript" at all
  43. 1 point
    AnnieRuru

    NPC with a Promo Code

    hmm .. then how do the official server actually preventing players from using the SAME promotion code for multiple accounts ? because when I was fixing the script on rathena forum... I already noticed this 1. each account can only clam once 2. each IP can only claim once <-- not safe 3. use *getitembound ... ok I have no objection so I can abuse the system with, 1. after I got a promotion code, that can claim 10 times, 2. login an account, claim once .... 3. logout the game, restart the modem, shuffle your IP address 4. login another account, claim again repeat 10 times ok, let's say generate 100 different codes for 100 different donors... so they can use each code only once (limit 100 times) means generating 100 different codes for each player ... this only makes the GMs confused which code has been used b4 ... instead give out some gibberish word that you have sure which code is available, why not just give the item to them by let the player click on the npc ? unless I can clear out these doubts, I'm not going to make this scripts ... seems exploitable ... or maybe someone who actually has used this system b4, know how this system works, release a script for it so I can take a peek ... because all the promotion npc on the forum(hercules/rathena) can be exploit in some way prontera,155,185,5 script Reward/Compensation 1_F_MARIA,{ if ( #Compensation_June2018 ) { mes "you have claimed compensation"; close; } mes "We apologize for blah blah blah"; mes "so I give you a candy"; if ( !checkweight(Candy,1) ) { mes "hahaha you don't even has enough space to claim a candy hahaha"; close; } getitembound Candy, 1, 1; #Compensation_June2018 = 1; close; OnInit: OnHour00: if ( gettime(GETTIME_MONTH) == JUNE && gettime(GETTIME_DAYOFMONTH) >= 9 && gettime(GETTIME_DAYOFMONTH) <= 15 ) enablenpc strnpcinfo(0); else disablenpc strnpcinfo(0); end; } for me its a simple script ... but now you actually struct me with an idea to actually write one that can configure the time and the prize given.......
  44. 1 point
    Updated. You can download it from the topic-start or from my Github. Optimized and fixed a small bug. Reduced 32kb to 19kb <: https://github.com/Aeromesi/AeromesiCodes/blob/master/Scripts/customnpc/egg_hunt_event.txt EDIT: Never noticed Dastgirs comment, our scripts are basically the same. xD Smh...
  45. 1 point
    Now you can see all sprite equiped preview in our website ────────────────9/21 Update Headwear ──────────────── ────────────────9/5 Update Fairy walk ──────────────── ────────────────9/3 Update Fairy Fly──────────────── ────────────────Before sprites,Wings────────────────
  46. 1 point
    Little Optimization: http://upaste.me/87eb7a (Used Loops and added proper intents) Hope you don't mind my edits @@Aeromesi
  47. 1 point
    moraru

    setting up aura

    srsly, i used to play old server who had auras at lvl255 on eathena, why so dificult for herc.ws or rathena?
  48. 1 point
    Angelmelody

    2010-07-30 lua files

    Here is the lua file compatible with 2010-07-30 lua files.7z
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